All I have ever noticed playing without radar is that people often go more for melee kills. Which is annoying.
They do this already. Not sure why people would do this more. No motion sensor means that a lot more of the time its time wasted to crouch behind that doorway because you have no good way of telling whether enemies are heading your way, much less a lone wolf.
I'm starting to miss Reach a little.
Of course people are going to camp regardless, but at least they're going to have to put the extra effort in and check their flanks and expose themselves to line of sight instead of being told of passers by just because someone wants to actually move around.People are going to camp regardless though. I understand it helps them, but if people already use that playstyle radar on or off wont stop that.
Its as simple as the boltshot thing, runnging around a corner carelessly gives boltshotters and campers the advantage, regardless of radar or not.
Play smart.
I like radar because being in a firefight, a quick glance in the corner can give vital information on whats happening. How many ememies your facing, where your teamates are, and most importantly if your getting flanked and an assassination is looming.
Edit: Id also argue that no radar would indeed make more people camp and corner hug, waiting for people to run by and then score an easy assassination. Radar does more good than bad.
Republicans don't compromise.
SWAT is a gametype where you die with a single headshot, of course people will be more cautious. That hardly has anything to do with the lack of radar.It see it happen regularly in Swat. I dont play much swat, does it even have radar?
I find myself thinking of Slayer Pro FFA on Swordbase alot lately. I actually have good memories of that.
Swordbase was great. Loved that map since the Beta.
... You've made a mistake.
What did I do?
Am I the only one who kinda liked Reach?
What? No, no Swordbase was great.What did I do?
Am I the only one who kinda liked Reach?
What did I do?
Am I the only one who kinda liked Reach?
SWAT is a gametype where you die with a single headshot, of course people will be more cautious. That hardly has anything to do with the lack of radar.
Of course people are going to camp regardless, but at least they're going to have to put the extra effort in and check their flanks and expose themselves to line of sight instead of being told of passers by just because someone wants to actually move around.
If people are scared of moving around without radar, that's not my problem. I'm given free reign to move as I please. Someone will actually have to spot me to engage me, rather than bouncing a grenade around a corner because the blip told him to. Radar sucks, I prefer looking around the map myself.
What did I do?
Am I the only one who kinda liked Reach?
Can't wait until Halo 5 makes PV the default vision mode.Well, we're 5 mainline halo games in at this stage, looks like radars here to stay.
What did I do?
Am I the only one who kinda liked Reach?
If one likes it better than 4, understandable.
Three pages, I'm done.
You were saying it's as much a crutch as the other HUD elements though, which I disagree with. An obvious example is the weapon indicator which, if removed, won't impact the game at all. I don't see stuff like the ammo count, reticule and shield/health indicator as crutches either because it's impractical to keep track of those things on your own which definitely isn't the case with the radar.
I can understand that it can feel crippling for people who aren't used to it, though. The punishment for not being aware of your surroundings can be much more severe. It changes the game a great deal and I feel like it opens up the game in many more and better ways than stuff like perks, AAs and loadouts ever will. For you it feels crippling, but for me it feels liberating.
Keep digging.
Good idea. 52 posts in less than 24hrs
Good idea. 52 posts in less than 24hrs
Is it not better that way? I thought Bungie asked way too much for the final inheritor rank. I thought I could make it but it is nearly impossible with my available time.I'll start playing reach again when I reach SR130. probably in a week or two. (SR118 now) damn that didn't take long.
only a noble in reach and that's with 35,000 kills compared to 14,000 I have in 4.
Dang! That's a pretty shit and useless post. Hey, could you please try to join the conversation about Halo games or other talk which happens here?Dang. Here's to 54!
Don't mind Reagan's BR - he hates everything.What did I do?
Am I the only one who kinda liked Reach?
Dang! You have my attention, what's your favorite Halo game? I see a lot of talk about what's wrong with previous games, but it's like no one likes any of them.Dang! That's a pretty shit and useless post. Hey, could please try to join the conversation about Halo games or other talk which happens here?
Oh, well that's no way to live.Don't mind Reagan's BR - he hates everything.
If anyone wants a free Premium Haven theme for their XBL Dashboard, swing by this page:
http://halo.bungie.org/misc/safehaven.html
There are still a bunch to give away!
Dang. Here's to 54!
