Not without qualification, but it was very competitive. Through 2008, CoD4 actually led most of the time on MajorNelson's UUs rankings. In 2009 Halo 3 came back to spend most of the time in the lead, outperforming any single CoD game, although the overall CoD community was probably substantially larger by then. MW2 finally kicked Halo 3 out of the #1 spot for good.Didn't Halo 3 consistently outperform CoD for its first few years?
lol, dat CEA listing.
This sounds more like Spartan assault 2 than like Halo Wars 2
Loadouts and abilities in 5? Palmer as cebtral character in Wars? Seems like I will still play Halo 3
Don't lose the Halo crowd in the process.
343 Industries leads take a good look at this and come to the realization: "Time to get rid of
It makes sense. In the top 10 Xbox Live charts, the following games have ADS.343 Industries leads take a good look at this and come to the realization: "Time to get rid ofandthe current aiming mechanics"introduce ironsights
It makes sense. In the top 10 Xbox Live charts, the following games have ADS.
Call Of Duty: Black Ops II
Battlefield 4 Beta
Call Of Duty: Modern Warfare 3
Battlefield 3
Call Of Duty: Black Ops
The following FPS games don't have ADS and are in the top 10:
...
It's the future, people. etc
They should pin this up at 343 as a reminder of sorts. To show the strength of Halo 3 up until the launch of Reach. To show Halo: Reach top 3 for at least a year. To show the straight plummet of Halo 4, where by February, it had fallen to 4th or 5th.
You're never going to capture the CoD crowd because they have CoD to play. Don't lose the Halo crowd in the process.
Halo 3 lasts 3 years in Number 1 or 2 spot, Halo 4 lasts 1 month.
Nice job 343, truly the right people to inherit Halo.
Well in 343 defense they inherited Halo after Reach which pushed a lot of people away because Bungie wanted a different kind of Halo (Not saying Reach was bad but it was a lot different.). 343 was not ready or established so they kinda inherited some of Reach's gameplay traits; thinking people will enjoy it. Of cores they were wrong, a lot of people wanted Halo not COD in space. 343 has fixed a lot of things and seen what mistakes they made. So, don't judge Halo (5) so early because of what happen to Halo 4.
While that sounds neat, it'd really suck that you'd win game just because you have a bigger friends list and those friends grind out in another game
I mean, think about it
"To make your units better, you need a lot of people to not play this game, but play another one instead!"
It's their master plan to keep the H5 population up.
didnt they add even more perks?Well in 343 defense they inherited Halo after Reach which pushed a lot of people away because Bungie wanted a different kind of Halo (Not saying Reach was bad but it was a lot different.). 343 was not ready or established so they kinda inherited some of Reach's gameplay traits; thinking people will enjoy it. Of cores they were wrong, a lot of people wanted Halo not COD in space. 343 has fixed a lot of things and seen what mistakes they made. So, don't judge Halo (5) so early because of what happen to Halo 4.
Bullshit.
I'd argue that Halo Reach's effect on the franchise was minimal (in terms of driving people away from the series). Look at those charts. Halo 4 is number 1 until CoD came out. Not to mention that Halo 4 was the fastest selling Halo game at release.
343i took over the reigns of Halo Reach and had years to listen to community feedback about armour abilities and playlist management. And for the most part they did with the TU and Anniversary. So I'm not buying at all that they simply "inherited gameplay traits" because they "weren't ready" as a studio. They knew exactly what they were doing and it's completely fair to judge the direction that they're taking the series in by looking at Halo 4.
Every decision they made is their own fault. Quit blaming Reach for Halo 4's faults. It wasn't Bungie's fault that 343/MS had hilariously bad DLC implementation. It wasn't Bungie's fault 343 opted to make changes like flinch, introduce an ability where you can see through walls, or create waypoint CTF to use on asymmetric maps. Let's not forget the terrible Promethean weapons and enemies, or making bad vehicles like the Mantis.Well in 343 defense they inherited Halo after Reach which pushed a lot of people away because Bungie wanted a different kind of Halo (Not saying Reach was bad but it was a lot different.). 343 was not ready or established so they kinda inherited some of Reach's gameplay traits; thinking people will enjoy it. Of cores they were wrong, a lot of people wanted Halo not COD in space. 343 has fixed a lot of things and seen what mistakes they made. So, don't judge Halo (5) so early because of what happen to Halo 4.
didnt they add even more perks?
Every decision they made is their own fault. Quit blaming Reach for Halo 4's faults. It wasn't Bungie's fault that 343/MS had hilariously bad DLC implementation. It wasn't Bungie's fault 343 opted to make changes like flinch, introduce an ability where you can see through walls, or create waypoint CTF to use on asymmetric maps. Let's not forget the terrible Promethean weapons and enemies, or making bad vehicles like the Mantis.
