I would like to see this happen as well.Can we get a Destiny GAF thread going in the community forum? Ghaleon, do you think the mods would be cool with that?
I would like to see this happen as well.Can we get a Destiny GAF thread going in the community forum? Ghaleon, do you think the mods would be cool with that?
Actually killed by a shot off camera, see the assist medal.Sweeping BR headshot. Slow strafe. Blatant melee lunge lock-on.
That looks good to you?
Halo 4 news came out in early March of 2012, still looks good
Adrift looked a lot better looking back at it.
I would like to see this happen as well.
Yup, that's what I was thinking.As would I. Now that we have the Bungie Weekly Updates back there should be at least a bit of stuff to regularly talk about.
Sweeping BR headshot. Slow strafe. Blatant melee lunge lock-on.
That looks good to you?
Just won a Halo 3 TS game 50-49 and ranked up. Dat adrenaline rush man. That's what keeps you playing, not gaining exp!
Let's see what Halo 3 BTB looks like these days.
Was never big into playing myself, but this alone killed 50% of the spectator experience for me.Auto ledge grabs.
Even the Reach DMR? I mean this seriously, considering the vitriol for the weapon (moreover its firing behavior). I haven't been around long enough to learn your opinion, though I suppose I could guess.Don't get me wrong, I strongly dislike everything about the BR. BUT.. I wouldn't want it removed from Halo. I'd probably like it a lot more if they tightened the spread, increased the fire rate and lowered the aim assist/kill time. Single shot precision weapons > burst fire anyday.
So in Major Nelson's latest podcast he said that he spoke with Bravo and that Halo 3 will be receiving a playlist update to welcome the new players from Games with Gold.
Starts around 16:00 Mark
I think Team Mythic's time has come. Action Sack could be on the hotseat as well. I wouldn't be surprised if we see the return of Living Dead.So in Major Nelson's latest podcast he said that he spoke with Bravo and that Halo 3 will be receiving a playlist update to welcome the new players from Games with Gold.
Starts around 16:00 Mark
Even the Reach DMR? I mean this seriously, considering the vitriol for the weapon (moreover its firing behavior). I haven't been around long enough to learn your opinion, though I suppose I could guess.
Was never big into playing myself, but this alone killed 50% of the spectator experience for me.
I don't because I still play Reach.Maaaaaan I miss the pro pipe.
Maaaaaan I miss the pro pipe.
Isn't Halo 3 already out, tho? It's the free game for October, right? Do those not launch on the first of the month?
And yeah, I'll believe it when I see it.
NEVER HEARD OF EMCOLORS
What are the MA5D and the MH6? Don't make me look this stuff up.
Yeah on Saturday. 9PM Eastern/8PM Central/who cares after that
But usually you just have to send a message to Tashi and he'll invite you. Can't remember what his exact gamertag is.
Hope everything goes well for you and your wife.
Hope everything goes well with the surgery.
Just message TashiGAF Saturday night and I'll get you in
Excellent post. Developers just don't seem to understand this concept at all recently or choose to ignore it. The most popular current FPS games have a skill gap where almost everyone achieves near identical kill-times. It seems pointless to even play them. I don't understand how these CoD fans derive any enjoyment from it.
I guess its the constant back patting and levelling up that keeps them playing thinking they are earning something. Such numpties.
Half the excitement of watching or playing Smash is the offstage and edgeguarding game. Floaty physics, OP recoveries, auto ledge grabbing, backwards ledge grabbing no matter the spacing and ENORMOUS ledge grab range just kills it.Was never big into playing myself, but this alone killed 50% of the spectator experience for me.
The zero bloom DMR is probably the most skill intensive precision weapon in Halo since the CE Magnum. The small and static reticule make a pretty noticeable difference when it comes to aim magnetism.Even the Reach DMR? I mean this seriously, considering the vitriol for the weapon (moreover its firing behavior). I haven't been around long enough to learn your opinion, though I suppose I could guess.
* MA5B (I love that sound effect, though I would probably make its performance more akin to the Halo 4 variant)On the subjects of weapons...
if you had to pick a grand total of 12 weapons from all the series for your own sandbox, which would they be?
I think my picks are:
*MA5D (Halo 4)
*M6H (Halo 4)
*BR (4sk, but keep H3 aesthetics 'cause the future is black)
*Carbine (Halo 4 TU)
*Sniper Rifle (Halo 3)
*Shotgun (tossup between Halo 1 and Halo Reach here, but definitely Halo 1-3 aesthetics)
*Rocket Launcher
*Grav Hammer (I really, really love the "plink" sound it makes in 4 for some reason)
*Energy Sword (clang and melee blocking again!)
