"Just nod your head."
Bahahhahahahahahhahaha.
Have you seen the winner in first hand? It was pretty impressive. It looked like a costume from a Live action ad.Is that pic from PAX Prime? There was a girl there with that same color armor and a Recon (I think) helmet. It was seriously impressive suit for home made stuff...I thought it was better than the guy who won the contest.
Have you seen the winner in first hand? It was pretty impressive. It looked like a costume from a Live action ad.
I definitely have to try out MLG. I am only playing super slayer.
Tor Books has just announced the title and release date for the second novel in the Karen Traviss’s “Kilo-Five Trilogy” of Halo books, the follow-up to last October’s Halo: Glasslands. Halo: The Thursday War will release on October 2, 2012.
Halo: The Thursday War picks up immediately where Halo: Glasslands left off, with forces on Earth and among the Covenant threatening a peace that is precarious at best. With a splinter group among the Sangheili pushing for war, some human colonies rebel against earth authority; and as ONI policy continues to shift with the volatile situation in space, the discovery of a trove of Forerunner technology on Onyx provokes leaders on Earth to seek uses for it in the conflict. For the fight is far from over….
“I wanted to focus on what it feels like to operate in a fragile ceasefire that’s turning into a mass of small, unpredictable wars where the enemy is much harder to spot and define,” says author Karen Traviss. “It’s not about big set piece space battles, superheroes, and hardware; this is a messy conflict seen at close quarters by real people with their own problems, whether those people are human, alien, or artificial intelligences.”
“From the very first page, The Thursday War propels you into a universe on the brink of chaos,” says Frank O’Connor, Franchise Development Director, 343 Industries. “It will immerse you immediately and enthrallingly into the events and circumstances that will come to define the state of the Halo universe in Halo 4. I can’t wait for fans and newcomers alike to experience the sequel to Glasslands.”
Don't know if it's been posted but these are the first details of Glasslands sequel, The Thursday War :
Methink "artificial intelligences" opens up possibilities.
It seems the bombing at the end of Glasslands is not a big Forerunner attack as it would propel the story into supergalactic battles pretty quickly?! maybe Forerunner AIs are responsible?
I always thought it was the installation reacting to the human (Reclaimer) presence.
In other news Trials Evolution is out right now!
In other news Trials Evolution is out right now!
http://www.youtube.com/watch?feature=player_detailpage&v=GflJB-aM0wI#t=533s
gif this stat.
Also, is that an unfinished sound or does that BR have a silencer on it?
Anyone want a Ghost Recon Online beta code? EU only.
Whenever he kills the player and jumps across the platform, the jump seems pretty smooth. Not too heavy, nor too floaty. I guess it, like everything else, is just something we'll have to play with to get a better feeling. But what I've seen so far regarding the mobility/jump is good. Too bad the overall base is still slow, but whatever.I have been very skeptical if not rude about Halo 4, but this clip is really good. I like how high players jump, the visual feedback (sparks! brilliant), the almost non-existant aim assist/magnetism/whatever, the strafing speed.
Conan's video is blocked outside of the US, or at least in Portugal
Does anyone have any other source?
Conan's video is blocked outside of the US, or at least in Portugal
Does anyone have any other source?
Please don't have killing spree and headshot pop up in the middle of the screen. Please.
Yeah, i could see the RvB guys in there. Weren't they in Halo 3 also?
Frankie said already that there were no spoilersYes. In Crow's Nest, when you're on your way to the hangar bay for the first time, take a right instead of going at the point where the Warthog is destroyed.
So were the spoilers given in the Conan video actual spoilers? I don't see why Frankie would spoil the ending. :/
Halo 2.
Bungie agree with him.
How anyone can find those two funny is beyond me, seriously. It's like child humour. I wanted Frankie to stand up and head butt Conan for the entire nine minutes, and I'm usually a pretty chilled guy. The thing is, we all know Frank's funnier and wittier than this guy, but he couldn't get a word in edge ways because he kept making silly noises.
Gameplay looked swell though, particularly the movement speed. Understandable about the muting of the BR, thought it sounded a little muffled.
Frank, this is something that hasn't been touched on yet, surprisingly, but is the BR four-shottable?
Plausible 'Assault Carbine'-like weapons, in order of likeliness (imo):
- SMG
- Needle Rifle
- Carbine (Covenant)
- Plasma Rifle
Also, DMR bloom was confirmed, right?
Haha I love Conan. I was laughing through a good chunk of the video. Although i can understand if Frankie and Kiki were having trouble reciprocating Conan's enthusiasm. Conan is really obnoxious, and they were probably wanting to discuss a little more about the game instead of joking around.I have to agree lol, Frankie looked like he just had to sit there and nod while Conan played comedian.
Gameplay in terms of movement looks good, not sure what I think of the gunplay, that clip must have made it look so bad because it was someone poor doing the shooting. I have high hopes it will be amazing when good players get to play though. What do people think the shots to kill are based on that short vid?
Im not sure I like the square scope for the BR but thats just nitpicking. I would watch the video so I can hear and count the shots but Conans screaming is more annoying than the 12 year olds over xbl.
Simply designing the maps FOR competitive, not ripping them out of the Campaign says that the maps will be improved.... -Maps can support any gametype, but each map is tailored to a certain gametype
probably my favorite part of the sparkcast. Maps should automatically be improved over Reach for that reason alone. But the inclusion of the jetpack is still going to ruin any kind of map flow that a designer can try and implement.
While the GIF is good... remember, we got all the COD stuff still to come. They showed two dudes BRing each other. Nothing else.
That was like our final meal before the execution.
Simply designing the maps FOR competitive, not ripping them out of the Campaign says that the maps will be improved.
Loving the look of Wraparound (has it been renamed, like Warhouse?).
In Reach's defence, I'm pretty sure Bungie always stated that the multiplayer spaces were designed specifically as multiplayer spaces, then put into campaign. In a BTS Frankie makes a point of saying that the multiplayer spaces in Halo 4 aren't from the campaign, but I'm pretty sure that he did so to stress the increase in map variety rather than anything else.
Havent caught up on everything yet. Someone drove their minivan into the local transformer and we are on our ninth hour without power. posting via the kindle. ths is actually somewat usuable.
I've always preferred Cirrocumulus.Wraparound: Nimbostratus
While the GIF is good... remember, we got all the COD stuff still to come. They showed two dudes BRing each other. Nothing else.
That was like our final meal before the execution.
Trials Evolution can keep me busy in the meantime! Any HaloGaffers wanna add me, the GT is; Hydranockz
http://nooooooooooooooo.com/vader.jpg/IMG]
Also that Conan vid was amazing, but my gaze was fixed on that stain on Frankie's shirt for most of it........[/QUOTE]
Looks like you double melee'd the wrong person too many times in 'that' battle canyon game!
I'm looking forward to the anti-Myyke effect.
Microsoft is feeding Frankie well.
Yeah, I'm also curious how they're going about designing and creating competitive maps. We've seen too many "slayer" maps in these recent Halo MP games, and not many were so good in both slayer based and objectives.Anyhow -Maps can support any gametype, but each map is tailored to a certain gametype
probably my favorite part of the sparkcast. Maps should automatically be improved over Reach for that reason alone. But the inclusion of the jetpack is still going to ruin any kind of map flow that a designer can try and implement.
Yeah, I'm also curious how they're going about designing and creating competitive maps. We've seen too many "slayer" maps in these recent Halo MP games, and not many were so good in both slayer based and objectives.