That's no excuse for what Halo 4 delivered. It was the next Master Chief installment and people knew that. It started off big but had a massive drop. There's a reason for that, and it's not because of what Reach had on its disc.I'm not blaming Reach because Reach was good. I'm saying that a lot of people did not like what they did with Halo Reach because it was not like Halo 3.
I would anticipate close to or a less weighting than the current Halo 4 system. Another 5-20% reduction of the current playlist setup for AA's and all that with the rest as classic Halo would be fine.
They have multiple audiences to cater for once again but expect far less Halo 4 launch type Infinity and more clean classic Halo balance IMO.
I don't see anything wrong with classic style games or variants not having sprint where AA based games do. It's not jarring like Reach's DMR vs. TU DMR vs. ZB. If they design the maps around settings/playlist ideals this works rather well. Bring in a simple loading screen like the Halo 2 loading screen and we're good to go.
Another option is player toggles for settings and maps allowing dynamic matching/voting variants so player choose what they want to play and match then vote for it. Again a reduction in developer playlist/setting static work and enabling players to find what they want to play in a less rigid system.
I really hope microtransactions aren't a thing in Halo 5. I can see the vidoc explaining it now.
"We've set up this great, highly competitive system that relies on player variance and allows for all these visceral experiences - two men enter, Speedy leaves..."
That would be a pretty attention-grabbing (and awesome) feature. Would also greatly expand the appeal beyond RTS fans.Oh man....please let this be true.
I really hope microtransactions aren't a thing in Halo 5. I can see the vidoc explaining it now.
"We've set up this great, highly competitive system that relies on player variance and allows for all these visceral experiences - two men enter, Speedy leaves..."
They should pin this up at 343 as a reminder of sorts. To show the strength of Halo 3 up until the launch of Reach. To show Halo: Reach top 3 for at least a year. To show the straight plummet of Halo 4, where by February, it had fallen to 4th or 5th.
You're never going to capture the CoD crowd because they have CoD to play. Don't lose the Halo crowd in the process.
The unfortunate thing is, there are so many gametypes and maps and features that Halo 2 had that every game after failed to include. Things that made Halo 2 multiplayer the absolute pinnacle of the series when it came to online communities and competitiveness.
These include:
- Almost every map.
- The best capture the flag gametype so far.
- One Flag, One Bomb, One Flag fast, One Bomb Fast.
- A proper sudden death mechanic that didn't screw over players about to tie or win the game.
- A flag and bomb return system that remains the best of the series. This included proximity flag and bomb freezing while your teammates regrouped for another attempt.
- No spartan laser.
- A fully fledged online friends list.
- Clans and clan matches: something that has yet to be recreated to this day. Probably one of the biggest disappointments of the franchise to this day.
They should pin this up at 343 as a reminder of sorts. To show the strength of Halo 3 up until the launch of Reach. To show Halo: Reach top 3 for at least a year. To show the straight plummet of Halo 4, where by February, it had fallen to 4th or 5th.
You're never going to capture the CoD crowd because they have CoD to play. Don't lose the Halo crowd in the process.
This is a good read for 343 members. Someone made a good post on the issues with Halo 4. I hope they read it since it's not mindless bashing either.
http://www.giantbomb.com/halo-4/3030-35533/forums/halo-4-broke-my-heart-567391/
Reach didn't have poor population, though. If you compare it to the big boss that became COD that made sales records, sure. To 99% of everything else, it was doing really well. It didn't have a sharp decline like Halo 4.Halo Reach. Poor gameplay, poor population for a Halo game.
Take the vehicle combat from Halo 3 along with the big maps suited to big team. Take the UI from Halo 3 ...
In the terminals of halo 4. Didact kept experimentimg on himself to find ways in being immune to flood infection but failed. His attempts had mutated in the form you see now and is immune to the effects of the composer.Random lore-related question in the middle of H-Wars and MP talk...
Can the Didact be infected by the flood? I'm not too into the books or anything, so I'm sure if something like that has ever been said, and I'm drawing a blank thinking if something like it has been explained in the games.
The MajorNelson UU's reports used to only list the top ten. ODST fell through that gap, and shortly thereafter the list was expanded to twenty.What happened to ODST, It when out loop in time to prevent Halo 4 and failed or something?
where'd you get it?Anybody here picked up a Dualshock 4? Been using it as a PC controller.
where'd you get it?
Halo Reach killed Halo 3 by splitting the population. I didn't go back to Halo 3 for a long time after Reach as I assumed nobody would be playing and I didn't play Reach much either.
Gamestops are selling them. Same goes for all PS4 accessories.
I'm really digging it.