I find it hilarious that people think they have to use an enhanced vocabulary to sound smart or be taken seriously.
Indubitably.
I find it hilarious that people think they have to use an enhanced vocabulary to sound smart or be taken seriously.
"Not approving" is better than saying that word? I know this isn't the place for this conversation but that sounds pretty rude to say in a community with gay and bisexual members.
Hah shit, I'm too many levels of internet deep. That was intended as mockery of something you'd say, but no one actually does that here, do they? You come off as that guy to me, so my apologies.
Frak me. Whelp, sorry guys! Being pretty gay myself, it'd be silly to mean that. I suppose it's too late. Make it painless, gentle overlords.
It's not rude at all. It's my right in a free country, which America still is, unless something's changed. It's their right to live that lifestyle. It's my right to disapprove. You cannot demand that I approve of someone else's behavior. I don't stop them, I don't insult them. Aren't you guys supposed to be the ones that insist that everyone be free to live their lives and practice their beliefs as they choose? Why does that only apply to the lifestyles you prefer?
It's not rude at all. It's my right in a free country, which America still is, unless something's changed. It's their right to live that lifestyle. It's my right to disapprove. You cannot demand that I approve of someone else's behavior. I don't stop them, I don't insult them. Aren't you guys supposed to be the ones that insist that everyone be free to live their lives and practice their beliefs as they choose? Why does that only apply to the lifestyles you prefer?
Had a quick look and didnt' see it.
Kotaku article for Halo 4 concept artist Thomas Scholes. He is now allowed to share his work post game release. Quoted the images due to sizes and keeping things smaller here.
Well, for starters I'm straight.It's not rude at all. It's my right in a free country, which America still is, unless something's changed. It's their right to live that lifestyle. It's my right to disapprove. You cannot demand that I approve of someone else's behavior. I don't stop them, I don't insult them. Aren't you guys supposed to be the ones that insist that everyone be free to live their lives and practice their beliefs as they choose? Why does that only apply to the lifestyles you prefer?
Yeah, I know and I would play SWAT with you anytime lol !
Nah I think you just got better over the years, and I don't see how power weapons are now less of a problem, everytime I play something Infinity related or Dominion it seems like everyone has a power weapon, of course this is a different thing as global ordnance, but you know what I mean.
I don't even have a problem with waypoints over the weapons, I could let this slide, but the weapon set up shouldn't be random and the time neither. I have seen games where one team just got the win because a binary rifle spawned near their base.
I have to say many of my angry posts about Halo 4 are also probably influenced by jelousy that someone can still enjoy it and I don't, I really would love to like it and some stuff in Halo 4 is amazing.
.
The "not a Halo game" shit is hilarious. The core gameplay and gunplay, the foundation for any shooter including Halo, still plays like Halo. The gametypes still very much play like Halo. It still feels like Halo. It still for the most part flows like Halo MP does, at an accelerated and a bit more.. uncertain pace. A lot of the stuff they've added like personal ordnance and loadouts is in many ways evolutionary for Halo, it just hasn't been beta tested here. People would be bitching a lot less if the Boltshot was a little less powerful and the maps didn't skew towards DMR ranges.
Like I said, the hyperbole in this thread is baffling. People here really, deeply offended by Halo 4. The game has it's exorbitant amount of problems, but it still very damn well plays like Halo. This extends to the campaign as well.
That is a pretty bad mockery of me considering I am not bigoted towards any gender, sexual orientation, etc
That's enlightening.In fact, you have no rights here.
Who else knew the internet is actually just a country and that country is really America?
Welp, looks like its time to break out the noose, and baby oil again.
Eh, it was one American talking to another American. I like how you're implying that discourse is not free in your country.
I don't know how to say this but this is your opinion.
Halo in the past has been more Rock vs Rock and now its more Rock vs Paper vs Scissors.
