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Halo |OT4| Trust's a Tough Thing to Come by These Days

Double melee kills still seem in, which is disappointing to say the least. Base speed looks good, sprint is a bit long to be honest – looks like fast recharge to me.

you ccant remove double melee, ever (unless melee strength is decrease - and i dont see that happening. at least if the stopping power is their, it will make it less effective than in reach
 

Gui_PT

Member
Mainly, the cash grab part, I do think 343 are genuinely trying to evolve from reach, but 'complete' certain gameplay elements that were perhaps incomplete in their execution. For example let's take sprint, because it's the one we know about the most.

Sprint in halo reach, is a frustrating double melee ability, further more hindered by the map design which did not accommodate sprint (or any of the armor abilites).

343 have learnt from this, by making the maps wider for movement purposes, and no doubt more players.

They have added a slowdown mechanic to stop those that like to sprint double (Myyke!), and those that like to run away.

Clearly 343 have taken into account the grievances set out in reach in respect of that particular ability. I can't wait to see how they have tackled the others.

It's just that we are still seeking major clarification regarding the rest of the MP. And all this added stuff is worrying without actually seeing it in action (clearly, and not set in barn!).

Also, I completely understand where Kyle and Over are coming from. I understand both view points. The negative and positive.

Who are you and what have you done with the real Elzar?
 
It has campaign implications too. If the DMR is 3x and readily available throughout the campaign, that's going to be detrimental to the encounters. A problem with a large part of Reach's encounters is they lack tension – you can just hang back with the DMR and ping 'em off.

I guess if 343 is introducing the biggest MP maps the series has to offer, 3x scope won't be as detrimental to 4's BTB as much as it has been Reach's, but if it's not...

Edit: It's just another piece of news that makes me more apprehensive about everything.

I dont see the problem there, thats down to player choice. Even though your gun can ping people at range, theres nothing stopping you from taking the fight closer. I personally am all for more versatile guns that allow for more player choice. I have more fun being meta in setting myself my own goals, rather than have the game dictate stipulations to me. The other direction it could go in is: it only boiling down to close range Plasma Pistol and headshot. I prefer it when the player has the freedom to do more.
 

Overdoziz

Banned
I do remember Frankie responding to a question asking if you could spawn with shotgun/sniper and he just said "You won't be able to spawn with a sniper (except if Team Snipers)"*. No mention of the shotgun.

*paraphrasing



I can't imagine 343 actually allowing you to spawn with it though. The consequences would be quite horrific to say the least, especially in objective gametypes.
 
I do remember Frankie responding to a question asking if you could spawn with shotgun/sniper and he just said "You won't be able to spawn with a sniper (except if Team Snipers)"*. No mention of the shotgun.

*paraphrasing



I can't imagine 343 actually allowing you to spawn with it though. The consequences would be quite horrific to say the least, especially in objective gametypes.

At that time I took that to mean that you couldn't spawn with power weapons full stop, but what if he simply took the question literally and just decided to answer based on the Sniper? Or perhaps the Shotgun is no longer considered to be a power weapon and so they will let people spawn with it.

I really hope thats not the case, the ability to spawn with a shotgun and sprint would be horrific.
 
I dont see the problem there, thats down to player choice. Even though your gun can ping people at range, theres nothing stopping you from taking the fight closer. I personally am all for more versatile guns that allow for more player choice. I have more fun being meta in setting myself my own goals, rather than have the game dictate stipulations to me. The other direction it could go in is: it only boiling down to close range Plasma Pistol and headshot. I prefer it when the player has the freedom to do more.

More player choice? You wanted one gun to rule them all last night. DMR vs BR is the choice for players but you don't like it because you'd be forced to use bloom...
 

Gui_PT

Member
He 'comes' out for you only, would you like to see him 'father'?

bmPXl.gif
 

TheOddOne

Member
you ccant remove double melee, ever (unless melee strength is decrease - and i dont see that happening. at least if the stopping power is their, it will make it less effective than in reach
I hope they did decrease the melee strength, I hate that In Reach you could melee and one-shot DMR somebody. Feels cheap and breaks the game for me.
 
I dont see the problem there, thats down to player choice. Even though your gun can ping people at range, theres nothing stopping you from taking the fight closer. I personally am all for more versatile guns that allow for more player choice. I have more fun being meta in setting myself my own goals, rather than have the game dictate stipulations to me. The other direction it could go in is: it only boiling down to close range Plasma Pistol and headshot. I prefer it when the player has the freedom to do more.
It's too tempting not to use. You can have a variety in guns so long as their range is 2x scope. The PP+headshot combo works better than a gun with a 3x scope range because the tracking system on the PP forces you to get close and thus exposing you to danger.

