Steelyuhas
Member
Nuke grenades are fine, they worked in CE. Only problem is that you don't give them the fuse of the grenades from 2/3 like Reach did if you want them to work.
Nuke nades are fine when there is a longer fuse, movement options to get away including jump, weapons that kill faster, etc.
But when you have none of those things, and the nades are really strong, you get Reach. Also, the frag grenades stick to people in Reach, and I'm convinced they have magnetism.
No I think they are just adding a zero to the end of everything, kind of like what COD did twice. (10 points/kill, slayer match to 500 points) This will sound kind of silly, but this was one of the changes I am dreading the most. Everything becomes about points, match points, spartan points, experience points.
This is almost certainly what it is.
Of all the things to dread, your dreading 10 points for a kill in a slayer game?! It has no impact on the game.