Thats just your insecurities speaking. I never said 2% was a low number or would represent poor sales. Never inferred that either. Even the best selling games rarely cross 10% market penetration.
All I’ve said is that there’s a significant number of PS5 players who wouldn’t be ‘cup tied’ by Astrobot in the hypothetical situation that a GaaS shooter released in the same time frame. And we’ll see that clearly when the COD Open beta starts from today to end weekend.
The entire thread is based on taking advantage of 35 people no longer 'cup tied' by Concord but you took issue with my, not at all quantitative, take saying PS5 users will be busy playing Astrobot this weekend?
What was the purpose of saying I'm being optimistic for saying such a thing and bringing up 2% then? Surely you would be saying they can all exist and release together, Astrobot, COD, Concord and Halo and it wouldn't make a difference since you think there is so little crossover in game purchases vs time due to this per game percentage.
There’s no common sense in taking the percentages years after release and applying it in discussion about a new release on another platform.
What were you thinking with this?!
And you think a very late port has no effect on player numbers? I was just saying the low percentage is normal for large install bases.
Take the all time peak CCU at release if you like and figure out 256,000/25000000 and you get 1%. My only point was that 2% would be considered good. I still believe there is crossover in purchases with releases next to eachother though regardless of this percentage.