*Plasma Pistol (Reach)
*Plasma Rifle (CE)
*Needler (prolly cross between Halo 3 and 4 in power if possible, if not take Halo 4)
And yeah, Adrift did look a bit more interesting, especially with what looks like fog going on.
Halo could benefit from a training mode like the Dojo Mode in Killer Instinct. Plenty of games have advanced tech tutorials, so this could allow for some passive button combos to return like backpack reloading. XXY greatly sped up the flow of combat and contributed to the deep metagame, so with a tutorials walkthrough that would eliminate the main issue brought up by 343 of people being unaware.
2v2 BG CTF Hogs only was so fun. I know these days it would seem crazy to play 2v2 on a BTB map, but it was a different era back then. Players weren't concerned with filling bars and unlocking a flashy new toy, they just played to have fun and to get better. The core of what made Halo multiplayer exciting.
Some of those matches lasted several hours long and it was pure enjoyment.
The zero bloom DMR is probably the most skill intensive precision weapon in Halo since the CE Magnum. The small and static reticule make a pretty noticeable difference when it comes to aim magnetism.
Which is ironic because a lot of people assumed that Zero Bloom would make it too easy to land shots. But, when your reticule is always pretty small and players have a higher movement speed and better jump height, landing all of your shots takes a bit more effort than just full bloom spamming at their body.
That was the biggest issue with DMR Bloom in Reach, even at full bloom your reticule would be red and you could land body shots, and random headshots frequently. Unlike in Shadowrun (oh my god Booshka STFU about SR being the solution to everything) where a full bloom rifle was literally totally random and highly improbable to land any shots on everything but a Troll.
I think a Shadowrun Rifle with the Movement bloom removed so that the gun fired as if you were crouched and shooting at the proper pace even while moving and jumping for Halo would work well. Make the player models smaller, hitboxes smaller, and tone down the aim assist levels to Halo CE levels and you got yourself a good primary rifle weapon.
Babbys like Tawpgun keep acting like the CE pistol would break modern Halo's because it kills too quick. It doesn't kill too quick, it's not overpowered, the core mechanics of shooting, moving and aiming of CE make landing 3sk's rare and 5-7 shot kills are the most common. That kill time is right in line with where Halo should be, the skill that should be required to land those kills, and the skill gap/ceiling that players can strive for, to consistently dominate lesser skilled players and constantly get better against the best of the best.
If you threw a CE Pistol into Halo 4 with its insanely easy shooting mechanics, little to no strafe, generous hitboxes and huge player models, yes it would break the game. That is why suggesting the CE Pistol as the solution to Halo's problems also suggests that the entire core mechanics of shooting, aiming, and movement need to be revised. Players should be required to learn and get better at mechanics, a true skill gap and ceiling should exist. Josh Menke's amazing ranking and skill matching talents would actually matter because the core mechanics of the game support a proper skill gap. Starcraft 2, one of the most skill based and mechanically sound video games ever created show off this amazing ranking system, because the video game supports the strive toward perfection.
Similar to Halo CE, the casuals can still enjoy the game, and the hardcore dedicated players can strive for perfection with a skill gap that actually respects their time and dedication to perfecting the game.
Which is ironic because a lot of people assumed that Zero Bloom would make it too easy to land shots. But, when your reticule is always pretty small and players have a higher movement speed and better jump height, landing all of your shots takes a bit more effort than just full bloom spamming at their body.
That was the biggest issue with DMR Bloom in Reach, even at full bloom your reticule would be red and you could land body shots, and random headshots frequently. Unlike in Shadowrun (oh my god Booshka STFU about SR being the solution to everything) where a full bloom rifle was literally totally random and highly improbable to land any shots on everything but a Troll.
I think a Shadowrun Rifle with the Movement bloom removed so that the gun fired as if you were crouched and shooting at the proper pace even while moving and jumping for Halo would work well. Make the player models smaller, hitboxes smaller, and tone down the aim assist levels to Halo CE levels and you got yourself a good primary rifle weapon.
Babbys like Tawpgun keep acting like the CE pistol would break modern Halo's because it kills too quick. It doesn't kill too quick, it's not overpowered, the core mechanics of shooting, moving and aiming of CE make landing 3sk's rare and 5-7 shot kills are the most common. That kill time is right in line with where Halo should be, the skill that should be required to land those kills, and the skill gap/ceiling that players can strive for, to consistently dominate lesser skilled players and constantly get better against the best of the best.
