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Halo |OT15| Beta-tested, GAF approved

qwLc2yY.gif



Also, I got the Pulse Grenade achievement by using two different 'nades so I guess it's glitched B]

It's not surprising that the majestic achievements are bugged since the Crimson ones were too.
 

Onikaan

Member
It's not easy to get a good reading through all the satire.

So I'll just ask:

What's the general consensus on Halo 4 Multiplayer, Neogaf?
 

Fracas

#fuckonami
It's not easy to get a good reading through all the satire.

So I'll just ask:

What's the general consensus on Halo 4 Multiplayer, Neogaf?

General consensus: Slightly better than Reach, I guess

My opinion: Worst MP by a long shot, but getting somewhat better.
 

Madness

Member
It's not easy to get a good reading through all the satire.

So I'll just ask:

What's the general consensus on Halo 4 Multiplayer, Neogaf?

Not that good from a legacy/competitive standpoint though 343 is making strikes to fix it. With the new maps out that everyone seems to say are the best in a long time, it seems multiplayer will actually be fun again.

Don't get me wrong, Infinity was good to try, but there's just too much randomness and frustration.

I'd say the way they fixed spartan ops' second half, the implementation of doubles pro, team throwdown and now the Majestic map pack, means 343 is listening and trying. Plus David hinted at possible weapon fixes in an upcoming title update, so there's hope they can fix some of those issues.

If I can't get a map pack code somehow, I'll have to wait till I'm home to get points and buy the map pack and get on and see how good they really are.
 

kylej

Banned
so certain affinity finally released a good playlist with throwdown? maybe i'll try it tomorrow i got my 360 ready to go. I want that new Tomb Raider
 
Oh thats pretty cool Monolithe starts with a animation for the floating thing in the middle of the map, it starts as a solid inverted pyramid, it spins around, stuff comes out and it bursts into a light thing.

Does anything interesting happen on the other skyboxes. The hornet on skyline is cool. What about landfall? anything to watch out for (except the whole general skybox lol?)
 
It's not easy to get a good reading through all the satire.

So I'll just ask:

What's the general consensus on Halo 4 Multiplayer, Neogaf?

Honestly? Just discussed FFXIV Reborn with a friend since he's getting into the beta now:

Friend
this game man
its like hey guys
lets take everything awesome from FF over the past 25 years and put it in the same game
oh shit that sounds like a great idea
just now

Me
nice
i'm still waiting for that Halo game.. :'[


Random Idea for Boltshot if it's to remain a 1sk:

-Maybe they should have the charge gradually build up in strength the longer you hold it. To represent the strength of the charge, they can show the number of shots glowing as you hold the trigger with all 10 equaling a 1-shot kill.
 

Ghazi

Member
Oh thats pretty cool Monolithe starts with a animation for the floating thing in the middle of the map, it starts as a solid inverted pyramid, it spins around, stuff comes out and it bursts into a light thing.

Does anything interesting happen on the other skyboxes. The hornet on skyline is cool. What about landfall? anything to watch out for (except the whole general skybox lol?)
Monolith-Pyramid
Skyline-Tarp
Landfall-Forklift

I dread to think what those three maps are going to look like given that those were the dullest pieces of concept art out of the 9.
Hey, they have to be better than the Crimson lens-flare map pack. I despise those maps, they feel like they have absolutely no design at all. Wreckage is the only one the seems remotely feasible as a map and it still feels crappy. On Harvest the battles never seem focused anywhere and are random, Shatter is just DMR's, Mantisi, and Ghosts around sniper spawn, Wreckage is either in the ship or on the cliff.
 

DeadNames

Banned
The Majestic maps are actually pretty good. They need to be integrated into throwdown.

And is it just me or do a couple of them have timed ordnance?
 

Fracas

#fuckonami
so certain affinity finally released a good playlist with throwdown? maybe i'll try it tomorrow i got my 360 ready to go. I want that new Tomb Raider

Me too! Can't wait until next week. Looks like a grittier, open world Uncharted. Reviews are positive as well.

