http://i.minus.com/iseYkqHWju9kS.gif
Ugh...
Quick let's to a bet who thinks armor abilities are back? Who thinks they will be but as map pick ups?
Who thinks Jetpack is still in?
For Halo 5 of course
So, like, what does HaloGAF actually want out of rewarding gameplay?
Halo was known for its simplicity. It's a medium paced arena shooter with a two weapon equip load and rechargeable shields. Throw in grenades and melees and you have the core of Halo. Let's keep superfluous AAs, equipment, and redundant weapons out the picture please.
Halo was known for its simplicity. It's a medium paced arena shooter with a two weapon equip load and rechargeable shields. Throw in grenades and melees and you have the core of Halo. Let's keep superfluous AAs, equipment, and redundant weapons out the picture please.
Gonna have to go with this. The more you add to base traits of Halo, the further away you get from the game that earned universal 10/10 scores and birthed a franchise that was strong enough to carry an entire console. I remember reading a retrospective on Halo 1 and it said something like "problem is, when you've created perfect, where do you go from there?". That's not a problem, that's a gifthorse. You iterate from there, you refine, you expand on the meta features, which to be fair Bungie did with Halo's 2 and 3. I don't want to get into a strafe speed/shots to kill/aim assist argument here, the point is the first three Halo's started all players equal and were about map control and securing power up's/weapons. Reach smacked of a company bored by iterating on perfect (which is perfectly understandable) and wanting to get a little crazy with the gameplay ideas and hey, if not all of them worked, it didn't matter too much because they weren't responsible for the franchise anymore.
Some people on here are waaaaay too accepting of AA's as an inevitability. AA's were heavily flawed on multiple levels in Reach and ditto for Halo 4. Highly problematic for gameplay. They're just a fundamentally bad idea for Halo. Duel wielding only survived two games and rightly so. Equipment a single game. AA's need to go.
I'm not against new additions to the game. Speed boost is fine, Thruster pack is my favourite aspect of Halo 4. If it returns it should be a base ability for everyone in lieu of AA's.
Sprint is redundant rubbish too. Clunky animations, awkward pause between stopping and shooting. If it's there it should be like Doom where you move really fast and can still shoot.
Henery dropping truth bombs again. Armor abilities have no place in an arena FPS (although I'm not completely against the idea of equipment). Sprint is pointless too.Gonna have to go with this. The more you add to base traits of Halo, the further away you get from the game that earned universal 10/10 scores and birthed a franchise that was strong enough to carry an entire console. I remember reading a retrospective on Halo 1 and it said something like "problem is, when you've created perfect, where do you go from there?". That's not a problem, that's a gifthorse. You iterate from there, you refine, you expand on the meta features, which to be fair Bungie did with Halo's 2 and 3. I don't want to get into a strafe speed/shots to kill/aim assist argument here, the point is the first three Halo's started all players equal and were about map control and securing power up's/weapons. Reach smacked of a company bored by iterating on perfect (which is perfectly understandable) and wanting to get a little crazy with the gameplay ideas and hey, if not all of them worked, it didn't matter too much because they weren't responsible for the franchise anymore.
Some people on here are waaaaay too accepting of AA's as an inevitability. AA's were heavily flawed on multiple levels in Reach and ditto for Halo 4. Highly problematic for gameplay. They're just a fundamentally bad idea for Halo. Duel wielding only survived two games and rightly so. Equipment a single game. AA's need to go.
I'm not against new additions to the game. Speed boost is fine, Thruster pack is my favourite aspect of Halo 4. If it returns it should be a base ability for everyone in lieu of AA's.
Sprint is redundant rubbish too. Clunky animations, awkward pause between stopping and shooting. If it's there it should be like Doom where you move really fast and can still shoot.
Some people on here are waaaaay too accepting of AA's as an inevitability. AA's were heavily flawed on multiple levels in Reach and ditto for Halo 4. Highly problematic for gameplay. They're just a fundamentally bad idea for Halo. Duel wielding only survived two games and rightly so. Equipment a single game. AA's need to go.
I don't get the point of a sprint where you can still shoot. The vulnerability in exchange for speed is the whole point.
I don't get the point of a sprint where you can still shoot. The vulnerability in exchange for speed is the whole point.
I don't get the point of a sprint where you can still shoot. The vulnerability in exchange for speed is the whole point.
Seriously. He's probably my favorite HaloGAF poster when it comes to gameplay critique. Havok, too, but he barely posts anymore.Saw The Henery posted and knew it would be another good post
I don't like this point.
Combat was tighter in the no sprint games. Now we have firefights on large ass fucking maps because sprint makes the need for bigger maps.
Henery is right about one thing though. Dual Weilding went away after 2 games. Why can't AA's?
It's stupid to force players to be defenseless just for mobility. Mobility should be a baseline, not a tradeoff. The whole concept that there is some "strategy" in choosing when to use sprint is asinine and needs to go.
Seriously. He's probably my favorite HaloGAF poster when it comes to gameplay critique. Havok, too, but he barely posts anymore.
