Explain?
GET FUCKED
Explain?
Why doesn't the NFL consult with the PeeWee team the Green Machine from Michigan when they're discussing the latest rule changes for football? Is it because they want to make the game less fun for them? No, it's because they're fucking PeeWee and don't understand nor give a shit that you can't cover up the tight end from the wide receiver position. Does it "affect" them? Yeah, in the same way aim assist alterations and proper weapon balancing "affect" casual players. That doesn't mean it makes the game less fun for them. It makes the game better for everyone, and the Green Machine will appreciate the depth of the game as they get older and their skill increases.
GET FUCKED
Say you have 60 HP. if you do 10 HP of damage per shot, that's a 6 shot kill. If you do 11 HP of damage per shot, that's still a 6 shot kill.So, pistol gets a damage boost, yet it's still a 6 shot kill. How does that work?
Say you have 60 HP. if you do 10 HP of damage per shot, that's a 6 shot kill. If you do 11 HP of damage per shot, that's still a 6 shot kill.
So I'm playing Halo 4 in a party. And 3 times so far, I've been lagged out and then back into the party. And I get booted out of the game.
NAT's opening, my connection on laptop seems normal. What the eff.
If it's still a 6-shot kill with the damage increase, how exactly does that improve teamshooting? I can't wrap my brain around it.
I hope it makes the Magnum feel like it's doing something. As it stands it almost feels like the hits aren't registering sometimes lol
I wonder how it would fare if they tuned the Magnum down to a 3sk and disabled it's headshot-aim-assist ala CE.
It's too bad the Beam Rifle and Needler weren't addressed, but I'm very happy with the new changes.
I am so good at Halo.
we can't carry you jugoI am so good at Halo.
Totally - it would be my go-to playlist. It really sucks that CEA was pay-walled. With a broader audience, I think that could have had a nice influence on the series. I mean, the Boltshot never would have been an issue if Magnums started out 3sk, and that would make the 4sk BR more likely [such that I suspect we would have seen that at launch too], which imo would have struck a much more interesting balance. A 5sk DMR wouldn't be an issue there either. I mean, beyond everything needing a little aim-assist nerfing etc., 'classic' weapon settings would establish a nice clear hierarchical range/power balance with shot-to-kill increasing naturally over distance via spread from a shorter range weapon, or from lower damage output of longer range weapons. I really hope that's what 'Legendary Slayer' is. Anybody know anything about that yet?A Combat Evolved playlist should happen with restricted AR/Magnum loadouts and static weapons/Powerup spawns now that they have that weapon tuner.
Holy shit, that's actually something that should happen.. or at least make that a gametype in Action Sack!
Probably just offsetting the JIP/quit/JIP shenanigansWHY IS OBJECTIVE 6v6 WTF ARE YOU DOING BRAVO?! YOU ARE SO BAD!
Jesus christ Hire Juices this is fucking embarrassing.
Reach two spots. Lemme know
I, uh, lost in fifa.
Well that's just it - they don't, beyond the odd ragequit that comes on forums to vent. The issue is that there seems to suddenly [in the last few years] be this huge concern that the promise of a challenge or contest of skill drives away potential buyers. The various developers are pushing towards 'more inclusive' games that are effectively dumbing the gameplay down toward one of those choose-your-own-ending books, in the form of a crappy repetitive movie. It really feels like they're marketing everything to eight-year-olds. Frankly, I'm half-convinced they literally are intentionally developing T-M rated games to attract under-age gamers. It'd be nice if they'd just get over themselves and admit it. I want my Halo: Lego Edition! (basically Murder Miners with graphics)I really don't get why there is a casual vs competitive debate.
Is there an example of a competitive game that can't be played casually? Even LoL and SC2 are fairly easy on new/casual players as they have systems in place to make sure new players never meet the pros.
I'm a casual Halo player, (or I'm a shit Halo player, whatever..) but I appreciate the importance that competitive balance and predictability can bring to the game at all levels. No matter how unskilled you are, you could load a Halo 3 or Reach map into Forge and see where the weapons spawned. The predictability of the game could make up for a lack of skill (at least a little bit).
There isn't a single thing the competitive community have asked for that would make the game worse for casuals, almost everything the competitive community have called for have been custom game options!
Like I say, I just don't understand why any casual players would have a bee in their bonnet over the sort of tweaks and feature requests the competitive community would like to see, it doesn't effect the casual-level game at all.
Something just occurred to me - why is MegaBlocks affiliated with Halo?
WHAT THE FUCK BIOSHOCK INFINITE!
There's still elementary things in Halo 4 which are just baffling. My friend kindly gifted me 800 ms points with the caveat that I spend them on the Castle DLC pack.
