We need a HaloGaf list that shows people's Gaf names, any previous Gaf names, and their ages. Would help things a lot.
I think some of us should get together to compare 80's hair styles and reminisce about days before online porn.
We need a HaloGaf list that shows people's Gaf names, any previous Gaf names, and their ages. Would help things a lot.
I'd be willing to potentially set up a spread sheet to help with that
followyourdreams.gifThanks for all the love you guys have shown me since finding out about me working at 343 now. It seriously means a lot <3
Fingers crossed!HaloGAF PC Beta roll call!
Probably an old topic... But seeing as I've only started playing again for the first time in 8 months or so.
Is it me or is the SAW waaaaaay overpowered at the moment? I've seen people take out Manti[?] with it. The range is crazy and it feels like as soon as they see you, your shields are already down.... Making it pretty much impossible to outshoot them with a BR or something. Seems like there is no real downside to the weapon
This is way, way too cute.
BTW...for everyone who is getting Titanfall on the X360 or X1, the Microsoft Store has a deal where you get a $10 Xbox gift card with purchase.
Burn Cards
The collectible cards in Titanfall, called Burn Cards, unlock as players level up. They'll grant players special, limited-use abilities, like the option to shave off 40 seconds from your titan's build time, to inflict extra damage in a titan or an experience multiplier. Players can also play Burn Cards for effects like faster running speed or an amped version of a weapon. Play with a particular weapon frequently, for example, and you might unlock an amplifier card that makes that weapon perform better.
Fukuda said Burn Cards were inspired by the desire to add some randomness to the game and partly the idea of Respawn's "Mackey" McCandlish, who he described as a big Magic the Gathering fan.
Burn Cards are also a measure that helps to level the playing field for all players, according to Emslie, not just seasoned Titanfall players.
"They really came out of trying to find a way to do power-ups in the game," Emslie said, "but not do it in a way where pro gamers could come in and dominated the environment, by knowing the exact way start a match, wreck everybody as fast as possible, get all the power-ups and griefing everyone."
Players will earn Burn Cards through gameplay, through successfully evacuating a level during Titanfall match epilogues, "rodeoing" a titan or hacking enemy AI units, among other challenges, Emslie said. They're collectible rewards earned through play, not purchasable through microtransactions.
"The goal is to make them feel collectible," Emslie said, likening them to "favors" from the upper echelons of factions in which players do battle in Titanfall.
We need a HaloGaf list that shows people's Gaf names, any previous Gaf names, and their ages. Would help things a lot.
Just grow a thick beard. It's all the age ID you'll ever need and free pass into any fine drinking establishment.
Thought this was full of all sorts of bullshit:
http://www.polygon.com/2014/2/12/540...l-beta-preview
So they're adding randomness and think Halo is too difficult for players. What a load of crud. Clear example of bullshit reasoning to include superfluous gameplay elements.
Thought this was full of all sorts of bullshit:
http://www.polygon.com/2014/2/12/540...l-beta-preview
So they're adding randomness and think Halo is too difficult for players. What a load of crud. Clear example of bullshit reasoning to include superfluous gameplay elements.
It is bad I don't think randomness levels the playing field at all. It makes it far more uneven so saying otherwise is not fair.So they're adding randomness and think Halo is too difficult for players. What a load of crud. Clear example of bullshit reasoning to include superfluous gameplay elements.
If it is as bad as you say then that is a likely outcome.At this point, it's only a matter of 'when' for PAX's first alcohol poisoning death.
[/soapbox]
Why does any developer even bother with multiple guns anymore if they're never going to act in a consistent way? Jesus christ.
Why does any developer even bother with multiple guns anymore if they're never going to act in a consistent way? Jesus christ.
"hey what is the most gun in this game"
" X weapon (the one it can shoot faster)"
Then everyone use the same weapon for the entire game life cicle.
Woah! Is PAX the only public event(ala festival-like), you ever have attended? It is like this nearly at every festival. So yeah. grow up, stuff happens everywhere.A bunch of nerds far away from their parents, and all you have to do is go down the hallway of the Sheraton and knock on a door. 50/50 chance it's a party, and nobody is actually making sure people are of age. Or people getting fucking Everclear and drinking that.