Oh yeah, and I got a DualShock 4 just now! So stoked. Gonna play The Last of Us for the first time with it starting tomorrow.
Seriously. He's probably my favorite HaloGAF poster when it comes to gameplay critique. Havok, too, but he barely posts anymore.
Edit : Oh yeah, and I got a DualShock 4 just now! So stoked. Gonna play The Last of Us for the first time with it starting tomorrow.
Sorry for double post, but how is it? Think about in FPS terms as well.
I'm gonna grab one tonight if my Gamestop has them in stock. I don't need a 2nd controller at all, but I want to get used to it. Figured now would be a good time to run through The Last of Us on Survivor difficulty, then play Killzone 2/3. People are liking the sticks a lot so far, for whatever its worth.Was today at my local mediastore and looked for the DS4 Sadly without success I want it soooo badly ( I have to adjust to the sticks for shooter quickly before Battlefield 4 drops)
Stop with this trying to please everyone bullshit mentality, it dilutes the player pool and fragments the population. Keep non traditional Halo in weekend playlists and customs.I would anticipate close to or a less weighting than the current Halo 4 system. Another 5-20% reduction of the current playlist setup for AA's and all that with the rest as classic Halo would be fine.
They have multiple audiences to cater for once again but expect far less Halo 4 launch type Infinity and more clean classic Halo balance IMO.
I don't see anything wrong with classic style games or variants not having sprint where AA based games do. It's not jarring like Reach's DMR vs. TU DMR vs. ZB. If they design the maps around settings/playlist ideals this works rather well. Bring in a simple loading screen like the Halo 2 loading screen and we're good to go.
Another option is player toggles for settings and maps allowing dynamic matching/voting variants so player choose what they want to play and match then vote for it. Again a reduction in developer playlist/setting static work and enabling players to find what they want to play in a less rigid system.
Stop with this trying to please everyone bullshit mentality, it dilutes the player pool and fragments the population. Keep non traditional Halo in weekend playlists and customs.
Stop with this trying to please everyone bullshit mentality, it dilutes the player pool and fragments the population. Keep non traditional Halo in weekend playlists and the custom browser.
I just made a post in the impressions thread.Sorry for double post, but how is it? Think about in FPS terms as well.
I don't get the point of a sprint where you can still shoot. The vulnerability in exchange for speed is the whole point.
Combat was tighter in the no sprint games. Now we have firefights on large ass fucking maps because sprint makes the need for bigger maps.
Stop with this trying to please everyone bullshit mentality, it dilutes the player pool and fragments the population. Keep non traditional Halo in weekend playlists and customs.
The CODification of the console FPS can't last forever. Just because it's been the craze for the past six years doesn't mean a AAA FPS can't go against the grain. And I agree with what others have said -- if any series is a position to gain commercial success using a more classic arena model, it's Halo.If pure classic arena was still the rage it would have never lost the FPS king position to start with.
If pure classic arena was still the rage it would have never lost the FPS king position to start with.
What of Grifball, for example? That's non traditional gameplay but it's simply a must to keep . There is no way classic no sprint, no AAs, no loadouts & no progression system is coming back 100%. I love those classic settings too but I don't want it 100% of the time.
If pure classic arena was still the rage it would have never lost the FPS king position to start with.
Stop with this trying to please everyone bullshit mentality, it dilutes the player pool and fragments the population. Keep non traditional Halo in weekend playlists and customs.
I don't believe that Halo will be implementing a custom games browser anytime soon, even though it would be amazing. I posted under that assumption. Would love to be proven wrong.Fixed because otherwise, your post is still limiting Halo's true potential; its Custom Games.
What if default Halo 5 is still shit? Then what? We're stuck bitching for another few years until 343 maybe decides to fix it.. I'm done with this "let's only play what the developers want us to" bullshit Halo fans have come to instinctively accept.
Matchmaking without search parameters and a separate Custom Games Browser has been killing Halo's longevity since other games entered the mainstream population and started stealing away its fanbase (CoD). If I could go into Halo 4 multiplayer and search for ONE game with settings that I like, then I'd still be playing it with some sort of consistency.
Put all the terrible gametypes that Ozzy has a hard-on for in some deep, dark corner of a custom browser which should've been added to Halo two games ago.
The CODification of the console FPS can't last forever. Just because it's been the craze for the past six years doesn't mean a AAA FPS can't go against the grain. And I agree with what others have said -- if any series is a position to gain commercial success using a more classic arena model, it's Halo.
Didn't Halo 3 consistently outperform CoD for its first few years? I don't think it's a coincidence that Halo's online population started to decline as it moved away from an arena FPS with Reach and 4.
Also the whole "multiple audiences" argument kind of falls apart when you look at Halo 4, which basically doesn't even have an audience at this point.
No, but if it was still a pure classic arena shooter, it wouldn't have lost decades long fans who stop playing. Halo isn't in a favorable position my friend.
As for grifball, you forget it was community created, as was infection and many others. I think it was juices or someone else who said that all these 343 created playlists have stifled community creation/innovation.
