clarky
Gold Member
Ah yeah lets give it to the Splitgate devs. How's that game doing currently genius?Buy the splitgate devs . Let them make MP. Keep some of 343 to do story.
Done
Ah yeah lets give it to the Splitgate devs. How's that game doing currently genius?Buy the splitgate devs . Let them make MP. Keep some of 343 to do story.
Done
Halo 4 sales are well known and published, as are the 360 figures,
I stand corrected, so neither of us know how well 4,5 or infinite have done sales wise for sure.Microsoft never gave the final figures for Xbox 360 but that's not relevant. We have no clue how much Halo 4 sold we only got this from Microsoft for player numbers https://www.gamespot.com/articles/halo-4-logs-116-million-players/1100-6405820/ they never published 9 million copies. before that the only reported number from microsoft stopped at 4 million https://www.videogamer.com/news/hal...million-next-game-in-series-already-underway/ after that they switched to the player numbers above.
The original 8 million number from 2013 came from VGchartz, and Wired made an article based on it https://www.wired.com/2013/08/halo-4-as-comedy/ and then from there that number kept spreading around and people modified it.
No such figure came from Microsoft. The last clear number they gave was 4 million, then they gave player numbers
I stand corrected, so neither of us know how well 4,5 or infinite have done sales wise for sure.
I will say the install base is highly relevant to how many copies of a game you sell though. 9 million sold on an install base of 10 million is more impressive i'd argue than 20 mill sold on a base of 120mill for example. More potential customers= more potential sales and the easier it is to hit higher numbers obviously. Although you could counter with a game like Halo 3 or "killer app" like they used to say, drives hardwares sales on the flip side, although its been a very long time since I personally bought a system for just one game.
Good stuff ill reply tomorrow proper as im just about to call it a night. Although i was more talking about install bases in general, my point was Halo 5 sold well enough 5+ mill on console that only sold 50 or so million total. Id say thats pretty good( if we are going with 5 mill sales lifetime which i think is personally a little low of an estimate). A quick google puts it among the top ten best selling xbox one games.(although youll probably correct me on this one as well)We know Halo 5 sold over 5 million. We know halo 4 sold over 4 sometime in 2013, that's it.
Halo Reach, Halo 3, and Halo 2 all sold big numbers on small user base relative to what 4, 5, and Infinite (two consoles) are on. Even ODSt sold over 5 million on the 360, so I don't think for this franchise the hardware sales are relevant, since Halo is supposed to moving moving hardware in the first place. I don't think halo 4 got many people to buy 360's i believe most of that game sold to the existing base.
Halo 5 may have moved consoles in the short term, but Xbox One sales fell off later that same year and wouldn't pick back up until the remodeled One S.
I have seen no indication of Halo Infinite improving sales of the Xbos Series consoles, and we know it's not selling Xbox one's, which were already discontinued before Halo Infinites release, so for Xbox one Infinite is only selling to the existing base.
Halo Reach, 2, 3, and somewhat ODST were not just selling millions of copies, but consoles with it. All with less consoles in the wild when they launched.
So for Halo I do not believe again, install base is relevant. If Halo Infinite had enough anticipation and hype, even short term, it would sell well regardless of the install base.
Forza Horizon 5 sold millions of copies, we don't know how much, but we know that it had 800,000 users before launch with early access, and in less than 7 months got over 20 million players. It had 10 million in it's first week, compared to FH4's 2 million. Top game on Xbox Series despite the early install base.
Good stuff ill reply tomorrow proper as im just about to call it a night. Although i was more talking about install bases in general, my point was Halo 5 sold well enough 5+ mill on console that only sold 50 or so million total. Id say thats pretty good( if we are going with 5 mill sales lifetime which i think is personally a little low of an estimate). A quick google puts it among the top ten best selling xbox one games.(although youll probably correct me on this one as well)
Destiny's gameplay feels just as good as Infinite and there's more to gameplay than just how responsive the combat is. Things like level design, enemy design, encounter variety, etc are gameplay elements that 343 abjectely failed at in Infinite. While many encounters are designed well, it's the same encounters every time over and over throughout the entire game. You have your bases to take over which have the typical mix of grunts, brutes, elites and snipers ....that's it. An occasional "boss" thrown in the mix.Uh what....? Halo Infinite is the best Halo yet and Forge is looking absolutely insane. No other FPS game has come close to Halo's gameplay, not even Bungie managed to replicate it with Destiny.