If you threw a CE Pistol into Halo 4 with its insanely easy shooting mechanics, little to no strafe, generous hitboxes and huge player models, yes it would break the game. That is why suggesting the CE Pistol as the solution to Halo's problems also suggests that the entire core mechanics of shooting, aiming, and movement need to be revised. Players should be required to learn and get better at mechanics, a true skill gap and ceiling should exist. Josh Menke's amazing ranking and skill matching talents would actually matter because the core mechanics of the game support a proper skill gap. Starcraft 2, one of the most skill based and mechanically sound video games ever created show off this amazing ranking system, because the video game supports the strive toward perfection.
Similar to Halo CE, the casuals can still enjoy the game, and the hardcore dedicated players can strive for perfection with a skill gap that actually respects their time and dedication to perfecting the game.
do you really think 343 would actually want to keep something so good in their game?Maaaaaan I miss the pro pipe.
Half the excitement of watching or playing Smash is the offstage and edgeguarding game. Floaty physics, OP recoveries, auto ledge grabbing, backwards ledge grabbing no matter the spacing and ENORMOUS ledge grab range just kills it.
The zero bloom DMR is probably the most skill intensive precision weapon in Halo since the CE Magnum. The small and static reticule make a pretty noticeable difference when it comes to aim magnetism.
Although Black Ops 2 never pulled me in (thought I'm trying to spend a bit more time with it again) I thought the way they handled trying to introduce new players into the game was fantastic and would love to see something like that for Halo. Rather than remove parts of the game that require work, inform players what they should be working on. I think there can be parts of the game mechanics that encourage a certain type of play, but you have to spell it out for people and give them some kind of introduction. I don't think I really played 'right' for the first half of my time with Halo 3.
Also nice to see the Bungie Weekly update back, I wish there was a Destiny thread here.
If you threw a CE Pistol into Halo 4 with its insanely easy shooting mechanics, little to no strafe, generous hitboxes and huge player models, yes it would break the game. That is why suggesting the CE Pistol as the solution to Halo's problems also suggests that the entire core mechanics of shooting, aiming, and movement need to be revised. Players should be required to learn and get better at mechanics, a true skill gap and ceiling should exist. Josh Menke's amazing ranking and skill matching talents would actually matter because the core mechanics of the game support a proper skill gap. Starcraft 2, one of the most skill based and mechanically sound video games ever created show off this amazing ranking system, because the video game supports the strive toward perfection.
Similar to Halo CE, the casuals can still enjoy the game, and the hardcore dedicated players can strive for perfection with a skill gap that actually respects their time and dedication to perfecting the game.
Smash 4 looks like it'll be a less stupid Brawl, but it's no Project M. Can't wait to try out the new and improved Roy!lol that Brawl video.. The next one seems to have less distance for that nonsense, but it still seems to be there.
MA5C was the AR in Halo 3. MA5D was the model of Halo 4. Which makes the start of Halo 4 extremely hard to reconcile since Chief was last seen with an MA5C with one bullet in it and wakes up with a newer generation rifle with a full clip. But then, he also wakes up on board a ship that makes the final cutscene of Halo 3 impossible (Halo 4 FUD doesn't have a rear vehicle bay), so that shows how much 343 cared for maintaining a plot line and lore consistency.MA5D = Assault Rifle in 3 and 4
M6H = Halo 4 magnum
MA5C was the AR in Halo 3. MA5D was the model of Halo 4. Which makes the start of Halo 4 extremely hard to reconcile since Chief was last seen with an MA5B with one bullet in it and wakes up with a newer generation rifle with a full clip. But then, he also wakes up on board a ship that makes the final cutscene of Halo 3 impossible (Halo 4 FUD doesn't have a rear vehicle bay), so that shows how much 343 cared for maintaining a plot line and lore consistency.
MA5C was the AR in Halo 3. MA5D was the model of Halo 4. Which makes the start of Halo 4 extremely hard to reconcile since Chief was last seen with an MA5B with one bullet in it and wakes up with a newer generation rifle with a full clip. But then, he also wakes up on board a ship that makes the final cutscene of Halo 3 impossible (Halo 4 FUD doesn't have a rear vehicle bay), so that shows how much 343 cared for maintaining a plot line and lore consistency.
Smash 4 looks like it'll be a less stupid Brawl, but it's no Project M. Can't wait to try out the new and improved Roy!