Okay, I don't know if Neighbor is going to read this thread, but if he does. Hell, someone tweet this to him or something.
Neighbor.
You may have a chance to significantly impact the balance of the next Halo game.
During your testing matches, you will have a better shot than most everyone you will be playing against during QA. It is absolutely VITAL to the future of this franchise that you play like you cannot aim better than everyone.
Hear me out.
I realize that you can probably play with some silly 'honor rules' and still smash your competition. You can likely run with just a primary rifle and control snipes and rockets and run all those matches by simply out-shooting everyone. Doing that in your new job will only make the next halo WORSE. You will dominate people with just a rifle, they will complain that that rifle is overpowered. You will dominate with sniper, people will think it's over-powered.
DO NOT TEST THIS GAME WITH "PURE" SKILL. DON'T. PLEASE.
This is how you need to test these games. Break them. If they let you spawn with a boltshot, destroy with it. If they let you spawn with camo, be the cheapest, most annoying asshole possible. Do not beat these people with MLG skills. Beat them with "super-tryhard matchmaking pro" skills. Beat them with every stupid, idiotic mechanic they make available. Be that guy that masters armor lock and makes them notice how bad it is.
stuff I wrote 4 years ago:
Quote
Developers, focus on the testers most successfully abusing the weapons or tactics. Experience is everything when trying to reach an amorphous goal. New players perspective is important, but you should not grant them the same amount of credence when trying to balance a set of weapons and mechanics. You should go to the most experienced and best players. They know how to exploit and their experiences are quite enlightening.
Example:
Taken from an interview at IGN, Bungie employee Brian Jarrard:
Quote
Internally we knew that Armor Lock was cranked up just a little bit too much but there wasn't time to dial it back down a notch before the beta launched. One of the biggest issues with Armor Lock was actually brought up internally by one of our engineering leads prior to the beta. He became an Armor Locking prodigy and was able to burst it for a second at a time at the exact moment an enemy would try to melee him. In some cases he could get off upwards of twelve mini usages of Armor Lock before being fully depleted and in each case his attacker would lose their shields and get pummeled in return. This wasn't the design intention for the ability and it's been tweaked a bit now so it uses more energy per burst and someone who hits a locked opponent will no longer have their shields removed.
Clearly, a prodigy showed them there was a balance issue with a specific piece of gameplay. This engineer was not a professional tester; he was a random player who took advantage of bad mechanics to win. His perspective was unique and it allowed Bungie designers to see something they had not previously taken into account. If everyone would focus on this perspective, their games could be much better.
Be THAT guy. Beat them with the things you think make the game worse. Jetpack. Sprint away incessantly to prevent people from ever killing you. Camo. Boltshot. Abuse radar. Camp. GET PERFECTIONS, as many as you can. Show them checkmate scenarios. Explain to them that even if they were as good as you, there are certain situations and mechanics you can take advantage of in game that would prevent them countering them effectively. Think good kids abusing camo snipe in ragnarok or Longbow. Think Banshee in Ascension Team Rifles. Think Gemeni Team Slayer. Think of hopeless situations and create them. Show them why the mechanics, maps or weapons are bad and how they can avoid checkmate situations. Do not primarily use your superior shot when testing. Do things that people who don't have such an amazing shot can do and why they shouldnt be able to.
If you go into this job and beat up on their QA noobs doing the same things you do in H4 matchmaking, the things you find fun (rifles, sniping and generally out-shooting everyone while being "fair"), you will ruin this opportunity for us all and cement Halo as a dead franchise competitively. Good testing is the one thing Halo has always lacked because they never knew what to focus on during the testing. They never had testers break the right things to make other testers complain about the things that really mattered.
For the love of all that is holy, do not waste this opportunity. Please.
- a ten year Halo fan and community member.
I could talk about this subject for days on end. Contact me if you want to. If not, no worries. Bravo has my info.