YourExWife
Member
Are you being purposefully dense now?I was also a huge fan of Zanzibar, youre point?
Are you being purposefully dense now?I was also a huge fan of Zanzibar, youre point?
I've never understood the hate for Complex. I play it in slayer all the time and have no problems with it. There is no one winning strategy like people seem to believe.Ah thats right, 343 made the game. How dare i give them some positives. Sorry gaf.
This is HaloGAF, its an easy mistake to make, especially when the post is just a lol.That's what you take out of it? No. It's an asymmetric map and you're playing 2 Flag on it.
Noooooo the awesome thread got locked, how will we ever know if he made it?
I've never understood the hate for Complex. I play it in slayer all the time and have no problems with it. There is no one winning strategy like people seem to believe.
Slayer has always been different. A team isn't locked to a side because of objectives and spawns, so any power location on the map is viable to either team. It's quite different when the bases mean something.I've never understood the hate for Complex. I play it in slayer all the time and have no problems with it. There is no one winning strategy like people seem to believe.
I think Nilla's is Nillapuddin626 and mine is Vlad356.
That looks like it solves part of the issue but I believe the other part has to do with the pieces being that flat white color. Anyways, your solution seems to be best there is short of a new map maker.
I would love to play a game that has no textures or fancy shaders, just High-Res Geometry (or normal mapped low poly geo), basic colors and GI as an art direction. Or at least the options to achieve this look
So, something like this Lighting+Normals (Or detail Lighting mode as it's called in UDK) only version of the UDK Showcase map:
The lighting makes this pretty simple scene really stand out.
Give me a break. Symmetric gametype on a blatantly asymmetric map, how dare we think it's not the second coming of Christ?
is there any forgeGAF presence any more? the thread on the gaming-side is dead. still meet up to play test maps? i overhauled my map based on feedback and would like to be able to at the very least play it with a full 4v4 game some day...
Yeah, this I can understand. I don't really play objective though, as I'd rather do that only with a full team of regular players.Slayer has always been different. A team isn't locked to a side because of objectives and spawns, so any power location on the map is viable to either team. It's quite different when the bases mean something.
Give me a break. Symmetric gametype on a blatantly asymmetric map, how dare we think it's not the second coming of Christ?
CTF on that map is a travesty, blue has a distinct advantage over red by virtue of the layout. One base allows for carriers to exit with plenty of cover, the other carrier has to travel through a killing field. Make a setup with 2 blue guys on top of the central building (the lone power spot on the map which is far more accessible from blue side), and red team is fucked.
Sorry, I must hate 343 too much to see how that's a good thing.
Please show me when you played 2 Flag on Zanzibar.
You didn't. Because that would be asinine.
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is there any forgeGAF presence any more? the thread on the gaming-side is dead. still meet up to play test maps? i overhauled my map based on feedback and would like to be able to at the very least play it with a full 4v4 game some day...
I've changed my tune about that map mainly by playing lots of Team Regicide. CTF is fun if you're on Blue team. I still feel like the map is about 1/3 bigger than it should be, but it's rather enjoyable in small doses.Slayer has always been different. A team isn't locked to a side because of objectives and spawns, so any power location on the map is viable to either team. It's quite different when the bases mean something.
My 360's disc drive refuses to open.
What can I do?
There is a way to force it open. You need a paperclip though.My 360's disc drive refuses to open.
What can I do?
^
It just can't take anymore Halo 4.
Well the funny thing is I took Halo 4 out of the Xbox to let my cousin who visited me play it on another Xbox. And now, the original Xbox won't open to let me put Halo 4 back in :lol
Hold it's nose, gotta breathe sometime.My 360's disc drive refuses to open.
What can I do?
My 360's disc drive refuses to open.
What can I do?
Doesn't change much though. Your xbox is telling you something.
My 360's disc drive refuses to open.
What can I do?
My 360's disc drive refuses to open.
What can I do?
