• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo |OT4| Trust's a Tough Thing to Come by These Days

Shield regen doesn't effect kill time imo. If your in a firefight with no cover, this has no effect. It essentially allows you to get back into the action quicker.

Hardlight Shield we haven't seen in action. If the shield is breakable, it shouldn't be a problem, especially if the player receives splash damage from grenades. You could easily throw grenades under the shield.

Auto turret also has yet to be seen. I'm not sure why this would increase kill time.

Shield regen would increase kill time in those cases where your opponent slips around a corner. Right now you can usually give chase and get the kill w/grenade or something, but if you lose line of sight on a guy with faster shield regen it might make it more likely that he'll get away and the battle will start 'fresh' from full shields, thereby increasing kill time.

Kind of thinking the same thing with Auto Turret - again, you dump it as you run.

These two things just seem like it might make it easier for people to get away before they get killed. We don't know though; just talkin'.
 

PNut

Banned
Not sure what good sight lines are supposed to be, though. Makes it sound like unless a player can see other players from across the map and take pot shots all day, then the map must be bad. Probably not what you meant. I actually liked Select. I thought it was an above average map,much better than half the non-forge maps that shipped with Reach. It played like an arena map, but on a bigger scale. The lack of sight lines allowed players to actually move around and not get donged on by full teams.

Wait? Select has been removed? Why? There are several other forge maps 10x worse than Select. Uncaged???
 
I really hope some more of the armor has a more industrial look or a more sleek, streamlined look, preferably both types. What we have seen neither looks entirely practical and grounded or slick and futuristic, but rather kinda clunky ninja robots. Think Dead Space, or even the new MC design for more industrial armor. As for sleek, I always thought Halo 3 EVA armor set looked nice and sleek, and would love to see it translated less cartoony and more detailed but streamlined. Security helmet is also nice for this.

In fact, this still from Prometheus really reminds me of security, and it captures the futuristic and clean look I am imagining:

http://i.imgur.com/DJetF.png

Of course, thats not a whole helmet, but I think it shows off what I have in mind.
 

daedalius

Member
Shield regen would increase kill time in those cases where your opponent slips around a corner. Right now you can usually give chase and get the kill w/grenade or something, but if you lose line of sight on a guy with faster shield regen it might make it more likely that he'll get away and the battle will start 'fresh' from full shields, thereby increasing kill time.

Kind of thinking the same thing with Auto Turret - again, you dump it as you run.

These two things just seem like it might make it easier for people to get away before they get killed. We don't know though; just talkin'.

Hopefully you have to stop and take a few seconds to 'set up' the turret, rather than just drop it on the run. Therefore you are vulnerable while doing the setup.

Would seem like a fair tradeoff to me. Also, limited to 1; and is destroyed upon your death.
 
Hopefully you have to stop and take a few seconds to 'set up' the turret, rather than just drop it on the run. Therefore you are vulnerable while doing the setup.

Would seem like a fair tradeoff to me. Also, limited to 1; and is destroyed upon your death.

Sounds good. And hopefully it doesnt do an insane amount of dmg similar to CoD turrets.
 
Hopefully you have to stop and take a few seconds to 'set up' the turret, rather than just drop it on the run. Therefore you are vulnerable while doing the setup.

Would seem like a fair tradeoff to me. Also, limited to 1; and is destroyed upon your death.

I see what you're saying; I'm just assuming it works like Halo 3's equipment - press a button and you're done. That's probably because I'm thinking of it as a largely defensive, weaker 'cover your ass' turret.

If it's an actual offensive turret that can deal some serious damage, then I would definitely hope it's something you have to "Hold X to Deploy" rather than something you can poop out at a whim.
 

Brolic Gaoler

formerly Alienshogun
I get the feeling the auto turret is basically going to be a auto AR that's more a distraction than anything and probably a nade/melee will take it out.
 

Ken

Member
I really hope some more of the armor has a more industrial look or a more sleek, streamlined look, preferably both types. What we have seen neither looks entirely practical and grounded or slick and futuristic, but rather kinda clunky ninja robots. Think Dead Space, or even the new MC design for more industrial armor. As for sleek, I always thought Halo 3 EVA armor set looked nice and sleek, and would love to see it translated less cartoony and more detailed but streamlined. Security helmet is also nice for this.

These new Spartans are public in the fiction right? If so, I could see the armor being designed in such a way to look "cooler" in the eyes of the public rather than the more practical and grounded armor of the older Spartans. I also had a theory that these new Spartans are able to get armor developed specifically for certain groups by different companies so rather than following the same aesthetic values of the UNSC that we've seen in the past games we're seeing what happens when private companies are making the armor (much like the Hayabusa in H3).

Of course I'm probably wrong so whatever.
 

Louis Wu

Member
I get the feeling the auto turret is basically going to be a auto AR that's more a distraction than anything and probably a nade/melee will take it out.
That's what I was thinking, too. (I sort of envisioned the autoturrets from Halo 3 - pretty useless, unless they were shooting at YOU. :) Those are plasma-based, but the concept's the same.)
 

senador

Banned
7fBq7m.jpg


There isn't anyone who thinks this looks good, is there? It looks like a skull.



Well son of a bitch.

I like it quite a bit.
 
I get the feeling the auto turret is basically going to be a auto AR that's more a distraction than anything and probably a nade/melee will take it out.

It should ideally have a narrow field of view, possibly 180 only.