Ah yeah lets give it to the Splitgate devs. How's that game doing currently genius?
Ah yeah lets give it to the Splitgate devs. How's that game doing currently genius?
But ND can make a hell of a single player game, the GaaS stuff is an afterthought that doesn't need to be amazing. 343 might be able to create a mechanically sound game at its core but are a long way off the quality required in their campaigns and are too shit at hitting deadlines to be successful at GaaS. They have plenty of talent but something is wrong with the studio at a fundemental level.Don't be so harsh to 343i....lets wait and see how Factions comes out. Now...if Naughty Dog manages to make a proper GaaS...then yeah.... let's trash on 343i.
Don't be so harsh to 343i....lets wait and see how Factions comes out. Now...if Naughty Dog manages to make a proper GaaS...then yeah.... let's trash on 343i.
September 1st 2022 update
https://www.theverge.com/2022/9/1/23332738/halo-infinite-season-3-delay-forge-launch-november
https://www.shacknews.com/article/132116/halo-infinite-local-coop-canceled
Forge Mode and Co-Op have been delayed until November, Season 2 will last much longer than anticipated. Local co-op has been cancelled. 343 is considering adding MTX to Halo MCC, partnered with trolli candy for MTX, and marketed the release of a cookbook.
Microsoft is being too lenient here. This isn't Rare where they had a turn around, this is their worst performing studio long term they have ever had. With the most delays and the worst results. Any other company would have done something before this point. Phil, drop the nice guy act, time to get the business done.
What a prophet . When they said they were laying down their roadmap this month I thought ‘this is the end of all the ‘soon’ bullshit and we’re getting something meaty’ - what a fucking idiot I am.Everyone knows it's time to disband 343. Halo is (was, vroom Forza vroom) Microsofts biggest brand, and was among the biggest brands in entertainment in general not just n gaming. While Halo still sells, it's due to people holding out hope, hope that's not going to come because we have had 343 since 2011, so it's been 11 years, I think we have seen enough. Halo may have held out, but it can't survive anymore damage, Microsoft won't even give MAU for Halo Infinite and that was supposed to be the new sales number. The active players are dropping like Halo 4, ny other company would have done something years ago.
Microsoft has purchased several studios over the years, several of them have made some of the most acclaimed first person RPG or first person shooters in recent years before they were brought out. Combined with the 5 talented people at the whole of 343, and maybe they can get some Forza guys in there too, they can create a new studio that actually knows how to treat their customers right, get games out on time, make sure people want to play them in the long term, and not try poorly implementing features from other games that don't work with Halo.
There's no reason to keep 343 around. You can even prevent layoffs and move staff from 343 to other parts of the company. Power point needs designers, MS word can use a new UI look. working at the excess Kinect inventory recycling plant, many new exciting opportunities for 343 staff, but Halo isn't it Jak. Microsoft said that Halo Infinite is supposed to be supported longer than other games in the series, but it's clear that's a very bad idea. I also don't believe it's going to happen, I see a new Halo game announcement in 2023 or 2024, and when it is announced that's going to accelerate infinite's death until only a few hundred hardcore players are left.
I can't think of a single release where the opportunity was gold, and 343 didn't drop the gold in a pit for Sony to pick up at the bottom and walk off. Or dropped inside of a Forza car and they drove off. Every opportunity was wasted.
Any other company would not have tolerated the years of errors made by the studio, and any chances they would have still gave 343 would have ended after the Halo Master Chief Collection debacle, which Microsoft somehow ignored. That should have been the end right there.
But now that Microsoft has acquired some of the best First-Person genre (puzzle, RPG, fps) developers out there, there's no longer a reason to not disband the studio and move the series to another studio, or create a new one. Several of which have played Halo, so you aren't starting from scratch.
I can't think of any reason why they shouldn't disband 343 and take advantage of their new acclaimed studios.
September 1st 2022 update
https://www.theverge.com/2022/9/1/23332738/halo-infinite-season-3-delay-forge-launch-november
https://www.shacknews.com/article/132116/halo-infinite-local-coop-canceled
Forge Mode and Co-Op have been delayed until November, Season 2 will last much longer than anticipated. Local co-op has been cancelled. 343 is considering adding MTX to Halo MCC, partnered with trolli candy for MTX, and marketed the release of a cookbook.
