Meh whatever anyone who could doubleshot to the extent that it was useful and advantageuous deserved it man, Shit was near impossible to use and aim at the same time. I had to start clawing to use it. Totally changed the way I handled my controller for years for just one little competitive advantage. I literally get pissed when people call it cheating because it wasn't. It was so fucking hard to do on a consistent dependable basis. I COULD, I practiced for hours to do it and it paid off in the end. Sorry if you couldn't adapt but fuck man. It wasn't impossible and anyone who didn't have the PAL version could do it. So it wasn't unfair imo.
BTW still to this day I can quadshot literally all day and if any of you need proof come over and watch me quad shot and aim all day. Its a learnable skill, and I worked my ass off to do it. Its also why I wouldn't completely object to something like it coming back. I love the challenge of learning moves others cant.
Meh whatever anyone who could doubleshot to the extent that it was useful and advantageuous deserved it man, Shit was near impossible to use and aim at the same time. I had to start clawing to use it. Totally changed the way I handled my controller for years for just one little competitive advantage. I literally get pissed when people call it cheating because it wasn't. It was so fucking hard to do on a consistent dependable basis. I COULD, I practiced for hours to do it and it paid off in the end. Sorry if you couldn't adapt but fuck man. It wasn't impossible and anyone who didn't have the PAL version could do it. So it wasn't unfair imo.
BTW still to this day I can quadshot literally all day and if any of you need proof come over and watch me quad shot and aim all day. Its a learnable skill, and I worked my ass off to do it. Its also why I wouldn't completely object to something like it coming back. I love the challenge of learning moves others cant.
http://emotibot.net/pix/1694.jpg[IMG][/QUOTE]
No no he's right. In fact more button glitches should total include the surprise return of armor abilities too. Imagine Armor Locks glorious return and you could button glitch it so that you could do that while meleeing someone or shooting someone. It would be glorious. Invincible melees baby!
Meh whatever anyone who could doubleshot to the extent that it was useful and advantageuous deserved it man, Shit was near impossible to use and aim at the same time. I had to start clawing to use it. Totally changed the way I handled my controller for years for just one little competitive advantage. I literally get pissed when people call it cheating because it wasn't. It was so fucking hard to do on a consistent dependable basis. I COULD, I practiced for hours to do it and it paid off in the end. Sorry if you couldn't adapt but fuck man. It wasn't impossible and anyone who didn't have the PAL version could do it. So it wasn't unfair imo.
BTW still to this day I can quadshot literally all day and if any of you need proof come over and watch me quad shot and aim all day. Its a learnable skill, and I worked my ass off to do it. Its also why I wouldn't completely object to something like it coming back. I love the challenge of learning moves others cant.
so what i liket he big bang theory
Because intentionally putting something in makes it a glitch.Let's put glitches in the game.
smh
At least make an attempt to use some fucking sensible rhetoric, guys.
The pointBecause intentionally putting something in makes it a glitch.
Let's put glitches in the game.
smh
At least make an attempt to use some fucking sensible rhetoric, guys.
Just about every single seriously competitive title on the market has grown in some way due to unintended outcomes.Let's put glitches in the game.
smh
At least make an attempt to use some fucking sensible rhetoric, guys.
Yea already posted above, but, just because something wasn't intentional doesn't mean it wasn't a positive outcome.
If they were to do it intentionally it wouldn't be a "glitch" any longer. Glitch is an unnecessarily negative word imo.
Let's put glitches in the game.
smh
At least make an attempt to use some fucking sensible rhetoric, guys.
So what's the argument then? What they were for Halo 2 or what they can be for Halo 4?
So fucking stupid. I said use better rhetoric, that's all. Just because something was a glitch doesn't mean it's forever a glitch.
My argument is it wasn't cheating in Halo2. Its stupid to dismiss it as a glitch, because it took more skill to do it than not to do it, and it could be something great. So I guess a little of all the above. I dunno. Shit some of the BXR's and Dubshots made huge montage moments. Something that nothing really scratches anymore these days.
I think it would just be nice to have something the average person can't pull off in Halo. Cause I'm getting a bit sick of the average player getting closer and closer to pro when they haven't worked for it just because thats how Bungie thought the future of Halo should be.
So what's the argument then? What they were for Halo 2 or what they can be for Halo 4?
Halo isn't a fighter lol. I shouldn't need to look up a command list or claw my hand to do a combo.
My argument is it wasn't cheating in Halo2. Its stupid to dismiss it as a glitch, because it took more skill to do it than not to do it, and it could be something great. So I guess a little of all the above. I dunno. Shit some of the BXR's and Dubshots made huge montage moments. Something that nothing really scratches anymore these days.
