You don't even play Halo 4 what are you doing.
Awesome that the red X's are fixed. PS David O'Conner, can you have the MP team look at or play Reach and notice how players callsigns light up Red when taking damage, Yellow when firing, and White when talking? And how these colors show up on the edges of your screen when your team is out of view?
Please add this back in to Halo 5. Thanks.
Yes please.
Maybe Halo 5 could bring back secondary weapon indicator, less cluttered radar (with less radius possibly?) and remove most of the indicators we have now, starting with weapons indicators.
My Halo 5 MP wish-list would be:
- Arena shooter again. So small maps and weapons balanced to work with them.
- De-scoping making a return like flinch never existed.
- Less Aim-assist and magnetism.
- Useful indicators (see above).
- More classic radar (see above).
- Weapons on map. No PODs or GODs.
- No perks.
- No jetpack or make it that you can't shoot while using it.
- Powerups as pick-up bonuses.
- No gameplay-breaking AAs. Things like Thruster that spice gameplay if mastered would be appreciated.
- No recoil on precision weapons.
- Less redundant weapons.
- Faster base speed (remove/balance sprint?).
- No One-shot/stunning vehicles weapons in loadouts.
- Vehicles health indicator when driving.
- Flying UNSC Vehicles.
- Y axis customizable sensitivity.
- Wider FOV.
- Mapping buttons layout.
- Options for custom games. (Drop Flag, Assault, One-sided gametypes, proximity voice, single weapon damage modifiers...)
- Custom games browser.
- Playable (Framerate-wise) split-screen with scaled down HUD (reticle, radar, ecc).
- No commendations/XP progression system.
- Better tested maps (no one-sided maps, no phasing grenades issues, no invisible edges, no go-through walls...)
- Innovation.
EDIT: -CHOPPER!