Microsoft is being too lenient here. This isn't Rare where they had a turn around, this is their worst performing studio long term they have ever had. With the most delays and the worst results.
The gulf in quality between Naughty Dog and 343i is equivalent to the gap between the Sun and Jupiter.
If the Factions game turns out to be even a moderate success commercially & critically, 343i might as well be Pluto.
They won't. With iD Software, and soon Infinity Ward & Treyarch under their belt, Microsoft can afford to let 343i continue to be the joke of the AAA games industry. It literally doesn't matter anymore, not even Halo.
When you have those teams and IP like DOOM, Quake, and COD now under your roof, having one child who's the constant disappointment can be ignored and written off.
Don't make damage control before the game comes out.But ND can make a hell of a single player game, the GaaS stuff is an afterthought that doesn't need to be amazing.
And that's is the point.343 might be able to create a mechanically sound game at its core but are a long way off the quality required in their campaigns and are too shit at hitting deadlines to be successful at GaaS. They have plenty of talent but something is wrong with the studio at a fundemental level.
They won't let it die but they've let it be damaged and set back pretty badlyHalo is the face of Xbox and the biggest brand generally (gaming Forza atm) so no, the won't ignore it. They aren't going to let Halo die for COD, it's not even the same audience, although 343 wants it to be.
About time Rare get some credit for pulling in 30k concurrent Sea of Thieves players on Steam every single day whereas Halo Infinite and MCC are languishing at around 5k.Halo is the face of Xbox and the biggest brand generally (gaming Forza atm) so no, the won't ignore it. They aren't going to let Halo die for COD, it's not even the same audience, although 343 wants it to be.
They won't let it die but they've let it be damaged and set back pretty badly
... what? Factions could be a steaming pile of trash - literally, the worst game Sony has ever put out - and Naughty Dog's output would still be better than 343i's by a wide, wide, wide margin. 343i has had ten years with Halo, and every game they've made has been worse than the one before it. After Halo 5 nearly killed the series, the bar was on the fucking ground. With Infinite, 343i brought a shovel.Don't be so harsh to 343i....lets wait and see how Factions comes out. Now...if Naughty Dog manages to make a proper GaaS...then yeah.... let's trash on 343i.
#firebonnieross is a hashtag on Twitter now
#firebonnieross is a hashtag on Twitter now
#firebonnieross is a hashtag on Twitter now
I dont think that they are though. Halo Infinite is not a particularly good looking game. And they're not that hard working judging from the constant delays, if anything they've over-corrected and seem to have a culture where "mental health" has become their mantra and bulwark. That stuff is poison because when you see others not working that just makes you feel like a sucker for working hard. Delaying season 3 is perplexing as seasonal content is supposed to be the easy part, some maps, and cosmetics how hard can that possibly be, and yet they can't manage to do that with 500 employees lol.but the majority are clearly very talented, hard working individuals.
Have you ever worked a corporate job in your life? No disrespect but you sound like either you’re still in school or you’ve only worked manual jobs.I dont think that they are though. Halo Infinite is not a particularly good looking game. And they're not that hard working judging from the constant delays, if anything they've over-corrected and seem to have a culture where "mental health" has become their mantra and bulwark. That stuff is poison because when you see others not working that just makes you feel like a sucker for working hard. Delaying season 3 is perplexing as seasonal content is supposed to be the easy part, some maps, and cosmetics how hard can that possibly be, and yet they can't manage to do that with 500 employees lol.
Halo 3 came out during the big days of CoD and competed heavily. What are you talking about?But MCC isn’t fucked up at the moment, has more content than ever and looks much better than ever.
And yet, not too many people are playing this.
The truth many folks won’t admit is that 343 didn’t deal the lethal blow to Halo’s popularity. That was Call of Duty, and Halo’s significant decline already started in the days of Bungie and Reach.
Halo 4’s MP was polarizing and significantly hastened the exodus, but it was inevitable.
This is a bizarre statement. Halo was never known for being a PC title.the MCC wasn’t ‘fucked up’ when it released on PC and yet daily concurrents are well under 10k.
