Wanna co-op that baby?
Totally would, but because of the 'terrible' netcode the game is unplayable over Live with anyone not in Australia
Wanna co-op that baby?
It's not even that she minds it, it's just that we both have slightly different interests, but i see what you are saying about molding.Don't listen to these guys. Just slowlyyyy mold her into your life and gradually open her up to the "darker corners" of your interests.
If you're the man, you're the man. It's really that simple. If she's really into you just give it some time and continue to assert dominance.
In my last year of high school actually, I'm not able to enjoy the privilege of drinking beer and paying bills like some of you.Watching this & saying shit is so cash, I'm gonna go out on a limb and say you guys are still teenagers?
RIP in peace
Totally would, but because of the 'terrible' netcode the game is unplayable over Live with anyone not in Australia
I'd just like to see it as an experiment as it'd technically enforce close games with Trueskill - each team would be composed of people with really close skill, and you wouldn't have mixed-skill (>10 TS gap) teams even be possible.
Force single person, turn the skill matching up, and it could possibly be one of the most competitive playlists in terms of close games all up and down the TS spectrum.
Oh, I didn't think of adding skulls.
You can bypass last third of level? I knew of the banshee trick at the start, but I was running through normally for the rest of it
I cant stand videos like this. Its obviously a plain attempt at just pulling in views/revenue, like nothing is even hiding it. "HALO 5 EASTEREGG IN HALO 4!?!?!"
And then its just a flipping cloud, because people still think when they see faces or designs in textures in games, they think its an easter egg.
That's clearly a penguin with the head of a unicorn giving someone a handjob
It's always looked like a marine to me, not Master Chief.
Ascension has great atmospheric noise.
I still hope that one day a developer will do an ultimate classics map pack where they bring all the older maps to the newest game.
I cant stand videos like this. Its obviously a plain attempt at just pulling in views/revenue, like nothing is even hiding it. "HALO 5 EASTEREGG IN HALO 4!?!?!"
And then its just a flipping cloud, because people still think when they see faces or designs in textures in games, they think its an easter egg.
Frankie, Urk, and others, have made the validity of this type of finding perfectly clear on past occasions.
Their stance is simple: If you have to outline the suspected Easter Egg in MS Paint in order to help other's to see it, then it is most certainly NOT an Easter Egg.
Easter Eggs are clearly visible, indisputable, and never open to interpretation. For instance, many incorrectly saw Ling Ling's head in patterns in Halo 2, but no one ever had to outline IWHBYD or Frankie's moonface in MS Paint.
Well, he's right that Kojima is a perv, but yeah Cortana has gotten unnecessarily sexier with each incarnation. Tone down Cortana and everyone can be happy.
Make Cortana wear clothes.
Add in visible nipples and a moose knuckle. Then everyone can be happy.
So I got the Halo 4...guide thing. Whatever it is. The book with the MC and the Didact's cryptum on the cover. In the back are interviews with several members from 343 Industries. An enlarged, key quote from Scott Warner "Within the Halo sandbox, I think we managed to create another 30 seconds of fun" caught my eye, so I read his first. The interview provided some...interesting insights into the development process behind the campaign. I'll post the most fascinating things below:
"And if you were to look at what the big changes from previous Halo games are, it's the introduction of the new race, and our decision to move away from over-emphasizing huge combat spaces like the ones you see in Halo 3 and Reach in exchange for bringing some more tight linear environments back into the game. When you go back to the first Halo, there are many fantastic fights, like the one out of Pillar of Autumn, that are really excellent because they are more linear and tight."
"Another area of the game that we explored early on but ended up backing away from, was the idea of having major setpiece moments that didn't interrupt the sandbox."
"We started with the multiplayer first in establishing the overall sandbox balance, and then applied that back into the campaign."
In response to the question of what he would most want to improve for the next Halo:
"Our resistance to change. Now that I've gotten to the end of this, my perspective has changed completely from being very faithful to the original games, to I'd love to do a lot more original stuff. To feel less precious about what existed before, because I think it's inhibited us in some ways. Now, I think we can go anywhere with it creatively. And we should."
Edit:
On the thing he's most proud of in the campaign:
"The Prometheans, because we created a brand new race that's interesting to fight against and feels really fresh. Within the Halo sandbox, I think we managed to create another '30 seconds of fun.' I think we addressed some of the concerns that existed with the Flood, in terms of them being one-dimensional, and also gave us another tool help avoid player fatigue."
