Brawl literally killed competitive Smash whereas Halo 2/3 at least grew the scene.
Brawl was an awesome game.
It was an awesome
package, but not a great Smash game IMO. Auto ledge grabs, extremely floaty physics, no hitstun.. the list goes on.
That being said, have you tried Project M or some other Brawl mods like Brawl+/-? They're way more fun and balanced. Even messing around with default Brawl on Dolphin by adding cheats like no auto ledge grabs and auto landing lag cancels made the default gameplay vastly superior.
Taking away Z/L cancels in Smash was like taking backpack reloading and double melees with grenades (risk/reward) out of Halo :[ - I can live without them, but hopefully the game is sped up as a result. Sadly with Halo, things have only gotten slower (H4 was the first Halo game faster than its predecessor, so that's an improvement).
As long as the online is great in the next Smash, I'm sure it'll be a fun game anyway. If you're ever interested to see high level 2v2's and why Smash 64 was easily the best for team play,
check out some of my streams. I still play this online all the time B]
See, I started with Halo 2 so I really don't know. Have any good gameplay vids on youtube handy (that aren't just ZOMG montage moments)? The only vague equivalent in recent memory I can think of is the grenade launcher from Reach, which took a lot of practice to get consistent kills with.
And were the mechanics of the xbox CE magnum and PC magnum different? I remember that coming up back when I posted on waypoint occasionally and nobody had a consistent answer.
Halo PC felt off overall. I think it had something to do with the framerate trying to be higher with Halo 1 being locked at 30fps, but I'm not too sure on the technicalities of it so I can't comment with certain accuracy. As far as videos, there are tons out there. Google some, but
here's something I randomly found.
The HUD was a little different and they added this robotic sound for when shots were registered. Specs and other technicalities aside, the demographic was also much different. Most of the matches I've played/saw being hosted on PC were on BTB maps whereas the culture of XBC was all about the intimate, 2v2/4v4 engagements.