Good for me, anybody else down?
i'd like to try halo 3, would be nice to see how it stacks up to reach since i havent played it since reach launched.... but i wouldnt be able to hop on till about 9pst
Good for me, anybody else down?
Good for me, anybody else down?
i'd like to try halo 3, would be nice to see how it stacks up to reach since i havent played it since reach launched.... but i wouldnt be able to hop on till about 9pst
I'll find you.
Hey, the date on the article (posting not title) says today. Also, Waypoint just now tweeted it, so that's an easy mistake to make.
I got some friends who were experiencing lag but it was fine for me when I tried last weekend. It might be that they are too used to Reach's amazing netcode and haven't played 3 in so long. In terms of the actual gameplay the BR gave me a nostalgia OD.
I'm down. GT: Happy eH
Good for me, anybody else down?
I'm currently a Recruit because "the Halo: Reach server is not available at this time. Please try again later."
Anyone else?
Good for me, anybody else down?
What time is that UK time? I'll be about from about 9-11 tonight, but free then.
Edit: and Halo 3 seems to have a steady population of 5000 players. If you've not played in a while though, you may suck.
I got some friends who were experiencing lag but it was fine for me when I tried last weekend. It might be that they are too used to Reach's amazing netcode and haven't played 3 in so long. In terms of the actual gameplay the BR gave me a nostalgia OD.
2-3am depending on where you are ( I think)
Pride of Iowa State indeed
Speaking of Blackout, what the hell happened to that map? It went from Lindsey Lohan in Mean Girls to Lindsey Lohan now with their remake.
Hey, I never said they'd be good...
Campaign exploration? Yes, please. I'm all for it.I really hope 343 doesn't completly shut out map and campaign exploration.
It seems with every subsequent game the ability to go outside the confines of the game for fun have greatly diminished. Everything is kill barriers and goddamit I know don't want people exploiting but is there some heavenly fine line we can walk where exploring your game doesn't help you cheat in mutli and still lets you play outside the confines of vanilla Halo 4?
Aka: Super jumping was the tits, getting out of maps and glitches refreshed the H2 experience, whereas I found the confining nature of Reach to get very dull very quickly.
I would have liked an audiolog-esque system where we could have seen the invasion through someone's perspective using yelling, tons of chatter, chaos, and stuff like that. Could of spiced up the invasion feeling without making a group of spartans listen to lower level radio chatter.
Agreed, screw statues and helmets, give me cool stuff to look at and listen to.
Also a steel case would be nice too.
Wait, it says it was posted today, was it up yesterday?
Possibly H3 tonight. Depends on how I feel.
My non-Halo-fanatic friend was shocked when I told him the game spans a month.
The line reading was a little dry, but I like that it was said without yelling. Other games try too hard to sell the invasion scenario.
- at least in games. And along with that, slow invasion sequences are boring compared to the epicenter of the virulent invasion climax.
It's also neat to see how what worked so well as a book did so poorly in a game.
Neck beard got you down?
I'm ok with this.Steve Downes as Cortana and Jen Taylor as Master Chief confirmed.
But then, Jorge is (IMO) the only well-written character in the game outside of his "WTF are you thinking?!" moment ordering that pilot to fly through what he already knows is an EMP field, so it's just par for the course.
WAT? I did not realise this at all.
Also, why couldn't the elites we encountered in the beginning re-emerge as the group who search and eventually find Noble Team and kill Kat? Maybe have Noble 6 break one of their arms and dishonor a captain in front of his troops and really piss him off, setting the course for revenge as Noble Team fights its way through the invasion.
Also, it never really lived up to the concept of the "largest human-covenant conflict", it certainly never felt like a planet wide invasion where all hell breaks loose.
I've rationalized that by assuming that he owed the pilot and crew some money. In my version of the Halo Universe Spartans are assholes like that. Scheming, parsimonious, assholes. We never saw it with the Master Chief because of his higher pay grade.
A bit lttp, but that's what happened, although not in such detail and pretty poorly executed: It is the Zealot Field Commander guy who shoots Kat. It's just that you can hardly recognize him due to the darkness and distance. So I agree with you that it could've been executed much better.
I'm trying to get to gold in SC2 so I'll probably play some of that. Or more Reach.
That neckbeard is going to be getting bigger then... Nerd. You got SF X T yet?
Me neither! I hate when time lapses aren't presented clearly in movies/TV/games. I want a big, fat, Inheritor-sized "Four Days Later" message on my screen, not some dinky little time stamp.WAT? I did not realise this at all.
I'm trying to get to gold in SC2 so I'll probably play some of that. Or more Reach.
Hmmm...Jorge is, in the backstory, a very good poker player and possibly a compulsive gambler...
WAT? I did not realise this at all.
How did I miss this?