I shouldn't have said anything originally. I don't know enough about the DMR in Halo 4 to come to any conclusions. Wait and see.
 

TheOddOne

Member
I couldn't really speak loud last night, and Xand had a similar sounding but pretty different argument to me, which he kept hijacking my sentences to talk about. :p but yeah, in multiplayer I want one very versatile gun to rule them all, I want a gun that has good range, can be used in a variety of situations, and really opens up the battles to player freedom, a gun which good players can use well and creatively to out gun other players less skilled with that weapon. I dont want to be restricted because I chose a BR but the other dude chose a DMR, I want the gameplay to focus on player ability, not some meta rock paper scissors game decided in the main menu.

So yeah, having one versatile weapon doesnt limit player choice, it enhances it, because when it comes to gameplay theres a much larger subset of possible outcomes, than if we get a very rock paper scissors style game with pre-determined outcomes.
Downside is though, this weapon would be the dominant choice for most players. I feel your argument should apply to all weapons, takes skill to learn and control them.
 
Slightly different streams of argument, whats good for the campaign sandbox is hardly going to be good for the multiplayer sandbox. That said my reason for wanting one gun to rule them all is all about player choice, I simply mean in terms of what they can do within gameplay itself rather than by what weapon they choose.

I couldn't really speak loud last night, and Xand had a similar sounding but pretty different argument to me, which he kept hijacking my sentences to talk about. :p but yeah, in multiplayer I want one very versatile gun to rule them all, I want a gun that has good range, can be used in a variety of situations, and really opens up the battles to player freedom, a gun which good players can use well and creatively to out gun other players less skilled with that weapon. I dont want to be restricted because I chose a BR but the other dude chose a DMR, I want the gameplay to focus on player ability, not some meta rock paper scissors game decided in the main menu.

So yeah, having one versatile weapon doesnt limit player choice, it enhances it, because when it comes to gameplay theres a much larger subset of possible outcomes, than if we get a very rock paper scissors style game with pre-determined outcomes.

I mean, I understand why people would want a range of different weapons, but as far as im concerned thats all just aesthetic fluff, I dont care what the weapon looks/ sounds like, as long as the gameplay is good.

You don't want player choice then. You have it and you don't like it. You want one gun with different skins.
 

ElRenoRaven

Member
The sooner people realize it's Call of Duty wedged into a Halo aesthetic the better. I don't know how much longer HaloGAF can go on fooling themselves. Guys, it's business. Microsoft is chasing the COD market. They won't get that market, and nearly all these by-committee additions they're shoehorning into the game will be terrible, but that's reality. They're finishing what Bungie so haphazardly started.

Text flashing all over the screen, instant respawns, killstreaks, unlockable perks, gun camo, character customization, tailored weapon loadouts, sprint the whole game, pure randomization. You can yell at me and Overdoziz and whoever all you want, but this is Halo 4.

Some people will say "oh so what they're advancing the game forwards to the standards of the industry". No, it's a cash grab. The elegance of timing weapons, holding map control, forcing spawns, and outplaying the other team is eschewed in favor of more randomized FFA bonanza goodness that appeals to the lowest common denominator. The beauty of Halo gameplay is deemed wholly replaceable by its development teams. Disappointing, but what're you going to do. While I'm sure there will be playlists dedicated to "standard" or "vanilla" Halo, we all know the ambition and quality of 343's matchmaking control. Plus as we've seen, trying to force "classic" settings on a game built around a different framework leads to a house of broken cards (see: Reach).

The funniest part is Microsoft failing to realize COD exploded in popularity precisely because it was so innovative at the time, and continues to be successful because they only slightly tweak the formula each year. If Reach was a failure compared to Halo 3, it wasn't because of franchise fatigue, it's because Reach wasn't a good game. Consumers aren't nearly as dumb as publishers think. You can't play catch-up in this industry. You can't chase success. How many years did we see the phrase "Halo killer!!" show up in magazines to describe a game that was wedging rechargeable shields and aliens into its campaign? Did they ever overtake Halo?

Just my 2 cents for this morning.

Just woke up and caught up. I will just say one thing and go back to lurking.

gXTwp.gif


Although I loved Reach's multiplayer minus broken vehicles and armor abilities.
 
At that time I took that to mean that you couldn't spawn with power weapons full stop, but what if he simply took the question literally and just decided to answer based on the Sniper? Or perhaps the Shotgun is no longer considered to be a power weapon and so they will let people spawn with it.

I really hope thats not the case, the ability to spawn with a shotgun and sprint would be horrific.

