Majestic maps are good but you won't see them consistently if at all outside of doubles.
Pretty much. Throwdown actually has a lot of Majestic gametypes too. Definitely worth picking up if you like smaller maps
Majestic maps are good but you won't see them consistently if at all outside of doubles.
Ahaha salty tears of comic book fanboys, delicious.
Iron Man 3 was rad.
-things-
I see them quite a bit in infinity slayer. But then again I'm almost always playing in a party of 4 who have the maps.
Not only are they supposedly living on the Infinity, they should have been on Requiem as well.
Pretty much. Throwdown actually has a lot of Majestic gametypes too. Definitely worth picking up if you like smaller maps
That's awesome haha
I've only played Skyline in throwdown twice since they added them in V3 and I play almost everyday. Is Monolith even in it?
I think they should take them out and put something else in (a forge map). Skyline is great but if no one has the maps it's not worth the spot it takes up in the gametype rotation.
I hope 343 makes another small map pack, I know they are supposedly done, but Halo 4 really needs more small maps. The only good ones are Haven, Skyline, and Monolith.
Epic is apparently going to make more small maps outside the original season pass because Gears fans wanted them. Why can't 343 do the same?
I hope 343 makes another small map pack, I know they are supposedly done, but Halo 4 really needs more small maps. The only good ones are Haven, Skyline, and Monolith.
Epic is apparently going to make more small maps outside the original season pass because Gears fans wanted them. Why can't 343 do the same?
Didn't 343 say they are still going to release more content for Halo 4, just not that they've announced yet?
Didn't 343 say they are still going to release more content for Halo 4, just not that they've announced yet?
why?
Maybe a classic map pack . blood gulch, sidewinder,ivory tower,etc
Hope not. Leave the classics out of this game please.
why?
Maybe a classic map pack . blood gulch, sidewinder,ivory tower,etc
Hope not. Leave the classics out of this game please.
I honestly can't believe we've never had a Sidewinder remake. I am probably in the minority by saying that it deserved a remake more than Blood Gulch (which got two, three if you count Valhalla).
That said, I'd prefer to see the Sidewinder remake in a Halo game I actually care to play a lot, so if it was in 4, I'd be a little disappointed.
I think some remakes would be fun. Maybe not stuff that could be easily remade, though. I want stuff like Death Island, Danger Canyon, Infinity, and Ice Fields.
I don't know man. The gameplay is so different, we'll never get an actual decent remake.
DLC maps management into the playlists is always awful and those terrible achievements they come up with are really disappointing.
If they managed to recreate the feel for those old maps and actually have them appear often in MM after a couple of weeks, I'd be interested.
I'm cool with maps that spiritual successors like Lockout and Guardian, but direct remakes would not work in Halo 4 with sprint and AAs, I thought we learned this already with the Anniversary Map Pack?
I'm cool with maps that spiritual successors like Lockout and Guardian, but direct remakes would not work in Halo 4 with sprint and AAs, I thought we learned this already with the Anniversary Map Pack?
They can disable sprint and AA's.
But just think, surely the remake will be a lot better than any of the on-disc maps. You gonna tell me that a Halo 2 BTB remake won't play better than the Halo 4 BTB maps?
They can disable sprint and AA's.
Eh. The DMR's range, binary rifle, gauss hog, camo, jetpack.. blerghsdgbkjsfhgsdfg
Oh and you think they'd actually ever do that?
The aimbot auto aim/magnetism, the ezZz Snipers, Gauss Hog, double shot, massive host advantage, modders, etc. blerghsdgbkjsfhgsdfg
All things that existed in Halo 2 yet that didn't stop the game from being incredible. The additions to later Halo games would hardly "break" the maps as some people like to be dramatic about.
They did. I don't think their inflation experiment had the effect on player retention that they hoped.So, is it just me or did they decrease the XP rewards for challenges?