Any chance of a scan later Hitmonchan? I got a nice gallery that would welcome it. =)
It's pretty amazing how poorly the Zealots' continued appearances in the game were telegraphed. Even something as simple as showing their initial escape from the relay outpost using a special ops style Phantom (maybe even one of those green ones, although I'd prefer the Big Bad's Phantom to have a white mohawk) would let the player know that the Elites that are showing up to ruin Kat and Emile's day aren't just generic soldiers.He's also the Elite all the way at the end in the foundry with the FRG, but because the game never actually draws your attention to him (or, technically, even confirms that it's the same guy, although it makes sense from a storytelling and in-universe logistics perspective), it's almost impossible to notice unless someone actually tells you or you are paying extremely close attention.
I even felt that Halo 3 story presentation was better then Reach. I feel that the introduced the characters in Reach too fast and did nothing to really develop them.Yeah, no offense to Bungie since I absolutely love their games, and the universe they created, but Halo games stories have always been presented in a rather sloppy fashion. Halo 2 takes the cake for the best story and presentation IMO. Reach had its moments, but it just felt in-cohesive, like Halo 3.. Also, it never really lived up to the concept of the "largest human-covenant conflict", it certainly never felt like a planet wide invasion where all hell breaks loose.
How did I miss this?
Any chance of a scan later Hitmonchan? I got a nice gallery that would welcome it. =)
Jorge, as usual, was handled the best in this scene. You can tell he's shitting himself on the inside, but he's still very composed and only letting a little of his panic sink through.
But then, Jorge is (IMO) the only well-written character in the game outside of his "WTF are you thinking?!" moment ordering that pilot to fly through what he already knows is an EMP field, so it's just par for the course.
He's also the Elite all the way at the end in the foundry with the FRG, but because the game never actually draws your attention to him (or, technically, even confirms that it's the same guy, although it makes sense from a storytelling and in-universe logistics perspective), it's almost impossible to notice unless someone actually tells you or you are paying extremely close attention.
It's pretty amazing how poorly the Zealots' continued appearances in the game were telegraphed. Even something as simple as showing their initial escape from the relay outpost using a special ops style Phantom (maybe even one of those green ones, although I'd prefer the Big Bad's Phantom to have a white mohawk) would let the player know that the Elites that are showing up to ruin Kat and Emile's day aren't just generic soldiers.
Would have been nice to save Kat and Jorge for later on in the game, considering I pretty much loathed every other member of Noble.
Truthfully, IMO, Bungie struggled with how to balance cinematic presentation with gameplay, often times losing sight of the story while working only towards the gameplay. Of course gameplay comes first, but it always felt like they lost sight of how the story works and how to convey it while making the game. I really hope Halo 4 can tell a more cinematic and cohesive story.I even felt that Halo 3 story presentation was better then Reach. I feel that the introduced the characters in Reach too fast and did nothing to really develop them.
As the last Halo game by Bungie, I feel they where pretty sloppy and they didn't go out with a bang. I get that a lot of the staff was tired of the franchise, but atleast in my opinion could have musterd up the energie to create something for the fans. It sounds overly harsh, but everything aspect of Reach was so overhauld that it lost the Halo feel and in the end just feels like a big experiment in which we are duped to play.
Don't get me wrong though, I love Bungie and will be supporting their next project(s). Still how Reach was created and left for the dogs just pisses me off more everyday. /end rant.
Man, I would kill for that.. Any chance you guys may sell some of the art, signed or unsigned?Sparth is actually going to be signing copies at the booth today.
Sparth is actually going to be signing copies at the booth today.
I even felt that Halo 3 story presentation was better then Reach. I feel that the introduced the characters in Reach too fast and did nothing to really develop them.
As the last Halo game by Bungie, I feel they where pretty sloppy and they didn't go out with a bang. I get that a lot of the staff was tired of the franchise, but atleast in my opinion could have musterd up the energie to create something for the fans. It sounds overly harsh, but everything aspect of Reach was so overhauld that it lost the Halo feel and in the end just feels like a big experiment in which we are duped to play.
Don't get me wrong though, I love Bungie and will be supporting their next project(s). Still how Reach was created and left for the dogs just pisses me off more everyday. /end rant.
No chance to get Structura 1 and 2 signed by him? He's busy right?Sparth is actually going to be signing copies at the booth today.
LTTP, but I don't necessarily think it was bad because he wasn't going to pieces or screaming or something, but the actor delivered that line with no emotion or inflection whatsoever. That was the tone you use to say, "Yeah, we're out of coffee, I'm gonna make a new pot." Any emotion at all would have been better- restrained panic, numb shock ( "stunned, mental overload-monotone" is different than "I'm reading my lines so I can leave and get a haircut-monotone"), joy that he'll finally be able to get out of his loveless marriage by way of plasma grenade- anything besides "Oh, Covenant's here. You guys know if there's a new Breaking Bad on tonight?"
Sparth is actually going to be signing copies at the booth today.