Therefore the core isn't like Halo. It doesn't PLAY like halo, and its a real issue, because people take Halo very seriously.
Look at the #'s man. They are down. Because this isn't what Halo fans wanted. If you enjoy it thats fine, but I, along with anyone else have every right to complain about it.
Don't gimme this core argument either, I have to play the game with all the crazyness thats added and changed. Unless I want to play Slayer Pro, and even then I think some of the stuff is still in it.
Are you implying that heterosexual people are bigots?Aren't you guys supposed to be the ones that insist that everyone be free to live their lives and practice their beliefs as they choose?
Well, for starters I'm straight.
I agree that the grenade selection in loadouts is a bigger offender than secondary weapons. But of course, there is a perk tied to starting grenades so... It's just that the functional differences among the pistol, PP and boltshot are so vast that I don't like the choice of them to be in loadouts. PP is a vehicle killer, that's it purpose. Boltshot could have worked if it wasn't so broken (read:crazy effective.)I agree. It's like every change comes with a little shit on it.
~snip~
This might be the best thing I've read in a Halo thread.... Since Halo 3 & Reach it has become more Rock, Paper, Scissors, Dynamite. Now with Halo 4 it is more the evolution of Rock, Paper, Scissors, Lizard & Spock.
Good points, but one BIG difference. You still had to know maps and placements in regards to the equipment.You are also having blinders on mate with regards to the golden triangle, look at Halo 3 and its equipment. That's the first iteration of AA's prior to Reach, then Reach went full-AA and Halo 4 iterates to bring more balance and less impact on gameplay.
Which 343 probably determined was the #1 barrier to entry for multiplayer.Good points, but one BIG difference. You still had to know maps and placements in regards to the equipment.
Good points, but one BIG difference. You still had to know maps and placements in regards to the equipment.
Which 343 probably determined was the #1 barrier to entry for multiplayer.
Now that we've established that no weapon should have a different spawn time than another weapon because it is technically impossible for a videogame made in the year 2012 to communicate two separate facts to a human, let's talk about the next pressing issue: how will we rebalance the characteristics of each weapon so as to accommodate the new homogenized spawn times?
The irony in this is that the actual Rock, Paper, Scissors "core" element of Halo is actually still very present and possibly as good as it's ever been in 4.I don't know how to say this but this is your opinion.
Halo in the past has been more Rock vs Rock and now its more Rock vs Paper vs Scissors.
Therefore the core isn't like Halo. It doesn't PLAY like halo, and its a real issue, because people take Halo very seriously.
Look at the #'s man. They are down. Because this isn't what Halo fans wanted. If you enjoy it thats fine, but I, along with anyone else have every right to complain about it.
Don't gimme this core argument either, I have to play the game with all the crazyness thats added and changed. Unless I want to play Slayer Pro, and even then I think some of the stuff is still in it.
Long post.
You're criticizing what I've summarized into the uncertainty and accelerated aspects of the game. A lot has changed because it had to have changed, or else numbers would have been even lower than they are now. I'm not denying there are aspects that are not Halo-like, I'm saying it still feels more like Halo than otherwise.
H1 - Pistol vs Pistol
H2 - BR vs BR
H3 - BR vs BR
Reach DMR vs DMR
H4 - Wut?
Theres other stuff but in the past further back Halo games you had no AA, no perk, so when you spawned you were on equal footing besides maybe a weapon, which is why map control was so essential. Fighting over map control so you could get the next weapon drops was Halo. Pushing a team into their base and controlling them.
H4 is none of that. Its not the Halo I watched on the mainstage played for years, its not the Halo I played with my friends at LAN's...
So respectfully I agree to disagree.
Campaign, sure, I don't really care I played half of it and it was boring. I guess thats like Halo. Orange buttons. I concede on this point.