I think it would just be nice to have something the average person can't pull off in Halo. Cause I'm getting a bit sick of the average player getting closer and closer to pro when they haven't worked for it just because thats how Bungie thought the future of Halo should be.
Thats a stupid argument too that I hear pretty often. What do you think you're doing when you see an opponent and react to them. You are pressing a bunch of buttons to get a favorable outcome.
Fighting games are just sort of simplified because of the 2d and limited number of possible buttons/moves/outcomes. So in a fighting game you try and react to a move they do by using another move. Its the same fucking thing just the moves aren't written down.
The point
You
He's not talking about what that specific facet of the game can be for Halo 4, he's talking, inadvertently, about adding mechanical parts to a game to increase depth. He means designing mechanics with the explicit purpose of them adding depth to the game as opposed to taking a vague idea ("Wow, it would be cool if Master Chief had a jetpack!") and trying to find an implementation for it that doesn't break the basic gameplay.
If you want to put button combos in Halo, say that instead.
Halo isn't a fighter lol. I shouldn't need to look up a command list or claw my hand to do a combo.
Instant hostility. Nice. You always know how to show class.
Yea, I got that. I just wanted to focus the discussion.
Since you're insistent on discussing whether doubleshot should be added as a mechanic in Halo 4: what if it was added as an "armor upgrade" or some equally lore-drenched thing, would you like it?
Sure, just as long as I could get a modded controller and ruin your experience. You guys really think these things through.
I'm being very constructive. I just pointed out a huge flaw in button combos. And I love the hypocrisy. Or maybe you're mocking me for usually being diplomatic. Either way, well played sir.You don't have to be threatening and nonconstructive and lash out, you could choose to not take part in this discussion if you're not interested. Just like any good situation in Halo, this forum is all about choices!
Since you're insistent on discussing whether doubleshot should be added as a mechanic in Halo 4: what if it was added as an "armor upgrade" or some equally lore-drenched thing, would you like it?
I'm being very constructive. I just pointed out a huge flaw in button combos.
drunkfu?
Oh, I'm sincerely sorry for responding to your sarcastic responses with hostility. In the future, I'll anticipate you completely missing the fucking point and I'll compensate to stay classy.
I'm sorry, but in what HaloGAF dimension are you dreaming of?I'm being very constructive. I just pointed out a huge flaw in button combos. And I love the hypocrisy. Or maybe you're mocking me for usually being diplomatic. Either way, well played sir.
I've insisted on this?
I guess you're right: if "button combos" were implemented by the developers of the game, they would discount the fact that some players use modded controllers and make the execution level required to use them high to the point that only players with modded controllers could do them with any level of consistency. I guess you just don't think that the guys over at 343 could "adapt" to the desires of players wanting their game to evolve.
I'm dreaming of the one where you stop antagonizing me with your ignorance.Over something as petty as calling something a glitch or not?
I'm sorry, but in what HaloGAF dimension are you dreaming of?
I approve.Reading the thread right now this image comes to mind.
And yea totally. I wanna read about double shotting in the new Greg Bear novel before I play it in Halo 4. It just makes more sense that way. The spartan IV's are new and they should be updated as such for MP. I don't like the same old power walking and jumping. Introduce new elements to the Halo universe and then bring them to Halo 4.
Would you agree then that the gameplay, to a large extent, should be rooted in the "lore" of what Master Chief "actually" does? As in, the shooting, the running, the jumping, the utilization of equipment in a manner that he would actually utilize it. Should things like gandhi hopping be removed from the game by design as they don't fit in with what Master Chief would actually do, as evidenced through the developers intent as well as the lore creators?
God, shut the fuck up. Tashi, don't feed the trolls.
Which is a gameplay discussion and has nothing to do with lore.Why is that not a legitimate question? Flag juggling is something that stuck around despite the negative assessment it was given by the developers, so it's reasonable to imagine that the same developers may not have envisioned the player jumping and crouching repeatedly to manipulate the player hitbox to lower their chances of being hit.
smashedfu. celebrating a job interview today.
Hell yea congrats man.
When you leave those perfect interviews you know you already got it, feels good man.
You said you wanted to "focus" the discussion when I replied to you saying that juices was talking about (maybe not in the most clear way) adding mechanics with the explicit purpose of adding depth. The example he used was doubleshotting and quadshotting. I figured this is what you wanted to focus on, if I'm wrong though please clarify.
Which is a gameplay discussion and has nothing to do with lore.