#YOLOWhy the hell are you guys giving |OT| names when we're 320-odd pages from needing one?
Nope.I was at the lake pretty much all weekend so I missed almost all of the SDCC stuff.
Any information on the Halo TV series?
Nope.
I dunno. The movie industry is so out of touch I don't think Marty would be given a chance.5:30ish... Destiny will probably have more chanting monks than Halo 4 did.
Marty is great and if he didn't stick with Bungie, he'd have made a killing doing scores for movies.
If anyone missed the live Destiny music from last night, here it is.
I dunno. The movie industry is so out of touch I don't think Marty would be given a chance.
Just saw the trailer for the new Cosmos series. So hype spring 2014 is too far away.
Maybe, but you could see movies like District 9 or Elysium or any kind of movie similar to that want to hire Marty, the guy who has sold millions of soundtracks and is known for making music as iconic as any other game no?
I'm just saying, I love movie scores and soundtracks, I could totally have seen him do a big budget blockbuster etc. Can't wait to hear Destiny. Believe me, if he can get Paul McCartney to work with him, he could get doors opened in Hollywood too.
pure lies!^
So I just stumbled upon some blasphemy while watching a video showing how slow the Wii U OS is..
If anyone missed the live Destiny music from last night, here it is.
Vertigo and Pitfall look like decent maps to play on.
If 343 & CA could create innovative maps that don't break the flow of Arena in Halo
then the greater replayability, popularity, & memorable that content will become. But the gameplay has to complement the Map(s) itself. I think Turbo, Throwdown, Legendary Slayer are steps towards the right direction (AR Starts Isn't!).
I'd prefer an HD Remake to CE multiplayer rather than Reach implementation into Anniversary over Halo 4 (Reach 2) gameplay & maps. Imho.
I don't hear any Halo in that. Good stuff though.
No I'm pretty sure I heard something incredibly similar to the warthog run music.
string ensemble's little staccato chord progression things
Yeah they said the same about Vertigo.In the stream last night, they talked about how you should use jetpack to ignore the verticality of Pitfall...
since when was it good to endorse breaking the flow of a map? oh wait, this is Halo 4.
Yeah they said the same about Vertigo.
So stupid..
They should implement double jump
They also said they made a map(don't remember which one) in a certain way so that players had no idea what was going on.
And that they love to get the drop on players from above with jetpack and maps with loads of power weapons.
Embarrassing if true.They also said they made a map(don't remember which one) in a certain way so that players had no idea what was going on.
And that they love to get the drop on players from above with jetpack and maps with loads of power weapons.
Embarrassing if true.
But not surprising given what we've seen.
They also killed Cortana.They also said they made a map(don't remember which one) in a certain way so that players had no idea what was going on.
And that they love to get the drop on players from above with jetpack and maps with loads of power weapons.
What we're going for here is just these little environments that are tucked away in these rocky outcroppings making sure that no one knows what they're doing exactly
They actually wanted to make sure no one knew what they were doing.
What we're going for here is just these little environments that are tucked away in these rocky outcroppings making sure that no one knows what they're doing exactly
They actually wanted to make sure no one knew what they were doing.
She's talking about the narrative reason for humans to occupy that location, not map design.
Agree. Listened to the walkthrough and didn't think they said anything that was blatantly a bad design philosophy. They might struggle with understanding how symmetrical designs are more balanced than asymmetrical maps, but this walkthrough doesn't deserve torches and pitchforks.She's talking about the narrative reason for humans to occupy that location, not map design.
You were looking for something that just wasn't there. Her whole dialog was about the location, not sure how you came to your conclusion.Doesn't sound like that at all but I guess you know better than I do since you kinda work there.
I also added something to my post and don't sound as jerkish now. I hope.
You were looking for something that just wasn't there. Her whole dialog was about the location, not sure how you came to your conclusion.
Doesn't sound like that at all but I guess you know better than I do since you kinda work there.
.
i don't doubt his knowledge, but what does a spartan ops designer or w/e know about multiplayer maps?
i mean its like Bravo knowing how to run megalo or set up a company 401k. (<- thats a bit drastic but i digress)
What? I heard something that sounded like the warthog run music and you are saying, it's not the theme but it sounds like the theme?
Gui was wrong in this regard, but that doesn't excuse how so many of 343's maps are so poor for player orientation.
And they also need to kill off the idea of functionally symmetrical. What the fuck is that.
Gui was wrong in this regard, but that doesn't excuse how so many of 343's maps are so poor for player orientation.
And they also need to kill off the idea of functionally symmetrical. What the fuck is that.
What should have been done, if anything, is never part out design of Halo maps to companies that designed Call of Duty maps. Terms like "functionally symmetrical" shouldn't even exist in an arena shooter.
Gui was wrong in this regard, but that doesn't excuse how so many of 343's maps are so poor for player orientation.
And they also need to kill off the idea of functionally symmetrical. What the fuck is that.
Chiron will save Halo.
You spelled Cold Storage wrong.
You spelled Chill Out wrong.