ozzy then how come the community is dead? notice it happened when the horrible additions came in.
I'm not saying leave it all Infinity, I don't want that either. I much prefer assault and classic CTF over Infinity CTF but I still enjoy both. I'm really curious to play Ricochet as that definitely appeals to me in a big way. So does the shield recharge and delay stacked together. The vehicle ejector sucks IMO too. However what is wrong with 50% classic style, 25% niche or rotational and 25% COD/Halo 4 based?
You have to remember getting that balance right and maps/playlists management has always been a hit and miss affair. It was the same in 2,3 or Reach as well.
Further the community is far from dead. Take a look at some of the following:
1. RTX event
2. Merchandise sales
3. FuD views
4. Game sales
5. Still holding out hundreds of XBL titles to be in the top ten. Yes I agree the population isn't what it used be but the same goes for Reach and Halo 3 end of life too. The trend has been pretty steady and predictable. Halo 4 should have done more to retain players but it's not like 343i didn't try and the continued support is good to very good IMO.
6. Number of Waypoint members and active Universe or Halo Xbox One discussions
7. Halo Council, ForgeHub, Grifball league and other community sites.
8. Weekly tattoo's of Halo are still being done.
9. Tournaments, partnerships etc.
10. Panel broadcasts.
11. Hiring of new blood/community invites.
12. The new level of information release, bulletin quality, twitter/social accounts etc.
At the end of the day yes I agree Halo 4 doesn't have the king of the population and could do better. I personally think ranks were withheld specifically so Halo Xbox One or whatever first multiplayer title releases can really sell the population on the new console, just as Halo always has.
So when you look at Reach/TU experience and a new studio why not take some risks and shake things up with change? I can see that mentality being a worthy design/development choice when sitting down to talk about Halo 4. Just as Josh said it's Halo 4, new different and not Halo 2.5 or Halo 3.5 etc.
It's a damned shame more classic stuff/maps/settings weren't there at launch but in terms of what has been done since the new year I really enjoy Halo 4 these days. I just don't enjoy it as much as I did say Halo 3 ranked objective. I was the exact same with Reach, enjoyed it but just not to the level of Halo 3 ranked. I still miss assault. I still miss 1-sided objective. I miss playing in the golden era of Halo online with mics, ranks and playing at that 50 level. I don't miss non-hitscan weapons or a complete lack of regional matchmaking etc.
Sure if they had Halo 4 how it is now and perhaps some better maps or some of the DLC maps being there at launch I think the population would be better than it is now. However in no way do I subscribe to the idea that pure classic arena Halo across the board would bring Halo back to number 1 and bring millions of players back everyday. That's just being biased and not based in reality at all.
The series has massive fatigue these days and is going though huge changes in terms of talent, story, multiplayer, industry, console generations. What do you expect from the developers? The same Halo game every time? Bungie didn't choose to do that with any follow up Halo title and almost zero other developers choose to release the same game over and over.
Further find me the same charts from Halo 4 or Reach or Halo 3 and deliver that same data from a cross section of games. The same trends exist for all games, sure Halo 4 is receiving the worst from some poor launch decisions/issues but it's not as simple as blaming a developer for changes some things. They just took it too far at launch is all.
To me the current sandbox is miles in front of 2 or 3 or Reach. I feel it's iterated now to a very solid standing across a base setting and playlist diversification.
Did anyone here play Terraria?
Also Ozzy... Why should the entire sandbox be designed to counter ONE thing that was never there to begin with? 343 has an affinity (heh) of overcomplicating things. Loadouts, menus, guns, story, PR, DLC, patches, gametypes, etc. It would do more good if 343 were to revert to classic Halo settings. I would take a playerbase of people who didn't like Halo 4 rather than a playerbase who does. The players who didn't like Halo 4 would greatly outnumber those who did. If 343 really wants cash, they need to stop CoD-ifying Halo. They went down that route, didn't work. And guess what... People won't be fooled again.
I agree the simplified arena style Halo is the pinnacle of Halo. However if you take your statement of making it all revert to classic as true then where are the masses of population returning right now? You know since all this good work has gone into Throwdown or BTB Pro etc?
The trouble is even when those settings/playlists/maps are presented it doesn't return the masses. CEA & TU didn't return the masses, weapon tuning/CC's didn't return the masses and what will the tournament iterations do for Halo now and in the future? What does bring The Pit & Ricochet do for the population?
These are all aimed squarely at the classic core game who loved Halo 2/3 but it didn't knock off COD now did it? It's that sort of hit and miss that 343i are dealing with.
I've said it before and I see it coming with Halo Xbox One:
1. Ranked vs. social (CSR experience here).
2. Cleaner arena style play (launch maps and DLC experience here).
3. Tighter focus on settings per playlist/variant (sustain vs. launch experience here).
4. Improved launch playlists/maps for casual vs. competitive separation (player and previous game feedback here).
5. Console features for online tournies/LANS and content sharing for that (generational shift here and players expect more than ever now).
6. Partnerships to deliver content faster and from the best in their fields e.g. tournaments, books, figurines, cgi etc. (unification experience here)
7. Custom games support (launch & new studio experiences here)
8. Dedicated servers and potential Azure benefits (finally XBL gets serious instead of P2P).
If they release like that all at launch with Halo Xbox One title it has far more potential to rise Halo back to #1 or sustain it against the current game climate than Halo 4 ever stood a chance of doing.
There were no custom loadouts in Reach to begin with.
But it was a similar step away from even starts. In Reach you could choose an AA or primary weapon to your advantage or disadvantage, arguably more similar to Halo 4 custom loadouts than Halo 2/3 even starts and pick ups.