Custom games. Spawn with any weapon... Just like all of the other Halo games... Chill
 
It's too tempting to use. You can have a variety in guns so long as their range is 2x scope. The PP+headshot combo works better than a gun with a 3x scope range because the tracking system on the PP forces you to get close and thus exposing you to danger.

I shouldn't have said anything originally. I don't know enough about the DMR in Halo 4 to come to any conclusions. Wait and see.

The use of the DMR can be dictated by the amount of ammunition and where it's placed right in campaign right?

What I mean by that is that in reach, it was the main weapon practically. What if the DMR's role was completely reduced, only saw it in a couple of battles or with very little ammo? It could become the needle rifle of the halo 4's campaign.

I could be very wrong here in that analogy, because personally I used the needle rifle very rarely in campaign. Therefore I'm not sure how predominant it actually was.

Of course like you said, lets wait and see.
 

TheOddOne

Member
The use of the DMR can be dictated by the amount of ammunition and where it's placed right in campaign right?

What I mean by that is that in reach, it was the main weapon practically. What if the DMR's role was completely reduced, only saw it in a couple of battle or with very little ammo? It could become the needle rifle of the halo 4's campaign.
Something like ODST limited?
 
You don't want player choice then. You have it and you don't like it. You want one gun with different skins.

I edited my post to make things clearer: (It all depends on how you define player choice, I prefer player choice in terms of allowing them to do more in the gameplay, rather than picking what starting weapon they have but having very limited rock paper scissors gameplay. Lots of different weapons in the same class doesnt lead to great player choice, one versatile weapon in each class would.)

Slightly different streams of argument, whats good for the campaign sandbox is hardly going to be good for the multiplayer sandbox. That said my reason for wanting one gun to rule them all is all about player choice, I simply mean in terms of what they can do within gameplay itself rather than by what weapon they choose.

I couldn't really speak loud last night, and Xand had a similar sounding but pretty different argument to me, which he kept hijacking my sentences to talk about. :p but yeah, in multiplayer I want one very versatile gun to rule them all, I want a gun that has good range, can be used in a variety of situations, and really opens up the battles to player freedom, a gun which good players can use well and creatively to out gun other players less skilled with that weapon. I dont want to be restricted because I chose a BR but the other dude chose a DMR, I want the gameplay to focus on player ability, not some meta rock paper scissors game decided in the main menu.

So yeah, having one versatile weapon doesnt limit player choice, it enhances it, because when it comes to gameplay theres a much larger subset of possible outcomes, than if we get a very rock paper scissors style game with pre-determined outcomes.

I mean sure, you can argue that player choice is all about letting the player choosing the gun they like more, and I understand why people would want a range of different weapons, but as far as im concerned thats all just aesthetic fluff, I dont care what the weapon looks/ sounds like, as long as the gameplay is good. That if all the weapons play the same, if they dont well then that just wouldn't play like Halo anyway.

DMR vs BR is going to radically change the way the game plays based on whichever one you choose, it wont be like a binary choice between the DMR and Needle Rifle or Halo 3 Carbine and BR, the way battles and players use the gun is going to be very different based on the fact they have pretty different base gameplay mechanics behind them. If the DMR is the gun that rules them all, but that means very spammy bloomtastic gameplay, I would rather not use it lol.

So really theres two arguments going on there:
1. Weapon versatility (I want the starting weapon to have good enough attributes to really open the floor to a skilled player to make interesting use of that gun.)
And
2. Base gameplay mechanics and how combat plays out, (I dont want to use the DMR with bloom because I dont like that style of base gameplay)
 
You're argument has zero to do with supporting player choice bobs, absolutely zero. You want a versatile gun. The DMR and the BR are versatile. You want good gameplay mechanics. The BR has mechanics you like, the DMR has mechanics you don't like.

The Halo 3 carbine was single shot, the BR was burst. Not binary choice. Different mechanics right there.
 
You're argument has zero to do with supporting player choice bobs, absolutely zero. You want a versatile gun. The DMR and the BR are versatile. You want good gameplay mechanics. The BR has mechanics you like, the DMR has mechanics you don't like.

Meh I have explained what player choice means to me. That might not match what your definition of player choice is but thats what I was hoping to open up discussion to, I certainly dont think my argument has zero to do with player choice, please educate me. :p
 
Meh I have explained what player choice means to me. That might not match what your definition of player choice is but thats what I was hoping to open up discussion to, I certainly dont think my argument has zero to do with player choice, please educate me. :p

How can you want player choice and only want one weapon to stand above the rest? That ceases to a choice.

DMR or BR. There is player choice. Pick the BR bobs. It's what you want. You don't want bloom.
 
How can you want player choice and only want one weapon to stand above the rest? That ceases to a choice.