Thats your opinion man, H2 had high #'s H3 had high #'s, Reach is where the population was lost and that was the Halo with the most additional elements (before H4 - which also happens to have low #'s). The idea that evolving Halo is what is keeping the people who are still on Halo is just that, simply an idea, its not factual or true or proveable in anyway. My opinion is more people would continue to play Halo if you evolved Halo in a different direction other than copying CoD's elements.
This might be the best thing I've read in a Halo thread.
Holy shit, apparently there was a shooting at the mall devo was at. She's okay though.
H1 - Pistol vs Pistol
H2 - BR vs BR
H3 - BR vs BR
Reach DMR vs DMR
H4 - Wut?
Theres other stuff but in the past further back Halo games you had no AA, no perk, so when you spawned you were on equal footing besides maybe a weapon, which is why map control was so essential. Fighting over map control so you could get the next weapon drops was Halo. Pushing a team into their base and controlling them. Thats pretty rock vs rock to me.
H4 is none of that. Its not the Halo I watched on the mainstage played for years, its not the Halo I played with my friends at LAN's...
So respectfully I agree to disagree.
Thats your opinion man, H2 had high #'s H3 had high #'s, Reach is where the population was lost and that was the Halo with the most additional elements (before H4 - which also happens to have low #'s). The idea that evolving Halo is what is keeping the people who are still on Halo is just that, simply an idea, its not factual or true or proveable in anyway. My opinion is more people would continue to play Halo if you evolved Halo in a different direction other than copying CoD's elements.
The evolution of Halo in a nutshell.Halo was never Rock vs. Rock alone, it has always been Rock, Paper & Scissors. Since Halo 3 & Reach it has become more Rock, Paper, Scissors, Dynamite. Now with Halo 4 it is more the evolution of Rock, Paper, Scissors, Lizard & Spock.
Perhaps, but until there is some sort of solid framework of radical changes in a different direction you can suggest to dethrone CoD, the majority of the CoD-like stuff they've added seems to be to try and attract and share that audience, to at the very least survive in the increasingly harsh market today. I really can't think of what they could have done otherwise to sustain the franchise and it's sales numbers.Thats your opinion man, H2 had high #'s H3 had high #'s, Reach is where the population was lost and that was the Halo with the most additional elements (before H4 - which also happens to have low #'s). The idea that evolving Halo is what is keeping the people who are still on Halo is just that, simply an idea, its not factual or true or proveable in anyway. My opinion is more people would continue to play Halo if you evolved Halo in a different direction other than copying CoD's elements.
Nope. The art I posted earlier and the one re-posted just now is in the highest res available.Is that art everyone is posting available in big sizes for wallpapers?
ASAIK no. did google reverge image searches and found no other sourcesIs that art everyone is posting available in big sizes for wallpapers?
Nope. The art I posted earlier and the one re-posted just now is in the highest res available.
ASAIK no. did google reverge image searches and found no other sources
I disagree entirely with the bold, but we arrive at generally the same conclusions. I valued fixed ordnance spawns because 1) it enabled strategies to counter the opposing team and 2) because maps could be designed to have specific points where ordnance contests would take place and they were interesting mini-objectives during the game.Honestly, increasing the skill gap with something as shallow as learning which area to hold—because, for example, rockets will spawn in 3 minutes—is also damaging to the game. It makes the game more unfriendly to new players. It makes learning the maps much more paramount not for battle-to-battle situations, but for who is going to win the overall match.
Both with the current implementation of static ordnance spawns and the old static weapon spawns, the end result is that veteran players appear to arbitrarily have power weapons, and newer players will not understand where from as veterans are always snatching them up.
The real solution to both global and random ordnance balance is to have a countdown timer of around 15 seconds to warn of a resupply, and communicate that resupply both audibly and visually. Playing Infinity Slayer should feel a lot like playing King of the Hill (or Extraction), except the team that controls the hill will ultimately control a power weapon.
"Ordnance resupply incoming..."
*ordnance icons flash on the screen with small countdown timers appearing next to their icons*
"Ordnance resupplied."
