Almost 100% convinced the next Edge will have more new info.
Hope we get to see the Campaign soon. <3
Even though I was expecting to wait till E3 for Campaign info it looks like we will be getting info much sooner.
Almost 100% convinced the next Edge will have more new info.
Hope we get to see the Campaign soon. <3
Even though I was expecting to wait till E3 for Campaign info it looks like we will be getting info much sooner.
Agreed.I'm expecting E3 to feature either Campaign + Multiplayer or Campaign + Firefight. With smaller reveals dotted around and afterwards leading up to launch.
I'm hoping we get a new game mode.
Camapign
Multiplayer
Firefight
Forge
Theatre
Sandwich Party
It was unfortunate that Reach didn't bring anything new to the table and hopefully Halo 4 doesn't make it a trend.
It was unfortunate that Reach didn't bring anything new to the table and hopefully Halo 4 doesn't make it a trend.
I was lagging a bit in Reach, so I tried MW3. Still lag. I pop in Halo 3. No lag whatsoever. Had 3 pretty good games. Who's up for some of that tomorrow?
Don't forget how awesome Invasion turned out! Fingers crossed that Halo4 brings that back and many more new and mind blowing additions to consume what is probably already down to limited resources.UMMMMMM, HELLO? Stockpile/Headhunter/Speedflag/Flag Slayer, how can Halo 4 possibly hope to top such a smorgasbord of awesome new gametypes?
Im up for some Halo 3, wont be on till pretty late though!
Netcode lately has been surprisingly stable for me.
Played a game of Slayer on Prisoner. The other team sucked. We pulled out to a really fast lead, and I had a Running Riot about 2 minutes in. (Six kills with my first four rockets. Like I said, they were really, really bad.)
My teammate starts shooting at me, dropping grenades at my feet. Guess he doesn't want me to get a Perfection, or something.
So he manages to get me killed a couple of times (Grenades just as someone from the other team comes around the corner, etc), and the second time, he's shooting me along with the other team. I die, and he immediately comes over to hump.
And gets his ass assassinated.
Gotta love them douchebags!
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=27507804
(I'm the blue guy on the right who dies first.)
I can't say shit I leave games now I frankly don't want to play like anything on Prisoner or 1 flag anniversary on High Noon. Fuck it.
Just imagine the amount of Pistols too. Maybe a half dozen or more.
=P
Podcast was glorious!
Purely from a gun porn point of view, I really want to see the ODST SMG and pistol return. For SP at least.
Good podcadt.
Wonder if DMR will be nb, or both, or bloom.
I haven't listened, but it's a lot easier to land a single shot on a rapidly moving opponent (say, though a man cannon) than it would be with a burst-fire weapon because you'd have to track the player's movement path to land all three shots. Even with no spread.
Already confirmed that bloom in Reach's fashion will not be a part of Halo 4 no?
Some would argue (me) that a single shot weapon is a more difficult and rewarding weapon because you cannot sweep in any fashion, just one shot that you have to hit or miss on. A single shot weapon should in theory, be more consistent than a burst fire weapon.
Just sad to see people actually upset about no bubble shield. Thing was an exhibit of a terrible gameplay mechanic. Nothing was good about that thing.
I thought the Bubble Shield, in limited use in Halo 3 BTB objective, was rather fun.
Limited use. BTB. Mayhem. Fun.
Chaining Bubbles on Boardwalk on Reach and walking the Flag out of harm's way through the entire level was anti-fun.
Can't understand why they can't just go back to the fun part again.
In terms of addition by weapons, I'm pretty sure the Plasma Launcher and Grenade Launcher were real solid additions. These are two weapons I hope we see return in H4 in some manner. The Laser? That can go away with the god-awful Bubble Shield. That is thrilling news to see that one less obstructive piece of equipment won't be littering itself in H4's combat.It was unfortunate that Reach didn't bring anything new to the table and hopefully Halo 4 doesn't make it a trend.
We have not had new, good gametypes in quite a while. I'm curious what 343 has boiling up. Instant Arm Assault, Heavies, Land Grab, Stockpile, and those Community variants from TO can hit the curb. Why they ever got implemented is beyond me. Headhunter is simply a FFA gametype and should have been from the start.UMMMMMM, HELLO? Stockpile/Headhunter/Speedflag/Flag Slayer, how can Halo 4 possibly hope to top such a smorgasbord of awesome new gametypes?