Halo should only provide the tools to create grifball, to create infection, to create whatever idea Wahrer can come up with. But having all those playlists isn't a must. Halo should be Halo, nothing else.
It also leads to a lot encounters where one player accidently sprints into another. The guy not sprinting gets 3 or 4 shots off before the sprinter starts shooting. There's not going to be too many variable outcomes in that situation. So what's the solution for the player? Sprint less. But this is problematic because Halo now has larger maps to accomodate sprint. Nothing is added in pure gameplay terms.
It would come in at 1st and 2nd. The last time Halo was at number 1 consistently was immediately before MW2.Didn't Halo 3 consistently outperform CoD for its first few years? I don't think it's a coincidence that Halo's online population started to decline as it moved away from an arena FPS with Reach and 4.
Also the whole "multiple audiences" argument kind of falls apart when you look at Halo 4, which basically doesn't even have an audience at this point.
What of Grifball, for example? That's non traditional gameplay but it's simply a must to keep. There is no way classic no sprint, no AAs, no loadouts & no progression system is coming back 100%. I love those classic settings too but I don't want it 100% of the time.
If pure classic arena was still the rage it would have never lost the FPS king position to start with.
Didn't Halo 3 consistently outperform CoD for its first few years? I don't think it's a coincidence that Halo's online population started to decline as it moved away from an arena FPS with Reach and 4.
Also the whole "multiple audiences" argument kind of falls apart when you look at Halo 4, which basically doesn't even have an audience at this point.
Dutch developer conference marks first year with talks from Bungie, CD Projekt Red and Unity
343 Industries, Vanguard Games and Vlambeer will host sessions at the Control Conference in Amsterdam.
This is the first developer conference organised by the Dutch industry magazine Control. The one-day schedule - which is divided into Code, Game Design and Art tracks - features talks from Mike Ellis, design director at 343 Industries, Jan Willem Nijman, one half of the indie studio Vlambeer, and Martin de Ronde, CCO of Vanguard Games.
The schedule, which is entirely in English, also includes sessions from Bungie, CD Projekt Red and Unity. For students, Control has teamed up with the talent incubator Dutch Game Garden, which Vlambeer and Ronimo Games, among others, call home.
"We want to offer in-depth talks on development and create a kind of intimate atmosphere, making it easy for attendees to meet and discuss with their peers," said Matthijs Dierckx, co-founder and publisher of Control magazine, in a statement.
Huh.in Amsterdam.
I want arena but the masses don't. If Halo goes 100% arena it will not perform. I want 50-75% arena and 25-50% new stuff.
Microsofts security shit on the dash everytime I load up is so fucking annoying.
I gave them a second email and my phone number but it still doesnt work
Microsofts security shit on the dash everytime I load up is so fucking annoying.
I gave them a second email and my phone number but it still doesnt work
Microsofts security shit on the dash everytime I load up is so fucking annoying.
I gave them a second email and my phone number but it still doesnt work
I don't believe that Halo will be implementing a custom games browser anytime soon, even though it would be amazing. I posted under that assumption. Would love to be proven wrong.
MLG Reach post patch, and Halo 4 Throwdown, this is what they could do with editing the base game, with the help of official patches no less, and it's still not good enough. I don't want to play some fringe variant of the base game in underpopulated customs or playlist filled only with the best of the best. I want to be able to enjoy a good base Halo game among people at my skill level. They need a core singular vision for what that is, and unfortunately no one else is making Halo games so all we can do is be very vocal about what we like and don't like. 343 is going to make what they want to make. A wealth of custom options should be there too, but when Grifball gets an official gametype over Assault, then I can't help but feel that the priorities are kinda wacky.
Microsofts security shit on the dash everytime I load up is so fucking annoying.
I gave them a second email and my phone number but it still doesnt work
They finally stopped for me after I set up three emails, two calling phone numbers, and a texting phone number.
Maybe I wasn't being clear. When I say they're not good enough, I mean that even though they're much closer to the ideal traditional Halo that we want, they're still riddled with flaws by being built on the base game of something not designed with that type of play in mind. Just some of the problems off the top of my head:Fair enough.
This is why I won't stop pushing for some sort of Custom Games search or a hybrid system. It's only not good enough because we were never able to show Bungie/343 that these should be the base settings by speaking through the Custom Games Browser. If most people are flocking to Custom Games over the ease and benefits of Matchmaking (ranks, etc.), then hopefully that would send a message that their base settings aren't what most fans want.
I've said this before but MLG Halo 3/Reach should be across the board base gameplay for those games. Bungie and 343 used to love saying how we're the vocal minority, but I don't think we'd be in the "minority" if we'd have these options. They can only say that because we don't.
Note: This is all under the assumption that if people were given the options to see how better Halo 3 played with MLG base settings outside of that "unwelcoming to nonhardcore players" MLG playlist, then they'd play more Custom Games through the browser. I could be wrong with this and most people will be lazy and stick with Matchmaking because it's easier, but I'd like to have the chance to see especially when you consider the power behind a competitive player's voice thanks to streaming services becoming more mainstream.