I get like a million people that trade in broken disc drive 360's that really dont know that so its like an auto response from me lolWell the funny thing is I took Halo 4 out of the Xbox to let my cousin who visited me play it on another Xbox. And now, the original Xbox won't open to let me put Halo 4 back in :lol
Really Monkey? I thought that was only PC drives...
http://halo.bungie.net/Stats/GameStatsHalo2.aspx?gameid=43939001&player=SillyMikey
How easily they forget when it suits them.
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Havok said:asinine
Remove the front plate of the Xbox, blow on the lower part of the Disc Tray and try again.
or you can use this video
It would be interesting to see forge pieces with a truely flat white color, as an option.
This, along with the option to use more filtering on the light map, or take more samples, could almost look like an AO pass.
I posted some examples a while back of why this might be an interesting aesthetic in the PC Low Settings Screenshot thread:
But anyway, It's too bad that even if you try to work around it's shortcomings;
...the lighting will still look all splotchy, dirty and somewhat flat, although I still think they could somewhat fix this by ratcheting up a couple parameters in a TU at the cost of a little longer baking times.
? The fuck?Forge lighting isn't true lighting but even still Halo's lighting in general seems a bit dated compared to other games.
Forge lighting isn't true lighting but even still Halo's lighting in general seems a bit dated compared to other games.
Have you tried foreplay?
Does the multiplayer of Uncharted look as good as the singleplayer? I never played it. Just the campaign.I feel like games such as Dead Space, Far Cry, and Crysis surpassed Halo though.
I guess my use of the term dated refers more to its implementation than the actual system they are using. Some parts were great like Requiem. Halo 4 has good lighting but it is no Uncharted. Halo does not do dark environments well, see Adrift. I'm not sure if that is the lighting or the the design though.
It may just be me. I played part of Uncharted 3 again recently and the lighting in that game was phenomenal.
I agree with you. In terms of graphics Halo 4 is one of the best games on the 360.
Does the multiplayer of Uncharted look as good as the singleplayer? I never played it. Just the campaign.
Forge lighting isn't true lighting but even still Halo's lighting in general seems a bit dated compared to other games.
I feel like games such as Dead Space, Far Cry, and Crysis surpassed Halo though.
I guess my use of the term dated refers more to its implementation than the actual system they are using. Some parts were great like Requiem.
Halo 4 has good lighting but it is no Uncharted.
Halo 3 had great lighting. One of the best examples of it this gen.Well, what even is true lighting? If we are talking physical accuracy, there isn't a single realtime lighting system that accurately accounts for all physical phenomena, especially given console hardware, and even many prebaked or offline systems can account for everything.
I think that their Forge lighting is using somewhat novel method. Either way, what they are attempting with the forge lighting is a very complex problem, baking Radiosity in half a second for hundreds of pieces is no small feat. I don't know if its the best fit for Forge, it definitely has room for improvement and some of it seems like low-hanging-fruit, but it likely makes sense over the alternatives, given their audience and the fact that it has to be usable on a console. They have made a solution that is automatic and that anyone can use to get decent results without having to know anything about lighting. Also, it literally takes half a second to generate.
Also, I disagree that the Halo series' lighting is dated. prebaked lighting still has a lot of life in it, and their methods for doing it this console lifecycle have been unique and genuinely impressive. Plus, they have the underappreciated benefits of really complex shading models because of the way they do their lighting. A lot of the games you mention have mostly realtime, dynamic lighting systems, but they tradeoff quite a bit in terms of shading.
Halo 3's directional lightmaps and multi-layered materials are excellent examples. An don't forget the awesome HDR, for which they ended up using 2 framebuffers.
Well, from a subjective standpoint of the games aesthetic and the actual art, there is no point in argueing. I do think Halo games have excellent lighting from an aesthetic standpoint and they make some pretty smart and unique tradeoffs from a technical standpoint.
Hell, Halo 3 is one of my favorite games in both of those aspects.
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Helmet should have never came off.