At this point, it's only a matter of 'when' for PAX's first alcohol poisoning death.
[/soapbox]
Thought this was full of all sorts of bullshit:
http://www.polygon.com/2014/2/12/540...l-beta-preview
So they're adding randomness and think Halo is too difficult for players. What a load of crud. Clear example of bullshit reasoning to include superfluous gameplay elements.
Thought this was full of all sorts of bullshit:
http://www.polygon.com/2014/2/12/540...l-beta-preview
So they're adding randomness and think Halo is too difficult for players. What a load of crud. Clear example of bullshit reasoning to include superfluous gameplay elements.
I dunno about you guys, but that sounds like far more randomness than the vast majority of Halo 4's tact and support effects. How long do the Titans usually take to spawn?
The pistol headshots AI grunts, killing real players is much, much harder.Titanfail has always been a big question mark for me, and the more I see of it the less interested I become. I haven't seen anything that indicates that its a skill-based shooter, just a bunch of robots, explosions and double jumps. While the movement seems like it adds a nice element, that's about it.
Also, it has a pistol that automatically headshots everyone for you. No thanks.
Titanfail has always been a big question mark for me, and the more I see of it the less interested I become. I haven't seen anything that indicates that its a skill-based shooter, just a bunch of robots, explosions and double jumps. While the movement seems like it adds a nice element, that's about it.
Also, it has a pistol that automatically headshots everyone for you. No thanks.
The pistol headshots AI grunts, killing real players is much, much harder.
"Titanfail"
People do this? Come on Big Show, you're above that.
Uh, that took a weird turn for no reason. Titanfall is a run-and-gun game, it is what is.Show me a firefight in Titanfall that actually has skillful gunplay.
Uh, that took a weird turn for no reason. Titanfall is a run-and-gun game, it is what is.
That's not a weird turn, you were implying that the pistol isn't an issue because killing actual players is difficult. Show me.
I was not even commenting on the skillful aspect, so it does come out of left field for me.That's not a weird turn, you were implying that the pistol isn't an issue because killing actual players is difficult. Show me.
Run-and-gun games should be more skillful than stop-and-pop games, not used as an excuse to throw gunplay out the window. I would argue that Halo CE is a run-and-gun game, and it's the most skill-based console shooter of all time.
Thought this was full of all sorts of bullshit:
http://www.polygon.com/2014/2/12/540...l-beta-preview
So they're adding randomness and think Halo is too difficult for players. What a load of crud. Clear example of bullshit reasoning to include superfluous gameplay elements.
I was not even commenting on the skillful aspect, so it does come out of left field for me.
Yeah but the game is fun so...
Isn't this just CoD? The number of weapons in that game is a lie; it's all a ruse!I mean just save yourself the money, make one gun with super detail on it, then your perk cards and streakbilities randomly change how the weapon functions. Save everyone the time of learning gun silhouettes and roles.
"hey what is the most gun in this game"
" X weapon (the one it can shoot faster)"
Then everyone use the same weapon for the entire game life cicle.
Sounds like the CE Pistol, amirite?!Also, it has a pistol that automatically headshots everyone for you. No thanks.
More like Dumbly Cyclone.
lmfao BigShow on a rampage; I love it.I guess I don't understand how you can say ,"Killing real players is much, much harder" and not be commenting on the skillful aspect of it.
So apparently it's not very competitive but that doesn't mean it won't be fun for most players. It doesn't even seem to be pretending it can be played really competitively, so it doesn't really bother me all that much, but I was never expecting it to be a Halo replacement either.
I had one, but had to shave for work. Either way, I can legally drink, but I miss my beard. =(
Unlocks. YaaaaySure it looks fun, a game isn't required to be competitive to be successful, but what will keep the game fun and/or lasting? What tells you the game won't be a grindfest?
Unlocks. Yaaaay
Welcome to modern shooter design, which is unfortunate for competitive players. As to whether Titanfall specifically is a grindfest or not I don't really have an opinion.