Genesis Knight
Member
Shield regen doesn't effect kill time imo. If your in a firefight with no cover, this has no effect. It essentially allows you to get back into the action quicker.
Hardlight Shield we haven't seen in action. If the shield is breakable, it shouldn't be a problem, especially if the player receives splash damage from grenades. You could easily throw grenades under the shield.
Auto turret also has yet to be seen. I'm not sure why this would increase kill time.
Shield regen would increase kill time in those cases where your opponent slips around a corner. Right now you can usually give chase and get the kill w/grenade or something, but if you lose line of sight on a guy with faster shield regen it might make it more likely that he'll get away and the battle will start 'fresh' from full shields, thereby increasing kill time.
Kind of thinking the same thing with Auto Turret - again, you dump it as you run.
These two things just seem like it might make it easier for people to get away before they get killed. We don't know though; just talkin'.