I'll have the OT up either tomorrow or later this week for you Tomb Raider nerds.
 

Computron

Member
DLC Map Impressions:



So, I haven't really played Halo 4 in a long time, but I bought and played the new DLC for a bit today.
I mostly like what I’m playing, and especially seeing.


Skyline

Gameplay:​

  • I wasn't excited for this map when I first saw it, but from what I have played, it likely among the best so far in Halo 4.
  • Skyline has a great layout and quite a bit of verticality, which I appreciate.
  • It has a nice mix of cramped catwalks that spill over into medium range alleyways with decent sight lines.
  • It's fun just to move around this map and try to string together jumps into elaborate escape routes.
  • This map really works well with a lot of what the sandbox has to offer.
  • I was going on a rampage with the scattershot for the first time, and the bullet bounce of the gun was insanely effective. I think I got more kills with it in that one game than in the entirety of my time playing Halo 4.
  • The Carbine and its slight boost in aim assist work very well on this close range map. Coupled with it's cadence, which throws off a lot of opponents, the Carbine makes a fine weapon for skyline. I enjoyed picking that gun up again, its been far too long. DMR's been dominating to many maps, its nice to have variety.
  • The included Sticky det' ordnance works well on this map.

    Aesthetics:

  • It is a bit confusing to figure out where you are some of the time. as I mentioned earlier, I think the lighting is a bit unfortunate toward this end.
  • The lightmaps that they have for some of these maps are a bit too low res to support some of the features they included. For example, The tiny little light fixtures that are dotted along the walls, lighting the floors, have some pretty bad looking specular highlights because of this. The interpolation of the low-res lightmaps is causing the specular to 'twist' around in weird looking ways. It’s not the only map with this issue, but other maps aren't so blatant because they don't include tons of these small lights.
  • I love the skybox. It’s a very detailed and unique like only a matte painting can be. (And its at a decent resolution on this map, probably since they can afford the extra memory with such a small map and half the skybox obscured)
  • I love the speeding traffic out in the city on the horizon, as well as the falcon. (Why do they tease us?)
  • Lots of great details.



Monolith

Gameplay:​

  • I really don’t like Monolith.
  • The layout seems to promote camping and pushes players out along the boundaries.
  • There is very little effective cover inside the map when you venture out of the platforms on the exterior, and with the exception of the initial rush for the power weapons, I don't see people use it often without getting donged, hard. I am not sure what to make of the mancannons, but they don’t promote movement to the center, which might have been more interesting.
  • The maps structure is also very cramped on the boundaries, which practically guarantees that you will often have to weed out sword wielders or boltshot users.
  • These issues make it kind of annoying just to traverse the map.
    There's no joy in actually moving around the maps since the middle is mostly not somewhere you want to be and the outsides are cramped, difficult to traverse and likely to contain campers.

    Aesthetics:

  • The map is pretty dark and bland from a visual standpoint.
  • It is nothing we haven't seen before, and It's also a combination of the visual themes that I least enjoy from Halo 4.
  • It’s a darkly-lit, cramped space-boulder that's saturated with team-colored flood lighting and dashed with thin-bright forerunner light strips -- Which, by the way, are not only distractingly aliasing at most distances, but they also flicker a lot due to the way the low-res bloom postprocess works. For me, it’s rather distracting.

    It’s a noisy cacophony of rock and shiny nonsense. Do the forerunners ever make anything colorful? (That is, without cheating through team colored flood lighting) And it’s not like the space rock foundation is helping them.

  • Also of note, why are there little rocks, pebbles and debris floating up from the map as though there is no gravity?
    Meanwhile, all the Spartans and their gear is firmly planted by some mysterious force. That makes precisely zero sense.