It works well as a pick up item (like most stuff)
This one of the fundamental things Reach got wrong. Players don't need to be given super power items right off the bat in every game and have unlimited use of them.
It's not needed. Halo went three games without it and didn't need it.
Player investment and loadouts do not need it. It distorts the sandbox and the flow, feel and pace of the game. Adding such things to PI feels like a cheap attempt to copy COD without any understanding or appreciation of how it changes Halo for the worst.
I am worried that Halo 4 is going to take this further. Something like Sprint is fine. Running isn't a super power. Turning invisible, flying and invincibility are super powers.
When everybody is Special, nobody is.
I thought the Bubble Shield, in limited use in Halo 3 BTB objective, was rather fun.
Limited use. BTB. Mayhem. Fun.
Chaining Bubbles on Boardwalk on Reach and walking the Flag out of harm's way through the entire level was anti-fun.
Can't understand why they can't just go back to the fun part again.
If you were talking about AIs, you would be right. But this statement doesn't work on Reach because you are playing against humans and every human plays the game different, so everyone is special.When everybody is Special, nobody is.
Could the 1-50 ranking system be back according to the latest sparkast?
He said "It was really fun for me because people didn't know what they were doing...... everyone at our studio is ranked 50, everyones pro level here."
I think that was merely their way of saying that they are the best players at their game right now. I wouldn't look too much into it.
This is one of the fundamental things Reach got wrong. Players don't need to be given super power items right off the bat in every game and have unlimited use of them.
It's not needed. Halo went three games without it and didn't need it.
Player investment and loadouts do not need it. It distorts the sandbox and the flow, feel and pace of the game. Adding such things to PI feels like a cheap attempt to copy COD without any understanding or appreciation of how it changes Halo for the worst.
I am worried that Halo 4 is going to take this further. Something like Sprint is fine. Running isn't a super power. Turning invisible, flying and invincibility are super powers.
When everybody is Special, nobody is.
Agreed, although I have to say im glad it was mentioned instead of the Reach arena system.
You would be glad wouldn't you? 'Mr. I bought my 50'.
I didn't buy it, I stole it from your mom.She is pretty decent at Halo!
No but really, I don't even care about the ranking system, Halo Reach with a good ranking system would still have been ignored (by me personally) because of the gameplay. I guess I care more about the gameplay being good, all the ancillary features like stats tracking, forge, theatre, ranking system etc is all just icing on the cake. If the gameplay is good I can live without, but if the gameplay is bad they wont get used much anyway.
Funny and true story, I taught my mom to play saints row 2, it was pretty awesome, she was driving around the city hitting every wall and civilian possible, what made it more incredible was she was doing it whilst listening to gangsta bitch on onne of the radio station in the game.
She hasn't played any game since.
Funny and true story, I taught my mom to play saints row 2, it was pretty awesome, she was driving around the city hitting every wall and civilian possible, what made it more incredible was she was doing it whilst listening to gangsta bitch on one of the radio station in the game.
She hasn't played any game since.
Haha, if a relative walks into my room while im playing I sometimes just hand them the controller, just for the hilarity. I reckon if you could get your mom to play Halo, we could cut the dead weight that is Xand and co. Then your mom could teach your sister to play, then I could just play with your mom and your sister, we would be a pretty unbeatable team. (Just like we were last night.)
My dad tried playing Halo 2. Keep in mind he's thirty years my senior. Kept looking to the floor or the sky and nading himself. He laughed and has never tried playing it again.
Uncaged:Love it. It's the best map in Reach to showcase armor abilities. If you hate AAs, you'll loathe that map. But if you embrace them, you'll see the magic in Uncaged.
I wish Uncaged was only in playlists with AAs so that it could show its true potential without pissing off anti-AA Halo fans. I want a map that rewards and punishes AA loadouts.
One of the main criticisms of AAs is that maps weren't designed with them in mind. My ideal AA map balance philosophy would be to restrict and reward map movement per AA and to place power weapons in locations accessible only by AA. It'd incorporate the loadout-based gameplay of Reach with the equal-footing weapon balance of the Halo series.
