How does it make a difference if there's an indicator or not?Because its uneccessary and only serves as a crutch for people with poor awareness. Was the loud "tink" sound and the glowing trail of a thrown grenade not enough?
How does it make a difference if there's an indicator or not?Because its uneccessary and only serves as a crutch for people with poor awareness. Was the loud "tink" sound and the glowing trail of a thrown grenade not enough?
Thanks. Bummer they showed the reveal of new enemies that far into the game, but hopefully there are some surprises left down the road.
Because its uneccessary and only serves as a crutch for people with poor awareness. Was the loud "tink" sound and the glowing trail of a thrown grenade not enough?
Lol I was going to say that.
P.S: ASSASINATION +100 SP
*guitar riff*
*fireworks and electric volts*
How does it make a difference if there's an indicator or not?
Because it's unnecessary bullshit, just like big letters on the middle of the screen.Why.
As someone who has a problem with the text - more spoonfed clutter.How does it make a difference if there's an indicator or not?
Yup. And I'm sure we'll get many more Forerunner variants.It's been mentioned multiple times now that it's in the first 1/3 of the game. That can mean many things, because 1/3 of a 9 hour game (for example) is 3 hours. But I'm assuming it's near the start of that third and in one interview it was mentioned that you'll fight some Covenant first, get your bearings, etc. Then at some point you end up on Requiem, and the way that Chief and Cortana already seemed to be familiar with the Cryptum, it seems they already have had at least some contact at that point.
Thanks. Bummer they showed the reveal of new enemies that far into the game, but hopefully there are some surprises left down the road.
As someone who has a problem with the text - more spoonfed clutter.
And what you say when i tell you i have a great awarneness (to the point i cannot watch others to play for they seem to be missing so obvious things) and that i really like the indicator?
Thanks. Bummer they showed the reveal of new enemies that far into the game, but hopefully there are some surprises left down the road.
That's why I referred to the text.Considering the 'nade indicator is there for a second at most it's not a big deal.
The other stuff is more worrying.
How does it make a difference if there's an indicator or not?
by looking at your drawing, its probably so that the reticle cant be blocked by text
"xx420SmokerBausxx killed by A27 Starwolf with a headshot" will block out the reticle on a smaller TV
Agreed.Because its uneccessary and only serves as a crutch for people with poor awareness. Was the loud "tink" sound and the glowing trail of a thrown grenade not enough?
Shame that one third of the game is fighting the Covenant. I'm done with that...
Oh hell yeah, not only will my Halo be in a steel book case, but Assassin's Creed will be too. What a wonderful surprise!
The whole point is that it's unnecessary, I don't care how much time that damn icon will appear on my HUD, it just shouldn't be there.Considering the 'nade indicator is there for a second at most it's not a big deal.
The other stuff is more worrying.
Oh hell yeah, not only will my Halo be in a steel book case, but Assassin's Creed will be too. What a wonderful surprise!
The whole point is tgat is unnecedsry, I don't care how much time that damn icon will appear on my HUD, it just shouldn't be there.
Instead of adfing a little audio cue like Reach has they decided to go for the nade indicator, their philosophy seems to be: the more shit on your screen, the better...
Shame that one third of the game is fighting the Covenant. I'm done with that...
I need a whole series of those with me getting killed by every weapon by every person.nice
Not necessarily. Pretty sure prometheans aren't the only enemies on Requiem.
Friendly fire has to be in. I hope it's only disabled in the IGN videos because it is a demo.
Don't even mention the F word.
Frankie already said we wouldn't be fighting the Flood.Don't even mention the F word.
This is why I barely watched the campaign demo. Ever since Halo 3, they've shown/talked about far too much of the campaign for my tastes. That's what I get for having little to no willpower for this kind of thing...Thanks. Bummer they showed the reveal of new enemies that far into the game, but hopefully there are some surprises left down the road.
Shame that one third of the game is fighting the Covenant. I'm done with that...
You're really missing out something.
Something related to our party.
Wait, did the dude not die when the ign scrub hit him with a rocket?
the demo is a tight, constrained and dense set of encounters to introduce new elements - in the shipping game those events will have more air. Encounters will often be as big, sometimes bigger than traditional Halo areas. Lots of exploration and biiiig spaces for vehicles - also true for Spartan Ops.One thing I'm a little concerned with is the lack of wide open expanses shown in campaign thus far. Has Frankie commented on that at all? Will there be levels similar to the mission Sword Base in Reach?
Cheers.
STK on the Light Rifle? Don't hold out.the demo is a tight, constrained and dense set of encounters to introduce new elements - in the shipping game those events will have more air. Encounters will often be as big, sometimes bigger than traditional Halo areas. Lots of exploration and biiiig spaces for vehicles - also true for Spartan Ops.
Indeed, did you guys notice how "press X to switch weapons" text is suddenly below your reticle?In this case, its a blatant rip off from CoD. That also seems to be a recurring theme.
Is it a mish mash created just for E3? Or exactly how that level (currently) plays out? [Fantastic showing!]the demo is a tight, constrained and dense set of encounters to introduce new elements - in the shipping game those events will have more air. Encounters will often be as big, sometimes bigger than traditional Halo areas. Lots of exploration and biiiig spaces for vehicles - also true for Spartan Ops.
the demo is a tight, constrained and dense set of encounters to introduce new elements - in the shipping game those events will have more air. Encounters will often be as big, sometimes bigger than traditional Halo areas. Lots of exploration and biiiig spaces for vehicles - also true for Spartan Ops.
the demo is a tight, constrained and dense set of encounters to introduce new elements - in the shipping game those events will have more air. Encounters will often be as big, sometimes bigger than traditional Halo areas. Lots of exploration and biiiig spaces for vehicles - also true for Spartan Ops.
the demo is a tight, constrained and dense set of encounters to introduce new elements - in the shipping game those events will have more air. Encounters will often be as big, sometimes bigger than traditional Halo areas. Lots of exploration and biiiig spaces for vehicles - also true for Spartan Ops.
Then fucking invite me to the party brah!
the demo is a tight, constrained and dense set of encounters to introduce new elements - in the shipping game those events will have more air. Encounters will often be as big, sometimes bigger than traditional Halo areas. Lots of exploration and biiiig spaces for vehicles - also true for Spartan Ops.
the demo is a tight, constrained and dense set of encounters to introduce new elements - in the shipping game those events will have more air. Encounters will often be as big, sometimes bigger than traditional Halo areas. Lots of exploration and biiiig spaces for vehicles - also true for Spartan Ops.
Whats the deal with the rocket not killing his teammate?