Loadouts are a step forward, and I agree it is a great way to combat the "starting weapon" problem/debate that has raged on for the past three games. However, I wish loadouts were just for that: the weapons. These perks just don't fit in, and they've clearly influenced design and balance decisions greatly. We're arguing about ways the improve the ordnance system, but it won't happen due to the drop recon perk. Flinch is dumb, but they made a perk to reduce it so that has to stay. They change a mechanic and then add a perk or armor ability to answer that change, thus cementing it into the game. It's rock, paper scissors again, which has been discussed to death. I wish people didn't get to spawn with the plasma pistol or plasma nades, I wish people didn't have to equip a perk to pick up grenades or not run out of ammo. Starting weapon choice is great, the rest is not.
The ordnance system combined with the loadouts takes all weapons off of the map. I could have accepted ordnance pertaining to just the power weapons (it would still be bad) but then all other weapons were removed from the map since you can carry them in your loadout. You should have to go pick up a plasma pistol or stickies, there should be BR's, DMR's, Carbines, LR's etc. around the map for when ammo starts running scarce. This is a problem since guns despawn in 12 seconds (which is due to the personal ordnance system which only appears is like 2 gametypes yet the effect applies to the entire game.) People respond to this that there would have to be too many starting weapons on the map to accommodate all the choices for primary weapons, but that is not true. You spawn with your gun, sure, but when you completely run out of ammo do you just pass by the BR because you had a Carbine? Fuck no, you pick it up and continue to kill fools. This is a map design issue, back when maps had weapon sets. Bring whatever starting weapon you want off of spawn, but pick up a new one when you start getting low on ammo.
The changes 343 made are coupled, they are intertwined, they snowball and bring about more and more changes to answer the initial change. It's changed farther away from what I considered to make Halo gameplay so great while at the same time hindering the chance that it can ever be changed back.