It's not the shots to kill that should concern you, its how fast a weapon kills (this is different than shots to kill) and how easy it is to obtain the minimum kill time. The Halo CE pistol was actually right in the middle in terms of how fast it killed when compared to the other weapons in the game (Rockets, Sniper, Shotgun, Melee all killed more rapidly).
The game as a whole was much faster. This doesn't mean it was simply who sees who first. In fact, Halo CE, despite having the fastest kill times, was the Halo game that was least determined by who-sees-who-first. It merely forced players to think and react more quickly than other Halo games. Higher skill gaps usually mean much faster gameplay, but that doesn't equate to who-sees-who-first.
You have no chance against a teamshot situation in any Halo game except CE. Why? Because the weapons are too easy to use. The fact that the weapons kill more slowly actually gives you LESS of a chance against teamshot. And again, you seem to be solely looking at kill-speed and ignoring the skill required to obtain the minimum kill time. It doesn't vanish just because a weapon kills fast.
While I agree the PC version is much improved over the CE console version I'm really not talking just about the min. kill time. I'm explaining how that relates to playing online with latency and reaction times compounding each other.
There is so much more than just a 3SK e.g. awareness, team work, use of cover etc. When you look at the current sandbox do we really need the return of a 3SK pistol? No we do not. Could the weapons (bullet magnetism or aim assist) and movement (strafe acceleration) use a little more tweaking so dodging at long-extreme ranges is better along with improved dodging a strafe buff gives? Yes.
It's the online factors that make me not want a 3SK min. I also disagree about fighting against 1v2, with the other factors above you can turn the tables on multiple attackers.
Look at it like this:
4SK min.
solo = 4SK min. with average 5-7SK.
2 team shooters = 2SK min. with average 3-4SK
3 team shooters - 2SK min. with average 2-3SK
3SK min.
solo = 3SK with average 4-5SK
2 team shooters = 2SK min. with average 2-3SK
3 team shooters = 1SK min. with average 1-2SK
When you look at it like this you can see just how often you're going to be dealing with a 2/3SK kill time. Now add the online latency in and by the time you're shot once and attempting to flee or counter attacked you're now down two shots. All of a sudden the min kill time for who sees who first is down to 1/2SK.
This is what concerns me online. I've played through LAN CE, splitscreen LAN, 2 online, 3 online, Reach (good connection), 4's launch vs. now auto-regional matching and I can tell you 3SK min. which is even the 4/5SK average is in fact boiling down to 1/2SK with online factored in.
If dedis can bring my game below 100ms on average I could deal with 3SK but it's still not the sweet spot for online play IMO.
How on earth did Speedy Blue Dude get banned for being a shill and we're stuck with Ozzy? A little defense of something you like is perfectly warranted but it's unreal on his end.
When you've had 10+ years of USA host and non-hitscan weapons in 2/3 you'd put up some facts about online play too mate. As always love your posts about me, if you looked around you'd see I posted about game breaking bugs and Halo 4 just today in another thread.