Halo Infinite’s current state doesn’t mean it can’t go on to be a long term platform for Halo. The key issues it faces is content, polarizing progression system and some delayed features. Those are in the works, including an extensive battle Royale mode, and some of the features being designed like Forge are more ambitious than we’ve ever seen in a Halo game.
343 has to contend with a fanbase that’s often toxic and given to hyperbole. See the reaction in this forum when they disclosed they wouldn’t have matchmaking for campaign co-op. So much vitriol about them being ‘incompetent’ until it became clear that no Halo game had ever had that feature.
And now we have commentary about whether or not they should be closed, and how they’re the worst AAA studio out there. Meanwhile nobody is saying this about DICE that put out a worse Battlefield game. Or even the guys behind COD Vanguard. All games much lower rated than Infinite!
dafuq is this noise. you literally just went 0/3Have you ever worked a corporate job in your life? No disrespect but you sound like either you’re still in school or you’ve only worked manual jobs.
Having not played Apex could you please expound upon this and how it relates to Halo?Bungie understood this, to the point of not just building what MLG wanted with Halo 3 or Reach; nor making that the cornerstone of half their game as 343 does. Destiny 1 and 2 are far better evolutions of Halo 1-3. Apex Legends is a developers love letter to finally ditch all the annoying traits learnt from decades of FPS experiences and communities. Rockets, gone. Vehicles, light. Maps, roaming and choice of play style e.g. CQC vs terrain/positional. Recycle players quickly for rapid matchmaking with BR over arena. Aiming and movement rivals Bungie's level of quality on console. Introduce chance through loot/RNG so it's not always the stacked or super skilled with the upper hand.
You get the idea.
Halo 3 came out during the big days of CoD and competed heavily. What are you talking about?
This is a bizarre statement. Halo was never known for being a PC title.
Yeah thought sodafuq is this noise. you literally just went 0/3
D2 is one of the best FPS on the market hands down. The PvP sucks but the gameplay itself is miles ahead of Infinite.⁶
Destiny's gameplay feels just as good as Infinite and there's more to gameplay than just how responsive the combat is. Things like level design, enemy design, encounter variety, etc are gameplay elements that 343 abjectely failed at in Infinite. While many encounters are designed well, it's the same encounters every time over and over throughout the entire game. You have your bases to take over which have the typical mix of grunts, brutes, elites and snipers ....that's it. An occasional "boss" thrown in the mix.
Funny, to me it sounds like either you just Googled how a corporate job should be or are yourself in a extremely toxic one but since it was your first job u stick with it because that's how it's supposed to be right? .Have you ever worked a corporate job in your life? No disrespect but you sound like either you’re still in school or you’ve only worked manual jobs.
i don't see one black lady. I just solve the problemBe sincere, do you believe this team can make a good shooter?
I tend to lurk on these Halo thread without posting because:
A) I enjoy the game but maybe don’t play it enough to justify an opinion
B) despite working in the film industry im sure my knowledge of production, development, etc etc is vastly different to that of game production
Having said that, I’m a little confused as to how a company of Microsoft’s size, who owns a production/dev studio the size of 343i, who they would have (I’m assuming) given an adequate budget to develop and produce a product, which went through (I’m assuming) a rigorous r&d phase would allow things to decline so much in the eyes of the core player base.
The player base which fundamentally is the back bone to the community which supports not only the ongoing popularity of the IP but is essentially the best post release gauge of the state of the product produced in the first place.
I’d like to think someone, somewhere is thinking “this isn’t going well, something needs to be corrected and someone needs to be held accountable for how we got here”
Because everyone keeps stupidly barking “disband 343” but the majority are clearly very talented, hard working individuals. But someone, or some group will be to blame here and wether it’s a bunch of suits or an individual - surely, SURELY someone higher up is thinking “they’ve gotta be replaced”
Just my thoughts. Ignore if it sounded like nonsense of if I’ve missed some huge piece of the puzzle.
‘Big days’ for COD started with Modern Warfare (released same year as Halo 3), and the userbase started to ramp up from there.
Between MW2 and Black Ops, COD grew to the major juggernaut it is today. You imagine it wasn’t going to leech users from Halo?
You should re-read my comment for better context. I don’t believe you got it.
343 only has about 50 people? Well that explains their lack of output.Be sincere, do you believe this team can make a good shooter?