Landfall

Gameplay:​

  • I have only played the map three times so far so I can’t quite comment on the layout since asymmetrical maps can be quite complex in how they play.
  • Much of the map seemed like it would go mostly unused, such as the seaside port that is littered with jumbo size Crates, but it actually seemed to work out fine.
  • What constitutes a good small scale 4v4 map in Halo is pretty different in Halo 4 if you compare it to previous Halo games, and in that light, Landfall actually seems to works pretty well. I wonder what it would be like in BTB, if that ever happens.
  • I want to play this map some more, but why does it always show up with extraction, leading everyone to veto it?

    Aesthetics:

  • Landfall has a wonderful aesthetic that I wish would be explored more often.
  • Futuristic human industrial compounds have always been well done in the Halo games, and this one is no exception.
  • This particular map evokes memories of Longshore, only it’s on a sunny afternoon and 100 years in the future. Halo 3 had a lot of these kinds of maps, and they all fondly stood out among my favorites.
  • The choice of lighting is also great. When the last DLC map came out, I wrote up how much I loved the early-morning lighting style on Harvest. (Why have I not played that map in forever? The rest of the DLC come up very frequently in BTB…)
    However, Landfall is a step above the rest when it comes to lighting and atmosphere.
    It was instantly my favorite, visually, from the moment I saw it.

  • Let’s have a look at that skybox .GIF again, shall we?
    iAvoQdx1Lvhfq.gif
  • HHHHNNnngggg....

So overall, the map pack is decent and fills quite a few of the gaps in the current lineup.
Having these medium-short range maps goes a long way towards mitigating some of the complaints I have and have read from others regarding Halo 4. Its been a while since I sat down to play this game and had fun, But this managed because I think they play more to the strengths of Halo 4’s sandbox. It makes you wonder why there were so few of these maps at launch, and what's in store for April's DLC.
 
^ Can you make Sexy Skybox gif for all the new maps?

3 that are official. Im positive that there will be more. They wont just stop supporting the game after the next one. At least i hope not.
Yeah, I bet there will be at least one more Map Pack as well.. I wonder if they will theme it to tie into a potential Spartan Ops series 2. That or Halo 2 HD..or something.

I dread to think what those three maps are going to look like given that those were the dullest pieces of concept art out of the 9.

Eh, I think Outcast looks pretty freaking awesome.

Hope they chopped-away the hell out of those. Daybreak's aesthetic looks pretty ugly, wasn't Harvest enough?

Daybreak literally looks like Harvest meets Complex. Ugh. The fucking UNSC bland white architecture needs to go away. Its fine on maps like Complex, but its overused and looks less custom made in other maps. But yeah, I hope Daybreak has more going on for it visually.

I really hope future map packs have more than just cool skyboxes.. I want the whole map to look like the art was hand made for the map, at least mostly. At least Monolith looks pretty integrated into its Skybox and theme, but even it kinda reuses assets. Still, I love its lighting and over all feel and atmosphere.
 
I don't like this idea of only getting one shot at doing something right.

Ok, let's give him another crack at Halo when the first time 95% of things added were copied and core play mechanics crippled to add other things they copied.

Flinch, Boltshot, Stopping power, Sprint, Loadouts, Cheap AA's etc.

Ranks in April say hello too. Seriously the MP lead on this game must never have played Halo in their life.
 
If you've wanted an Uncharted multiplayer on XBL this is your chance, but with traps!



Same. If Halo 4 shipped with these quality maps, 1-50 and the proper settings/features, easily the best Halo since 2.

The maps are good, there's just too many big ones. The rank system is coming and Halo is customizable. So its all very doable. I have faith in 343.
 
Seriously? Even with the way the users at tailing off?

I think they will be switched to Halo 5 pretty soon and the support will be in the form of playlists

Cause thats the best way to win over fans right? Stop supporting the game and move on to the next one? Eeesh...

If BF3 showed us anything is that continuous support is a very good thing.
 

Dirtbag

Member
Cause thats the best way to win over fans right? Stop supporting the game and move on to the next one? Eeesh...

3 map packs is alot of support. Another season of Spartan ops and I'd say that's a pretty well supported 2-year long game. I just see tweaks and playlists changes after that. I dont see the return on investment on making another mappack.
 
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