Thing is, stuff like the Jetpack, altered player traits, DMR range, and Fuel Rod Banshee did break maps like Breakneck in Reach. That thing was a pale shadow compared to the original, largely because the gameplay additions didn't mesh with its original design. Anniversary Classic was novel because of the attempt at making classic settings, but Anniversary Squad was just sad. I sure as hell wouldn't want to play Waterworks where players at mid could five shot players at the Banshee port with ease.All things that existed in Halo 2 yet that didn't stop the game from being incredible. The additions to later Halo games would hardly "break" the maps as some people like to be dramatic about.
I have no idea what you're talking about seeing as how each of those maps were better than any other Reach map.
Thing is, stuff like the Jetpack, DMR range, and Fuel Rod Banshee did break maps like Headlong in Reach. That thing was a shadow of its former self. I sure as hell wouldn't want to play Waterworks where players at mid could five shot players in at the Banshee port.
1v1 me
In Halo 2 and CE they were amazing maps, but they didn't play well in Reach with AAs and the slow player movement. If Halo is going to stick with AAs I'd rather them try to build maps that are designed with those in mind over bringing back old maps that were designed for an entirely different version of Halo.
Uhhhh Avalanche??
Which is why I replied to the specific post you made saying those things don't break the map. At this point in the game's life, I'd probably rather have them try something new that takes those new elements into account from day one of their design than have them halfassedly shove a new, jetpacking square peg into a classic round hole, because I know the entire time I was playing Breakneck I was just thinking about how much better it was before a jetpacker could bypass 90% of the defensive base and was able to associate specific memories to that complaint. It's maybe more of a gamble to try and make a new map, but safe bets based on past quality haven't always worked out all that well in Halo's past either (Hey, Blackout. What's up, Hemorrhage?). You're relying on them to be faithful to the original design even with all the new stuff, which is often just as much of a gamble on quality as them trying to start from scratch. Look at it this way: the best remakes (ex: Heretic, Warlock) were faithful in large part because they didn't try to shove in all the new stuff where it didn't belong. With a loadout system, you can't have that kind of QC anymore.While you're saying it broke the map, I'm saying that it was still way more fun than Boneyard.
Jet Packs may break maps, but I'd rather use Jet Packs on a fun map than a crappy map if it's going to be broken no matter what.
...oh. Move along, there's nothing to see here.Headlong was a fun map for things like Jet Pack and other AA's.
Hahaha I played last night until about 4:30 and crashed and woke up twenty minutes ago. I don't know what what
French! I knew it!In the butt
Which is why I replied to the specific post you made saying those things don't break the map. At this point in the game's life, I'd probably rather have them try something new that takes those new elements into account from day one of their design than have them halfassedly shove a new, jetpacking square peg into a classic round hole, because I know the entire time I was playing Breakneck I was just thinking about how much better it was before a jetpacker could bypass 90% of the defensive base and was able to associate specific memories to that complaint. It's maybe more of a gamble to try and make a new map, but safe bets based on past quality haven't always worked out all that well in Halo's past either (Hey, Blackout. What's up, Hemorrhage?). You're relying on them to be faithful to the original design even with all the new stuff, which is often just as much of a gamble on quality as them trying to start from scratch. Look at it this way: the best remakes (ex: Heretic, Warlock) were faithful in large part because they didn't try to shove in all the new stuff where it didn't belong. With a loadout system, you can't have that kind of QC anymore.
Boneyard is a pathetic quality bar. If that's all we're trying to beat, it wouldn't be difficult. Even a decent effort is a masterpiece when compared to One Flag Boneyard.
...oh. Move along, there's nothing to see here.
I believe so. I know the assault rifle is getting a similar treatment. But I just played a game or two with it (BR 4lyf) and the aim assist is freakin crazy.With this next weapon update are they nerfing the DMR? ( Aim assisted?)
Yessss :3Hopping on H3, hoping to do some BTB, anyone wanna join moi?
Hopping on H3, hoping to do some BTB, anyone wanna join moi?