Thinking about these selective ordnance drop's that Papa Wu mentioned.
Its fucking great really, Lets say its me (a medium skill player) Juices (a higher tier player) and 789shadow ( a lower skill player) playing.
Situation (we get the ability to spawn one weapon onto the map)
Juices is going to request a Blainer no doubt about it, kids going to shred some head.
Stalker grabs the Railgun, i dont trust my ability to aim quickly and with crazy precession in a frantic game but i think ill be able to hit the target.
Shadow wants the Rockets, he isnt the best at aiming but the splash damage is sure to net him some kills.
Its a great way to keep the game mixed up, Maps on halo currently have a sort of "meta game" where on spawn people rush to lock down power weapons which leads to betrayles and lost of waiting on the weapons spawn to kill someone with the gun you just picked up.
This way from the get go players are on Hunt to Kill mode. Weapons are spawning at intervals to make sure that people go for them and interact so the winning team cant sit and camp top grav on swordbase for fear the other team will load up on rockets and come assault them.
Iv never really had any issue with loadouts the AA's seem much more balanced this time around based on nothing we have seen or read being crazy powerful (regen field could be problomatic but ill hold out before judgement)
Edit.
So SuperMTW is telling the truth Btw.
Confirmed real leak pic
Pic MTW posted BEFORE the current leaks
Notice the font and also the Equipped section at the bottom of the screen