Ellis is in the right. You can call it hypocritical all you want (even though I'm 99% sure he had nothing to do with Cortana's design and has never actually commented on it), but the idea that he is expressing is good, and I agree with him wholeheartedly. I'm glad he brought it up.
Found it:
wish him the best of luck, but with those opinions I'm glad he's not working on the next game
Everything that was "original" in Halo 4 was badly designed, poorly implemented, and easily the worst parts of the game. Hopefully he'll land on his feet working on a campaign that I don't give a shit about.Found it:
Meant no malice by digging up that post, but it always was in the back of my mind. Different opinions, but that was a far cry from what I wanted from a Halo game campaign wise.
The Prometheans, because we created a brand new race that's interesting to fight against and feels really fresh
Looking at most AAA game design these days, everything is a tutorial till the end.I love how his example of an ideal linear encounter is the tutorial level in the first game.
I love how his example of an ideal linear encounter is the tutorial level in the first game.
I'm inclined to agree (given the comments Kojima allegedly made), although it ultimately falls under the umbrella of art, and something like a triple-A video game is a complex machine, made up of a tremendous amount of art, working on multiple levels: concept art, story-boarding, writing, character design, screenplay, textures, three-dimensional models, animations, effects, character design, cinematography, editing, motion capture, voice acting, dialog trees, encounters, artificial intelligence, et cetera (the list goes on, these are just some off the top of my head).Ellis is in the right. You can call it hypocritical all you want (even though I'm 99% sure he had nothing to do with Cortana's design and has never actually commented on it), but the idea that he is expressing is good, and I agree with him wholeheartedly. I'm glad he brought it up.
Why do you post in this community? Honest question.Yet another example of David "holier than thou" Ellis. What a fucking rube. Spartan Ops sucked over all, make him a janitor.
And i cant wait for that "frankie lies theough his teeth about esports" interview
AA's are allowed in Ricochet? Oh, lawdy...
Why do you post in this community? Honest question.
So i cant be a part of a community unless i blindly follow the devs? Just because of my opinion on David Ellis (whom i've had words with in the past) and Frankie ( whom says things and the opposite happens) means i cant be a part of this community?Why do you post in this community? Honest question.
If you are going to be critical, at least come up with something better than this:So i cant be a part of a community unless i blindly follow the devs? Just because of my opinion on David Ellis (whom i've had words with in the past) and Frankie ( whom says things and the opposite happens) means i cant be a part of this community?
Put your personal relationships with them aside and think clearly. Asking a question like that sounds kinda uppity.
Look at these people:Yet another example of David "holier than thou" Ellis. What a fucking rube. Spartan Ops sucked over all, make him a janitor.
And i cant wait for that "frankie lies theough his teeth about esports" interview
I'm inclined to agree (given the comments Kojima allegedly made), although it ultimately falls under the umbrella of art, and something like a triple-A video game is a complex machine, made up of a tremendous amount of art, working on multiple levels: concept art, story-boarding, writing, character design, screenplay, textures, three-dimensional models, animations, effects, character design, cinematography, editing, motion capture, voice acting, dialog trees, encounters, artificial intelligence, et cetera (the list goes on, these are just some off the top of my head).
Ultimately whether something is good art or bad art is subjective, and all of it is subject to criticism. David said another developer's art is bad and demeaning to women, with almost no context within the game it is from (unless he's been privy to more than we have), AND I find his comment extremely hypocritical simply because he is attached to Halo 4 and I felt that to be an excellent example of the unnecessary sexualization of a character (Cortana went from being a snarky, smart, AI with a cool demeanor, to a more feminine, emotional, vulnerable character, unlike which the franchise had not seen before, and that's aside from her visual amplifications that had no justification within the context of the game).
Pure quality.On what David said, of course he's free to have his own opinion and talk about it but when folks defend him by saying he doesn't have anything to do with Cortana's creation... that's just missing the point completely.
The issue is he has a problem with the sexualization of characters like this but has never complained about a naked woman character in a game he worked on where lots of the cutscenes focus on her boobs and ass. Doesn't matter if he had something to do with the creation of the character or not.
Edit: And no one dare say they didn't make her with a perfect body just to get folks interested in some way.
I'm digging that shirt, i love the retro game art style.This is a pretty cool Halo shirt.
http://www.ebay.com/itm/Halo-Xbox-3...287?pt=LH_DefaultDomain_0&hash=item2a30cf929f
Some babies need to have a time out.
I'm digging that shirt, i love the retro game art style.
Does the lack of profile picture suggest perma?