Diablohead
Member
If the thruster pack did not go third person when used and allows you to keep shooing you would have that idea working, but of course the thruster pack in MP is terrible and not very good anyway.
If the thruster pack did not go third person when used and allows you to keep shooing you would have that idea working, but of course the thruster pack in MP is terrible and not very good anyway.
If the thruster pack did not go third person when used and allows you to keep shooing you would have that idea working, but of course the thruster pack in MP is terrible and not very good anyway.
It's the best AA in the game.If the thruster pack did not go third person when used and allows you to keep shooing you would have that idea working, but of course the thruster pack in MP is terrible and not very good anyway.
Promethean Vision is absolutely terrible, as well. Easily as annoying as fighting a jetpack or camo user.It's a lot better then active camo and Jet pack that break the game. I feel like thruster pack promotes movement in the game instead of camping.
I expect some new goodies added to Megalo (YAY!) but not sure about Forge, probably not.Any plans to make player trait zones, or half the broken Forge stuff to be fixed in a future TU? Or does microtransaction armor pre-empt this work?
Promethean Vision is absolutely terrible, as well. Easily as annoying as fighting a jetpack or camo user.
Promethean Vision is absolutely terrible, as well. Easily as annoying as fighting a jetpack or camo user.
Promethean Vision is absolutely terrible, as well. Easily as annoying as fighting a jetpack or camo user.
It's not about direct kill/be killed power, it's omniscience at the press of a button. It's the power to stop a flag sneak with a single ping. It's the removal of any kind of actual awareness, team communication requirements, or predictive capability because you can see enemy movement and spawning with almost literally zero effort. The other awful abilities break a lot of the moment-to-moment action verb scenarios that Halo has. But at its core, I think PV is the ability that I find to be the most out of line with what Halo is because of how completely it destroys so many meta-level skills. At the very least, it's tied with camo for that spot as far as I'm concerned.If your a good player you can easily kill a PV (Wall hacker) player. PV is not a big issue to me but it can use a good nerf to it.
Lol very fitting.343 = Hierarchs
me = Arbiter after Halo 2
my mark of shame will be the Halo 4 game that I still own. :-(
. It's the power to stop a flag sneak with a single ping.
I mean during the base assault to get the flag, not when you're returning to your base with flag in hand. Sorry if that wasn't totally clear before.But you have a big waypoint above your head when you have the flag.
I mean during the base assault to get the flag, not when you're returning to your base with flag in hand. Sorry if that wasn't totally clear before.
I don't know that I could count the number of times I've tried to sneak into a Solace or Adrift base to get the flag only to see a radar ping and hear that PV audio cue, realizing that my time has been completely wasted because somebody pressed a button and got X-ray vision.
I mean during the base assault to get the flag, not when you're returning to your base with flag in hand. Sorry if that wasn't totally clear before.
I don't know that I could count the number of times I've tried to sneak into a Solace or Adrift base to get the flag only to see a radar ping and hear that PV audio cue, realizing that my time has been completely wasted because somebody pressed a button and got X-ray vision.
I know this has been said a million times before, but having two Halo threads feels pretty pointless. The distinction between this thread and the Halo 4 OT is thin to the point of being meaningless.
Gameplay-changing behavior to counteract gameplay-changing behavior is terrible in both concept and execution. An argument could be made that Bungie made Reach out of boredom of the same relative gameplay mechanics and wanted to twist the formula to shake things up. 343 chose the wrong ball to pick up and run with, and they now have more to prove to a large swath of the fanbase than before they released Halo 4. Best of luck to them.But you can counter it with that armor mod that makes it so they cant see you
What the fuck. Ryan from Giant Bomb passed away? Man, now this day just sucks.
I know this has been said a million times before, but having two Halo threads feels pretty pointless. The distinction between this thread and the Halo 4 OT is thin to the point of being meaningless.
In Part 3 tomorrow he says what he thought of Halo 4 and reveals what Project Phoenix was, among other choice tidbits.
You can slap a bandaid on a lot of the massive problems with the game, but that doesn't suddenly mean that they aren't still problems.But you can counter it with that armor mod that makes it so they cant see you
But you can counter it with that armor mod that makes it so they cant see you
It needs amputation and cauterization. Bandaids wouldn't help.You guys are nuts, halo 4 doesnt need any band aids
From the Jason Jones IGN interview thread:
What the fuck. Ryan from Giant Bomb passed away? Man, now this day just sucks.
I was gonna say the exact same thing, lol.It needs amputation and cauterization. Bandaids wouldn't help.
Yeah, there's no way he'll say as much as we'd all like him to, but hopefully it will be insightful nonetheless.That will be interesting, I doubt he'll be totally honest with what he says though.
It would be nice to see what he really thinks, but obviously we won't get that entirely. Expecting to see some generic statement about how 343i did a great job.From the Jason Jones IGN interview thread:
It would be nice to see what he really thinks, but obviously we won't get that entirely. Expecting to see some generic statement about how 343i did a great job.
I would think that it is obvious what Bungie thinks of Halo 4 though. I mean, if they considered Halo Wars to be the whoring out of their franchise, imagine what they think of the mess that is Halo 4, the game that literally went off on a complete tangent from how Bungie would have done it.
to be completely honest, I really hope they tear halo 4 a new one. show 343 what the creators of halo think of the newest iteration.
From the Jason Jones IGN interview thread:
You're crazy, the Thurster Pack is amazing, it's just not overpowered. It's even better now that universal movement speed has been bumped up to 110%.If the thruster pack did not go third person when used and allows you to keep shooing you would have that idea working, but of course the thruster pack in MP is terrible and not very good anyway.
You have to remember, 4 is an iteration of Reach. A Bungie game. They can't "tear Halo 4 a new one" without slightly tearing themselves a new one. If Bungie had not introduced armor abilities, etc, we all might be talking about a vastly different Halo 4.
Both companies need to look at why the change was needed, and what aspects work and do not. 343 needs to reel in Halo 5 and make it more like classic Halo.
So how many of you think 343 will remove all these bad elements(AA's, custom loadouts, perks, ordnance drops, etc...) for Halo 5?
Remove or at least have a decent classic playlist at launch with none of the elements mentioned.
So how many of you think 343 will remove all these bad elements(AA's, custom loadouts, perks, ordnance drops, etc...) for Halo 5?
Remove or at least have a decent classic playlist at launch with none of the elements mentioned.
Who knows, shit. So many mixed signals from 343 over the past few months. I really have no clue what to expect from them anymore. But damn, their vision for Halo 4 was a disaster, and they need to do a total reverse course. I want to be convinced to buy Halo 5. It sucks to have so little faith in the franchise.So how many of you think 343 will remove all these bad elements(AA's, custom loadouts, perks, ordnance drops, etc...) for Halo 5?
Remove or at least have a decent classic playlist at launch with none of the elements mentioned.
Yes. It is the greatest addition to the franchise, but I still would prefer the thruster pack of the previous build. Not sure about the changing perspective, I could live with both I guess.You're crazy, the Thurster Pack is amazing, it's just not overpowered. It's even better now that universal movement speed has been bumped up to 110%.
I hope he critiques the multiplayer from a design perspective.That will be interesting, I doubt he'll be totally honest with what he says though.