It should also ideally stop working when the user dies, and work as a 1 time use only, or take a long time before you can place another down, which should reset the one put down earlier.
 

TheOddOne

Member
These new Spartans are public in the fiction right? If so, I could see the armor being designed in such a way to look "cooler" in the eyes of the public rather than the more practical and grounded armor of the older Spartans. I also had a theory that these new Spartans are able to get armor developed specifically for certain groups by different companies so rather than following the same aesthetic values of the UNSC that we've seen in the past games we're seeing what happens when private companies are making the armor (much like the Hayabusa in H3).

Of course I'm probably wrong so whatever.
I for one hope you are right. We know that there is a new gun manufacturer, so there is bound to be room in the arms race (this including the armor of cource).

Heck even Reach had some of those ideas:
 

daedalius

Member
I get the feeling the auto turret is basically going to be a auto AR that's more a distraction than anything and probably a nade/melee will take it out.

My thoughts as well.

Would be good for making you aware of a flank, but won't really stop anyone.

I would hope you couldn't 'lock down' an area with turrets. They should be pretty easy to take out.
 
That's what I was thinking, too. (I sort of envisioned the autoturrets from Halo 3 - pretty useless, unless they were shooting at YOU. :) Those are plasma-based, but the concept's the same.)

Wow, I totally forgot about the turrets in H3. Were those even in matchmaking? They seemed worthless in campaign.
 

Louis Wu

Member
Wow, I totally forgot about the turrets in H3. Were those even in matchmaking? They seemed worthless in campaign.
On Legendary, if you set them up outside the door at the top of the structure, but forgot to blow them up when you went inside, they'd shred you in a second when you came back out. :)
 

Brolic Gaoler

formerly Alienshogun
That's what I was thinking, too. (I sort of envisioned the autoturrets from Halo 3 - pretty useless, unless they were shooting at YOU. :) Those are plasma-based, but the concept's the same.)

Yeah, TBH it wouldn't surprise me if it's the plasma equivalent to the AR either. I just can't see it being more than an annoyance that makes you change direction or think twice about persuing (but most people know not to chase by now anyway).

I'd also like to think that it won't necessarily make you "deploy" it, but rather it "unfolds" so it's not ready for a second or two to begin engaging. Otherwise you can expect people popping these in firefights to assist regularly.

My thoughts as well.

Would be good for making you aware of a flank, but won't really stop anyone.

I would hope you couldn't 'lock down' an area with turrets. They should be pretty easy to take out.

My main hope is that it makes a "noise" when deployed, be that a beep, whirr, or some other indicator so your only option to discover it isn't rounding a corner to get nailed with it.

But I've already indicated how big a fan I am of "hearing" things to know what's going on in the map.
 
That's what I was thinking, too. (I sort of envisioned the autoturrets from Halo 3 - pretty useless, unless they were shooting at YOU. :) Those are plasma-based, but the concept's the same.)

Ah. I remember those things! They only appear once in campaign, I think – in "Halo (3)." I remember during co-op I would jokingly say to my friend, "Quick! Deploy the useless turrets that don't do anything!"

Edit: Below: Looks like I was wrong.
 
Wow, I totally forgot about the turrets in H3. Were those even in matchmaking? They seemed worthless in campaign.
They were only in the campaign, and they were extremely worthless. If you deployed them on the Halo level, you had to destroy them before you met 343GS or else they'd rip you apart after you defeated him.

edit: beaten by an older man
 

Ramirez

Member
5 months isn't long at all now is it? 343i, thanks for making this game come out on my birthday as now I have an excuse not to pay for it :).

The Diablo 3 hype train be over, time to hop a train that hopefully goes to a less tourist saturated location, if you catch my drift.

Inferno pooped on you, huh?
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
That's what I was thinking, too. (I sort of envisioned the autoturrets from Halo 3 - pretty useless, unless they were shooting at YOU. :) Those are plasma-based, but the concept's the same.)

i forgot all about those. eases my mind a bit.
 

CyReN

Member
The excitement of E3 has just hit me. On Monday, we will be seeing the reveal of Halo 4 Campaign! I'm sure jaws will drop.

Jaws will drop, and other things will go up.

GoT finale and new Halo 4 footage are within the same 16 hours, crazy.
 

siddhu33

Member
Awareness allows you to see your radar while scoped in.

But I'm pretty sure there will be more specializations at launch, these are just in beta. Also wouldn't be surprised if there are more armor abilities as well.

It looks like 343 have really thought about what they are doing. Most of these specialisations don't seem to be game-breaking. Maybe if everyone on one team used one ability, but not otherwise. Also, 343 need to add disadvantages. E.G:

  • auto turret could slow down people who use it.
  • regen field could slow down passive regen
  • promethean vision could diminish radar for a short period after use
    Etc
 
These new Spartans are public in the fiction right? If so, I could see the armor being designed in such a way to look "cooler" in the eyes of the public rather than the more practical and grounded armor of the older Spartans. I also had a theory that these new Spartans are able to get armor developed specifically for certain groups by different companies so rather than following the same aesthetic values of the UNSC that we've seen in the past games we're seeing what happens when private companies are making the armor (much like the Hayabusa in H3).

Of course I'm probably wrong so whatever.

That may be the case, but I hope not all of them have that style. I agree that the new armor looks like something for the public, it almost looks like sports gear.

Holy shit new Gears? Tha fuck?

Wtf.

And why even announce it just a few days from e3?
 
Top Bottom