Dang! That's a pretty shit and useless post. Hey, could please try to join the conversation about Halo games or other talk which happens here?
yo toa tak please stop posting so much your posts kinda suck big old weiner right now thanks
yo toa tak please stop posting so much your posts kinda suck big old weiner right now thanks
yall are so meta
Like I mentioned, there's quite a big distinction between the radar and some of the other HUD elements like the ammo count, shield bar, reticule and the sorts. It's not practical to keep track of how many bullets you've shot (especially for automatic rifles), how much damage has been dealt to you or where the exact middle of the screen is (the reticule isn't in the middle but you get the point). With the radar I don't think this is the case to the same extend. It definitely becomes much harder than if you had the radar, but you're still able to get a good idea of what's happening around you. Where the radar enhances abilities which don't really need enhancing in my opinion, other HUD elements enhance abilities which are vital to even playing the game properly.I was kind of deflecting, but I see it didn't come across. You called it a "crutch", and my response was somewhat sarcastic. Any HUD element you use can be called a crutch. Ammo in the clip? You should keep track of how many bullets you shoot. Targeting reticule? The gun points in a direction, use that instead. You are getting shot from some direction, use your situational awareness to figure out where, not the damage indicators. Etc. etc. They are crutches in the sense that you use them to obtain valuable information about what is happening in the game so you can respond accordingly. That describes the radar as well. Obviously there's a "crutch" continuum here, but my point was to object to defining radar as a crutch. It's a tool. Which you don't like. Which is okay. But calling it a crutch implicitly insults those who do like it by implying they need said crutch. (Which is fine in my case - I do!) But I think it's needlessly, um elitist (not sure if that's the right term). It's like saying, you only like the radar because you suck and need it. When a lot of people just think it's an important and useful part of the game.
Don't mind Reagan's BR - he hates everything.
If anyone wants a free Premium Haven theme for their XBL Dashboard, swing by this page:
http://halo.bungie.org/misc/safehaven.html
There are still a bunch to give away!
Yeah, shitsux when I can't sit my ass down, stare in one direction and be rewarded for it.
Don't mind Reagan's BR - he hates everything.
If anyone wants a free Premium Haven theme for their XBL Dashboard, swing by this page:
http://halo.bungie.org/misc/safehaven.html
There are still a bunch to give away!
Don't mind Reagan's BR - he hates everything.
If anyone wants a free Premium Haven theme for their XBL Dashboard, swing by this page:
http://halo.bungie.org/misc/safehaven.html
There are still a bunch to give away!
Thanks for the code, Louis. Much appreciated.
cheers.
BTW - Still loving this game, with more and more time being spent in Infinity Slayer than Big Team. Mostly because of bad experiences on Lagnarok. If I never saw that map again I'd be fine.
Thank you, Wu. It is very generous. <3 Even when my code was used already somehow. But still thanks!Don't mind Reagan's BR - he hates everything.
If anyone wants a free Premium Haven theme for their XBL Dashboard, swing by this page:
http://halo.bungie.org/misc/safehaven.html
There are still a bunch to give away!
I don't think it will lead to more camping in the way that radar does (hiding around corners). At lower skill levels I can definitely see people relying more on going for assassinations, though. There will probably also be less confrontations in the same amount of time in general simply because they will neither take the best (and thus fairly predictable) routes nor will they anticipate movement of opponents as well as some of the more experienced players will. They will essentially run into each other by luck a lot of the time. It's pretty interesting to see the difference in gameplay between matches between teams with bad situational awareness and between teams with good situational awareness without radar.Pretty late to the conversation, but I actually think that No Radar promotes far more camping than Radar does. At least everywhere except at the top level of play.
In a no radar game some people can tend to just crouch back and camp, radar allows them to push forward simply because they can wait until they see a red dot and then engage that red dot. It leads to more head on BR battles and that kind of thing, which I do enjoy.
When playing matchmaking I am not playing against MLG pro's - I am playing against players who would probably feel quite intimidated to push out, which is why I think Radar belongs through a lot of the core modes. I really dont want everyone to start camping corners with the boltshot simply because they dont know where anyone is. I think the radar is liberating for a lot of players.
No radar leads to amazing fluid gameplay, but I fear in general matchmaking it would also lead to entire teams huddling corners lol.
Bleh - that shouldn't happen. Check PMs.Nice!
Edit: Got one that was already used.
wtf?Thank you, Wu. It is very generous. <3 Even when my code was used already somehow. But still thanks!
Maybe. But you don't need to send me one. I am not seeing the main menu of my Xbox anyway.Bleh - that shouldn't happen. Check PMs.
wtf?
Something weird's going on.