An example of AA map balance would be to place the shotgun in an area accessible only by jetpack and the sniper only by Sprint. The amount of point-blank sprinting shotgunners and perch-camping snipers would be decreased. (An interesting dynamic for Halo 4 might be the ability to swap weapons with your teammates. Jetpackers could rush the Shotguns to get it for their teammate with Sprint. Of course, most of that would fall apart if you play with randoms, but it'd be neat to see how it would work with a full party.)
In regards to Uncaged, I wish the airlift from mid to top wasn't there. I want it to be an area accessible by jetpacks only. And I'd love it if the bridge from mid to cliff/sniper wasn't there. I'd like it to be similar to the disconnected bridge from The Cage, except both sides would be on an even plane. They'd be far enough apart where Sprint would be required to make the gap, and one could make the jump both ways. There'd be walls lining the gap high enough to cover a sprinting, jumping Spartan, but not high enough to cover a jetpacker.
Uncaged:
-Pick jetpack
-Win
Having to get the DD GoD Reach is starting to come back and bite me in the ass with these ridiculously sized BF3 patches. Damn you MS for thinking a 20gb HDD would be acceptable. The 720 better come with at least a 256gb drive standard.
Love it. It's the best map in Reach to showcase armor abilities. If you hate AAs, you'll loathe that map. But if you embrace them, you'll see the magic in Uncaged.
I wish Uncaged was only in playlists with AAs so that it could show its true potential without pissing off anti-AA Halo fans. I want a map that rewards and punishes AA loadouts.
One of the main criticisms of AAs is that maps weren't designed with them in mind. My ideal AA map balance philosophy would be to restrict and reward map movement per AA and to place power weapons in locations accessible only by AA. It'd incorporate the loadout-based gameplay of Reach with the equal-footing weapon balance of the Halo series.
An example of AA map balance would be to place the shotgun in an area accessible only by jetpack and the sniper only by Sprint. The amount of point-blank sprinting shotgunners and perch-camping snipers would be decreased. (An interesting dynamic for Halo 4 might be the ability to swap weapons with your teammates. Jetpackers could rush the Shotguns to get it for their teammate with Sprint. Of course, most of that would fall apart if you play with randoms, but it'd be neat to see how it would work with a full party.)
In regards to Uncaged, I wish the airlift from mid to top wasn't there. I want it to be an area accessible by jetpacks only. And I'd love it if the bridge from mid to cliff/sniper wasn't there. I'd like it to be similar to the disconnected bridge from The Cage, except both sides would be on an even plane. They'd be far enough apart where Sprint would be required to make the gap, and one could make the jump both ways. There'd be walls lining the gap high enough to cover a sprinting, jumping Spartan, but not high enough to cover a jetpacker.
ALL OVA MY FACE!No. We are fighting against their creators. We have to stop them. We have to finish the job. Of course Halo will be covered on every TV news show because of this slogan and goal.
AND THE SPARKAST IS HERE!
Could the 1-50 ranking system be back according to the latest sparkast?
He said "It was really fun for me because people didn't know what they were doing...... everyone at our studio is ranked 50, everyones pro level here."
I have 56MB left on my 20GB HDD. Time for me to get another flashdrive.Having to get the DD GoD Reach is starting to come back and bite me in the ass with these ridiculously sized BF3 patches. Damn you MS for thinking a 20gb HDD would be acceptable. The 720 better come with at least a 256gb drive standard.
I've probably preached it a hundred times, but the ODST SMG could easily work in MP. My ideal weapon sandbox. It's a bit of reading, but it gives you a bit of perspective on how I think the sandbox should work.Purely from a gun porn point of view, I really want to see the ODST SMG and pistol return. For SP at least.
What time GMT? I can switch it to CST from that.Im up for some Halo 3, wont be on till pretty late though!
I honestly hope they leave campaign relatively untouched until near launch. With Reach we almost knew everything until the last couple of levels before launch.I'm expecting E3 to feature either Campaign + Multiplayer or Campaign + Firefight. With smaller reveals dotted around and afterwards leading up to launch.
I'm hoping we get a new game mode.
Camapign
Multiplayer
Firefight
Forge
Theatre
Sandwich Party
It was unfortunate that Reach didn't bring anything new to the table and hopefully Halo 4 doesn't make it a trend.
What time GMT? I can switch it to CST from that.
I don't understand why sprint is in but not the Bubble Shield.