Something to that effect.
Agree.I think their intention is to prevent a team from controlling a certain power weapon spawn. After the initial respawn, you will be running in circles looking for a weapon. It ruins the game when there's a warthog/ghost mowing down your team and you want a rocket launcher or spartan laser to kill him.
My formula for making a modern competitive FPS with legs: Training modes (certification missions for each gametype), map overview including weapon spawns/timing and any out-of-band information displayed while loading the match, mercenaries playlists, all FREE map packs to keep the community whole, renovated matchmaking/game browser that doesn't funnel the community into a handful of lists, a decent pre-release beta with time to incorporate data and feedback and fixes, and all community features available day 1.Perhaps, but until there is some sort of solid framework of radical changes in a different direction you can suggest to dethrone CoD, the majority of the CoD-like stuff they've added seems to be to try and attract and share that audience, to at the very least survive in the increasingly harsh market today. I really can't think of what they could have done otherwise to sustain the franchise and it's sales numbers.
I Second the Motion and call for a vote.
Halo 3 (without equipment)
Is that art everyone is posting available in big sizes for wallpapers?
I endorse this message.The "not a Halo game" shit is hilarious. The core gameplay and gunplay, the foundation for any shooter including Halo, still plays like Halo. The gametypes still very much play like Halo. It still feels like Halo. It still for the most part flows like Halo MP does, at an accelerated and a bit more.. uncertain pace. A lot of the stuff they've added like personal ordnance and loadouts is in many ways evolutionary for Halo, it just hasn't been beta tested here. People would be bitching a lot less if the Boltshot was a little less powerful and the maps didn't skew towards DMR ranges.
Like I said, the hyperbole in this thread is baffling. People here really, deeply offended by Halo 4. The game has it's exorbitant amount of problems, but it still very damn well plays like Halo. This extends to the campaign as well.
H1 - Pistol vs Pistol
H2 - BR vs BR
H3 - BR vs BR
Reach DMR vs DMR
H4 - Wut?
Theres other stuff but in the past further back Halo games you had no AA, no perk, so when you spawned you were on equal footing besides maybe a weapon, which is why map control was so essential. Fighting over map control so you could get the next weapon drops was Halo. Pushing a team into their base and controlling them. Thats pretty rock vs rock to me.
H4 is none of that. Its not the Halo I watched on the mainstage played for years, its not the Halo I played with my friends at LAN's...
So respectfully I agree to disagree.
Campaign, sure, I don't really care I played half of it and it was boring. I guess thats like Halo. Orange buttons. I concede on this point.
Thats your opinion man, H2 had high #'s H3 had high #'s, Reach is where the population was lost and that was the Halo with the most additional elements (before H4 - which also happens to have low #'s). The idea that evolving Halo is what is keeping the people who are still on Halo is just that, simply an idea, its not factual or true or proveable in anyway. My opinion is more people would continue to play Halo if you evolved Halo in a different direction other than copying CoD's elements.
The worst part about personal ordinance is how it allows a camping team to remain entrenched in one position. Hell, it oftentimes encourages this behavior.
"Trying to take the middle area on Vortex? HA, good luck getting past the rockets, Incineration Cannons, Fuel Rods, and Binary Rifles the other team is holding. Here, take this Needler."
lol. When I do curse the ordnance Gods, it is because of exactly this."Trying to take the middle area on Vortex? HA, good luck getting past the rockets, Incineration Cannons, Fuel Rods, and Binary Rifles the other team is holding. Here, take this Needler."
A nice diagram but I still struggle to see the iteration or comparison between assault and extraction. I just don't get it and no way does extraction give me any feelings or skill sets like what I used when playing assault. No vehicle bomb rushes, no stealth bomb runs, no bomb returning, no bomb beat downs, no team escorting the bomb.
Extraction is all fixed points and so very similar to dominion it pains me, the assault lover.