CWIMSONNNNNN
What kind of name is Majestic?
Oh, Bobs.
Game was actually fun during the pre-release conventions - probably because everything was so new that no one knew what to abuse and everyone I played against sucked.
You mean exactly like I said months before release when I was critical of the game and everyone was on my case about "not having played the game?"
Oh please.You mean exactly like I said months before release when I was critical of the game and everyone was on my case about "not having played the game?"
You mean exactly like I said months before release when I was critical of the game and everyone was on my case about "not having played the game?"
This reminds me to delete my twitter history.
Game was actually fun during the pre-release conventions - probably because everything was so new that no one knew what to abuse and everyone I played against sucked.
Still ashamed you dug that up
You mean exactly like I said months before release when I was critical of the game and everyone was on my case about "not having played the game?"
That were only quite a small group actually and of course everyone is excited at first to test it.
But the big problems of Halo 4 were discovered and critizised bymany, not just by you :lol.
Almost everyone hated on return of AAs, Instant Respawn, Join in Progress, Loudouts and Ordnane.
I even said after my event expierence that I dislike Complex already and think it is too big and too open for DMR.
But the big problems of Halo 4 were discovered and critizised bymany, not just by you :lol.
Almost everyone hated on return of AAs, Instant Respawn, Join in Progress, Loudouts and Ordnane.
You mean exactly like I said months before release when I was critical of the game and everyone was on my case about "not having played the game?"
Remember how nobody actually believed the GameInformer leak was real?
The one that announced return of jetpack/camo, as well as loadouts, killstreaks, and perks.
Hahahahahaha
haha
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you want a trophy or something?You mean exactly like I said months before release when I was critical of the game and everyone was on my case about "not having played the game?"
Camo is just plain bad. It's not even that powerful. It just makes the game boring and frustrating to play.
Anytime I see the majority of the other team using camo I contemplate quitting. It's not worth the time it will take to beat them.
AAs can all die in fire. I'm sick of rock paper scissors gameplay. Nemesis perk is really annoying recently.
I'd say the vast majority of the time, if you're a better player, you're still going to win a challenge.
Its definitely not rock-paper-scissors. While AAs may add a wrinkle to combat some players may not like, they aren't a win-guarantee by any stretch.
Armor Lock
HLS
Jetpack
Promethean Vision
Active Camo
Regen Field + Shielding
I'd say the vast majority of the time, if you're a better player, you're still going to win a challenge.
Its definitely not rock-paper-scissors. While AAs may add a wrinkle to combat some players may not like, they aren't a win-guarantee by any stretch.
you want a trophy or something?
It can really affect 1v1 encounters. Camo allows first shot advantage, jetpack let's you fire from or escape to a non accessible location, hardlight prolongs encounters. Etc.I'd say the vast majority of the time, if you're a better player, you're still going to win a challenge.
Its definitely not rock-paper-scissors. While AAs may add a wrinkle to combat some players may not like, they aren't a win-guarantees by any stretch.
Bah, i dont even use it anymore. I prefer that turret thing.
I take it you've never played against people who camo snipe then. Or been in a 1v1 situation where some asshole just floats over your cover with the jetpack to kill you? Or used a regen shield to make their shields recharge almost instantly? Or blah blah blah. You get the point. AAs add more than just a "wrinkle to combat". In most cases they determine the outcome.I'd say the vast majority of the time, if you're a better player, you're still going to win a challenge.
Its definitely not rock-paper-scissors. While AAs may add a wrinkle to combat some players may not like, they aren't a win-guarantee by any stretch.
Like that famous Shaggy song "It wasn't me" who dug it up.This reminds me to delete my twitter history.
Game was actually fun during the pre-release conventions - probably because everything was so new that no one knew what to abuse and everyone I played against sucked.
Still ashamed you dug that up
It can really affect 1v1 encounters. Camo allows first shot advantage, jetpack let's you fire from or escape to a non accessible location, hardlight prolongs encounters. Etc.
Perks skew the balance as well - notably shield recharge, dexterity, and explosives. Granted they don't allow a bad player to consistently beat a good player, but they do produce endless moments of frustration.
Keep saying this with every random element or casualized aspect of a game and eventually you end up with a game with a much smaller skill-gap than the games before. Sure, pros won't suddenly get beaten by people who just bought the game. What about two teams that are very close to each other in terms of skill, though? Someone pulling a hardlight shield from his ass can make the difference, even if it rarely happens. Same with random ordnance. It wont change the outcome of a match most of the time, but it definitely does when teams are an even match.I'd say the vast majority of the time, if you're a better player, you're still going to win a challenge.