Playing Flag on Daybreak: Why does a sniper spawn once in the base at the beginning of a match then never again????? It doesn't fit with the BK-centric aims of Global Ordnance but it doesn't cater to people who like their weapons on regular spawn timers. It pleases neither group.
Why do weapons disappear before you've even had time to respawn much less time to recover said weapons? It fosters an overly conservative playstyle, the penalty for death too high. Only get one chance with that one-a-match sniper, better not die! Accelerated weapon despawn kinda-sorta makes sense in Infinity but in Flag? Are they even testing across gametypes?
Why does Red base have a man-cannon allowing snappy cross-map traversal but Blue base doesn't? Myself and aformentioned friend were playing as a team of two so inevitably we were matched with BK's. It was significantly harder to cap a flag as Red team. It always reflected really poorly on the people in charge when asymmetrical maps would be put into slayer playlists and one team would be gifted an inherent advantage at spawn (red team on Guardian - snipe, OS and camo, Red team on Reflection - instant rockets, red team on Lockout - instant BR tower and favourable route to snipe). But Daybreak in Halo 4? As far as I can tell it was purpose built for two flag CTF, which marks the inclusion of a man-cannon in one base only as something approaching the level of a scandal. It would be like creating Narrows in Halo 3 but deleting the man-cannon from one side only (then saying 'lol functionally symmetrical'). It's an insult to people paying money to play this shit and somebody senior at 343 really ought to take this franchise by the scruff of the neck and just flat out fire people who are making decisions like that, gross misconduct, immediate dismissal, enough is enough.
Why are weapon waypoints still not displaying consistently? Sometimes I'll see a weapon waypoint that my teammate can't see and vice-versa. The distance I have to be from a weapon in order to see its waypoint varies wildly from game to game. Often they don't display at all.
Other gripes from recent play: multi team still has one team too many plus SWAT is in there why? On Ragnorok no less! Flinch is still execrable. Infinity anything is still plague-locust-death-pox-ebola-sars-leprosy-bird flu distilled.
Why does Red base have a man-cannon allowing snappy cross-map traversal but Blue base doesn't? Myself and aformentioned friend were playing as a team of two so inevitably we were matched with BK's. It was significantly harder to cap a flag as Red team. It always reflected really poorly on the people in charge when asymmetrical maps would be put into slayer playlists and one team would be gifted an inherent advantage at spawn (red team on Guardian - snipe, OS and camo, Red team on Reflection - instant rockets, red team on Lockout - instant BR tower and favourable route to snipe).
You should have denied the gift.
He was never going. Ya'll got duped.Is Heckpoo still going? There is no justice in this world. Men just want to see the world poo.
He lives up to his poopy name.He was never going. Ya'll got duped.
Too true. I felt so compromised.
@Juices: agreed on ammo problems. 6 months later and I'm still letting myself die simply so I can shoot my gun again in an FPS game. How is frequently running out of ammo making Halo accessible to new-comers... Thinking about it new players are like to die before they see the bottom of a magazine so I guess players who survive long enough to run out of ammo being effectively castrated is a way of helping masterchiefs with their leg in a cast (maybe greenskull witnessed them playing COD)?
Have you played with the extra ammo perk?
I hadn't used it as I didn't see its value over the ability to be shot and not have my reticle jump all over the screen or being able to reload near instantly, but it's actually really good. So many extra kills from getting power weapons with extra ammo.
I'm not saying this is better than just having ammo on the map or having dropped weapons stick around for more than a few seconds, but it might help your experience if you're running out of ammo a lot.
Aww I got disconnected its late I'm done. Good games everyone!....besides the Halo 4 games, those were friggen terrible.
http://www.youtube.com/watch?v=WLZNWapePWI&feature=youtu.be
Halo 4 Valhalla is BAD. Why is ammo so limited in Halo. You are in VR. THERES NOT ACTUALLY AMMO!
Too true. I felt so compromised.
@Juices: agreed on ammo problems. 6 months later and I'm still letting myself die simply so I can shoot my gun again in an FPS game. How is frequently running out of ammo making Halo accessible to new-comers... Thinking about it new players are like to die before they see the bottom of a magazine so I guess players who survive long enough to run out of ammo being effectively castrated is a way of helping masterchiefs with their leg in a cast (maybe greenskull witnessed them playing COD)?
Here is some comments from one page alone. Clearly I've not been reading /sarcasm.
Most Great Sci-Fi & Comic Universes Uses Either These Two Methods To Twist & Mind Fuck The Story.
1) Time Travel
2) Multi-Verse
Or Both (Star Trek Movie)
I believe Halo will use this Method in future games possibly.
If im not mistakend in the First Strike novel a time/space crystal that altered slipspace travel within a slipspace bubble. Would use the above methods in Halo's Lore make things slightly more interesting IF done carefully? I'd most certainly think it can work. Whats your say Halogaf? Y/N