Better, but just put it as a shot of her legs lol
Better, but just put it as a shot of her legs lol
That's her beating Miesha Tate via arm dislocation for the Bantwamweight championship.Just use this shot. http://i4.ytimg.com/vi/7SV57FRr47Y/hqdefault.jpg
I have no idea if that is even her. I just googled her name.
http://www.abload.de/img/258z86dvey9m.gif nsfw-ishBetter, but just put it as a shot of her legs lol
Fucking
I am so making this my service tag on Reach.Oh zoht
Lol you know what it means?I am so making this my service tag on Reach.
I just like maps with interactive objects. I can't figure out why they seem to be moving away from that since H2 rather than towards it.There was some discussion earlier over which is the better map: High Ground or Powerhouse. It's most definitely High Ground, I think. At least with High Ground you can have some moderate fun in CTF and Assault.
There was some discussion earlier over which is the better map: High Ground or Powerhouse. It's most definitely High Ground, I think. At least with High Ground you can have some moderate fun in CTF and Assault.
Neither are really standout for Flag and Bomb. They both have generally poor base design and objective placement - one in the middle of nowhere, one in a grenade hole with a nuke radius Power Drainer overlooking it. The pipe on High Ground was a nice idea for stealth that never really worked since you have to cross a no-mans-land right after to get to the flag, whereas Powerhouse has a stealth route on the cliff side, that falls apart right before the flag in the same way. High Ground gets points for the interactive gate, while Powerhouse gets points for not having a human sniper on the map when it isn't needed.There was some discussion earlier over which is the better map: High Ground or Powerhouse. It's most definitely High Ground, I think. At least with High Ground you can have some moderate fun in CTF and Assault.
Then they should stop shoving other gametypes on it. Awful Slayer map.Overdoz1z said:High Ground is great for one-sided objective, but bad at all others. The way it should be.
Powerhouse isn't great for any gametype, it's mediocre at all of them. High Ground is great for one-sided objective, but bad at all others. The way it should be.What exactly do you base that on? I mean... one flag, ok, assault, ok.... but it fails at every other game type offered. Once you control the wall, game over. It has awful flow, with a massive choke point that once controlled effectively ends the game assuming equal skill. Even when flipping spawns they spawn behind the bomb/flag room while you still control the most advantageous position on the map.
It is a one sided objective map, only.
Powerhouse may not be great at any one thing... but it works for a number of types; both one sided objectives and team slayer.
When Kyle says Powerhouse is a retarded High Ground I tend to giggle... if anything, High Ground is a retarded Powerhouse.
Powerhouse isn't great for any gametype, it's mediocre at all of them. High Ground is great for one-sided objective, but bad at all others. The way it should be.
Powerhouse is a map that tried to be a good one-sided objective map but it failed in that there's no good place to put objectives in. The initial objective spawn used to be in the powerhouse but that proved to be too campable in the beta. Instead of changing the map to create a better location Bungie moved the objective location to a place that clearly wasn't intended for that role when the map was designed.
For Slayer it's not great either. Red team has a huge advantage at the initial spawn.
Urbandictionary failed me, so no.Lol you know what it means?
That's her beating Miesha Tate via arm dislocation for the Bantwamweight championship.
http://www.abload.de/img/258z86dvey9m.gif nsfw-ish
Red team gets height advantage making it easier to get the Rocket Launcher and they get the Grenade Launcher. Both teams are about an equal distance from the Gravity Hammer and what does blue team get? A Focus Rifle.My point is... how do you compare the two... you can't. One is just "meh" for most game types while one is only ok with one sided objectives. Apples/Oranges from that standpoint...
As far as red team having the advantage... I'm not sure I agree. I could make a case for either initial spawn in team slayer depending on the team I'm running with.
Red team gets height advantage making it easier to get the Rocket Launcher and they get the Grenade Launcher. Both teams are about an equal distance from the Gravity Hammer and what does blue team get? A Focus Rifle.
But they get the focus rifle immediately, with a clear shot at guys going for rockets.Red team gets height advantage making it easier to get the Rocket Launcher and they get the Grenade Launcher. Both teams are about an equal distance from the Gravity Hammer and what does blue team get? A Focus Rifle.
Red team gets height advantage making it easier to get the Rocket Launcher and they get the Grenade Launcher. Both teams are about an equal distance from the Gravity Hammer and what does blue team get? A Focus Rifle.
Oooh, I like.It means "God"
Albanian
Yes: http://i.imgur.com/sbeaj.jpgAre you serious!?? She literally dislocated the other persons arm!?? Holy shit!
It's even easier to throw grenades to the bottom where blue team spawns.It's so easy to nade that top DMR spawn at the beginning so that rockets are an easy grab...I don't think most people know it's even possible.
And a shotgun.Red team gets height advantage making it easier to get the Rocket Launcher and they get the Grenade Launcher. Both teams are about an equal distance from the Gravity Hammer and what does blue team get? A Focus Rifle.
It's even easier to throw grenades to the bottom where blue team spawns.
I'm not saying it's incredibly hard to grab rockets and win the first battle as blue team but with evenly matched teams? I don't see it happening too often.
The Shotgun spawn clearly shows that the initial spawns for blue were next to the broken bridge for better or worse. I can't recall if that even was the case in the Beta.And a shotgun.
Edit: oops, beaten.
Someone in a Halo thread conceding an argument?!? Being open minded and willing to hear criticism!?!*Stealthily avoids responding to all other arguments because they're good points*
There was some discussion earlier over which is the better map: High Ground or Powerhouse. It's most definitely High Ground, I think. At least with High Ground you can have some moderate fun in CTF and Assault.
Someone in a Halo thread conceding an argument?!? Being open minded and willing to hear criticism!?!
GTFO.
It wasn't perfect, but I had a lot of fun flag games on it; more than I've had on Powerhouse for sure. I really miss maps with interactive elements like gates/bridges.I'm all for more maps being designed for flag, bomb, and other objective related gametypes (felt like Bungie's later Halo days were more served dishing out slayer maps than anything else) but HG itself had pretty noticeable issues outside flag/bomb (despite the flag and bomb placement being a tiny room, hello grenades). Ugh, instant arm Assault.
Turf is one map designed specifically for 3 Plots. It worked wonderfully. But it was great for both bomb and flag as well. KotH Tactics, which was BR start, no radar, and more players in the hill meant faster time, was something else I remember playing, and it was solid.
Turf being "great" for bomb/flag is a toss up. There were so many spots the defense could camp all around the flag area, where grenades were a non factor to them.
No, but they're softening them up for the boys on the ground.No one is killing a guy sprinting to rockets with a focus rifle at the beginning of a game, c'mon son.
No, but they're softening them up for the boys on the ground.
Yeah, I rarely see people pick it up at all, let alone in the beginning of a match.I can say with almost 100% certainty that maybe in less than 5 games I've played, has the FR even been picked up in the first seconds of the game. Totally a non factor...
3 Plots worked really well on Sanctuary and Midship too.I loved Turf for three plots, it fit that map really well.
I was a sucker for almost everything 1-flag/bomb in H2. Ivory Tower and Lockout two others. A specific gametype, 1-Flag Fast and Rapid Assault, created for smaller objective based maps where the item returns much faster than usual. Our team lived in Team Skirmish.Turf being "great" for bomb/flag is a toss up. There were so many spots the defense could camp all around the flag area, where grenades were a non factor to them.
Turf being "great" for bomb/flag is a toss up. There were so many spots the defense could camp all around the flag area, where grenades were a non factor to them.