So yeah, having one versatile weapon doesnt limit player choice, it enhances it, because when it comes to gameplay theres a much larger subset of possible outcomes, than if we get a very rock paper scissors style game with pre-determined outcomes.

I define player choice as giving the player more control in gameplay itself, if there has to be one main gun for that to happen then I would happily back that. Its how Halo has always been anyway.

Your saying player choice is about letting them pick what weapon they want? Your right, that is player choice, but it leads to a less interesting pre-determined rock paper scissors game where player choice within the match itself is more meaningless.


DMR or BR. There is player choice. Pick the BR bobs. It's what you want. You don't want bloom.

Am I just really bad at explaining my logic? Or are you pulling a Fyrewulff on me? Br is good in certain situations, DMR is good in certain situations, ultimately I have the choice to pick the BR but that limits what I can do in game.

I like you Hydra bro, but so far you haven't really presented a discussion, you have just been condescending and told me im wrong without telling me why, Im curious to see how you define player choice. <3

Im also kind of suprised, with the amount you berate KyleJ, that your argument basically boiled down to "your wrong, go use the BR if you love it so much".

Is it simply about being able to pick starting weapon? Do you want different attributes for those starting weapons? or do you want them to be skins of eachother? Skins of eachother is something we have had in almost every Halo game, but starting weapons with different attributes is something I don't like the idea of, ultimately I feel its going to be very limiting especially considering a lot of the starting guns lead to a style of combat im not a fan of. You can argue that AR users have had to suffer through that with every Halo game, but screw them. :p That also doesn't make the argument for rock paper scissors style starting weapons any better for Halo.
 

ZalinKrow

Member
Damn, we need E3 to get here really badly. I mean, I don't mind people working with what little we have, I just don't have the patience to do that myself. I just don't see the point in putting so much thought into a theory that's got like a thousand "ifs" in it. I do enjoy reading about reasons why certain things could be good or bad, but I can't stand people being like "This is the final build, game is bad, we are doomed."
I know nobody is this bad, but still.

Wouldn't it be hilarious if all of the footage at E3 was as blurry and poorly done as the leak? :p I hope we have enough to go on after E3 to have discussions that are less uncertain about almost every aspect of the game heh.
 

TheOddOne

Member
Wouldn't it be hilarious if all of the footage at E3 was as blurry and poorly done as the leak? :p I hope we have enough to go on after E3 to have discussions that are less uncertain about almost every aspect of the game heh.
First few minutes of the E3 on stage demo is just a part of that video. Hilarious.
 
Something I don't think I've ever done on The Oracle before:

There's a point in the level, not too far in, where you have to hold off in this room with two plasma turrets at the end and one in the middle. There are three swords lying around, so what I did was give my Elite companions one sword each, and we just went to town on the Flood. It was awesome.
 

Arnie

Member
I agree with Bobs, I think the enjoyment comes to me when I use a superior grasp of the game mechanics to outlive my opponent, not because I chose a starting weapon that just happens to be contextually superior.

I wouldn't get satisfaction from donging a BR user who just happens to be across the map, because I'm at such an unfair advantage. People may argue differently, but I'd still say the BR and DMR cannibalise each other. Not only that but their nature as starting weapons means the frequency in which they'll overlap is most likely very high.

Luckily I suspect that at the highest level people will adopt a single weapon en masse and gravitate towards that. This still doesn't reduce the frustration that such a crutch is open to players, should they choose to use it.

For example, take The Pit and examine a confrontation between someone on the Snipe Tower and someone down at long hall. In Halo 3 such an engagement was a battle between who's got the best long range BR, in Reach it was a battle between two DMRs, now if one player has a DMR and the other holds a BR then one is more than likely going to win the dual. Purely because of weapon selection. That's not rewarding to me. It's not a reward based on a handle of play mechanics.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
cant believe i went to bed literally minutes before this leaked. hilarious stuff. from what i could see, it looked great. a logical extension of reach, hopefully with much needed tweaks and balancing. so yeah, i expect some of haloGAF to cry rivers of tears, but from my viewpoint, its looking good. VERY fast paced too.
 
Those Forgehub games where really fun, I remember Bladed totally destroying them lol. That second map we played was really weird.

I personally love how he had to go so far back in time to find a bad game we had :p

Those tourneys were fun as hell. Shame I hadn't a clue back then.
 
I personally love how he had to go so far back in time to find a bad game we had :p

Those tourneys were fun as hell. Shame I hadn't a clue back then.

I think we still won that series of games with them, we played 3 and won the first 2, second map was bizzare so I have no idea how we won, but somehow we did lol. I honestly think I sucked those games though, would be fun to do a halo 4 rematch with those guys.
 
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