It's no guarantee, but it's no less annoying to not know what kind of absurd stack of perks and Armor Abilities your opponent has until you're already in the thick of combat. In some cases like the Stability perk, you won't even know whether it's engaged or if you just have a shitty connection. Shielding is very similar. Do I charge this guy who just hid behind one of the Haven platforms, or do I back off in case he returns to full shields before I cab get to him?I'd say the vast majority of the time, if you're a better player, you're still going to win a challenge.
Its definitely not rock-paper-scissors. While AAs may add a wrinkle to combat some players may not like, they aren't a win-guarantee by any stretch.
Keep saying this with every random element or casualized aspect of a game and eventually you end up with a game with a much smaller skill-gap than the games before. Sure, pros won't suddenly get beaten by people who just bought the game. What about two teams that are very close to each other in terms of skill, though? Someone pulling a hardlight shield from his ass can make the difference, even if it rarely happens. Same with random ordnance. It wont change the outcome of a match most of the time, but it definitely does when teams are an even match.
Justifying features or mechanics which lower the skill-gap by saying that there still is a skill-gap is silly.
Keep saying this with every random element or casualized aspect of a game and eventually you end up with a game with a much smaller skill-gap than the games before. Sure, pros won't suddenly get beaten by people who just bought the game. What about two teams that are very close to each other in terms of skill, though? Someone pulling a hardlight shield from his ass can make the difference, even if it rarely happens. Same with random ordnance. It wont change the outcome of a match most of the time, but it definitely does when teams are an even match.
Justifying features or mechanics which lower the skill-gap by saying that there still is a skill-gap is silly.
If you have two teams wanting a match with no random shit, play customs.
oh yeah I forgot about all the people who said you can't judge something til you played it. lmao
all my pre-release concerns came true. again. get shit on halogaf
Those people usually play in tournaments where the gametypes are customized to not allow randomness. Like AGL, didnt see that shit happen once.
Like that famous Shaggy song "It wasn't me" who dug it up.
No one is arguing that it is universally affecting every encounter - but they undeniably alter the core game enough to be frustrating in many encounters.It can affect encounters yes, but that doesnt guarantee you anything.
Eh exactly the situation Over described happened at AGL, Snipedown pulled the Hardlight shield out a lot and saved his ass so many times.
Also "play customs" is in my opinion not the best solution when it was years ago possible to have these things online.
Eh exactly the situation Over described happened at AGL, Snipedown pulled the Hardlight shield out a lot and saved his ass so many times.
Also "play customs" is in my opinion not the best solution when it was years ago possible to have these things online.
Good point!
Agreed but don't forget Flinch And jetpacks.I'd say the only things I really dislike after the TU hits would be random ordnance and OP personal ordnance (lol personal rocket launcher). I mean, its totally hilarious to kill a bunch of gaffers in customs with a personal ordnance rocket launcher, but also totally unfair.
Other than stupid shit like the boltshot shotgun-in-my-pocket; camo is annoying but doesn't seem nearly as bad as it used to be. I do really like my thruster pack... if you know what I mean
My comment was more like an example how 2 even teams will get a serious advantage, not about the randomness.Yes but the shield didn't just magically appear out of the blue, he got the kills, chose it and then used it. And its always the same that appear as an option for everyone, so everyone can have it. Hardly random or unfair.
Not to all problems though and it creates a bigger problem for many that would be "there is no interesting/unannoying gametype in matchmaking"And they decided that you can get those AAs through ordnance. They could have decided to turn them off, but they didn't.
Play customs isn't the best solution, but it is a solution to the 'problems' we are discussing. It just happens to be a solution most here don't like.
I'm thrilled we can agree Kyle.
No one is arguing that it is universally affecting every encounter - but they undeniably alter the core game enough to be frustrating in many encounters.
I would say at least once or twice per match I find myself killed due to perk or AA advantage. Granted the other 7-10 deaths are due to bad decisions or poor skill. But that still equates to 5%-15% of my deaths come from frustrating and random game mechanics. That's too often for my taste.
My comment was more like an example how 2 even teams will get a serious advantage, not about the randomness.
Not to all problems though and it creates a bigger problem for many that would be "there is no interesting/unannoying gametype in matchmaking"
If I would have to rely only on custom games, I wouldn't buy another Halo game