Barrow Roll
Member
IGN player's strategy: Throw nades at the left and right of the enemy, run to the middle, get killed, respawn.
That was painful.
That was painful.
the demo is a tight, constrained and dense set of encounters to introduce new elements - in the shipping game those events will have more air. Encounters will often be as big, sometimes bigger than traditional Halo areas. Lots of exploration and biiiig spaces for vehicles - also true for Spartan Ops.
I'm amazed that anyone could come to the conclusion that the campaign looks linear based on a 4-5 minute campaign demo reveal, where like one or two minutes of it were cutscenes.
FF turned off for bk journalist purposes
probably
As long as there are a few levels like The Covenant and The Ark I'll be happy.
Spartan Ops sounding better and better the more I hear of it
I would ask why you like it.
The whole point is that it's unnecessary, I don't care how much time that damn icon will appear on my HUD, it just shouldn't be there.
Instead of adding a little audio cue like Reach has they decided to go for the nade indicator, their philosophy seems to be: the more shit on your screen, the better...
In this case, its a blatant rip off from CoD. That also seems to be a recurring theme.
HNGGGGGGGGGG.the demo is a tight, constrained and dense set of encounters to introduce new elements - in the shipping game those events will have more air. Encounters will often be as big, sometimes bigger than traditional Halo areas. Lots of exploration and biiiig spaces for vehicles - also true for Spartan Ops.
I really hope so. Friendly fire, for me, is a pretty big part of Halo's gameplay.
No, wrong. Not even the same thing.
Kind of like someone coming to the conclusion that the DMR is "nerfed" from beta/an unfinished game?
Both seem like foolish assumptions to me.
I would say friendly fire being removed in the final game is a preposterous conclusion, but I'd say the same thing about instant respawns, HEADSHOT, jet pack returning...
I really would not be surprised to see friendly fire gone. It's more "friendly" to the masses and keeps asshats from trolling. I imagine it will be "on" in more competitive modes though.
Also on that G4 footage we hear that ordinance drops are NOT in every playlist, so far it's only "confirmed" in infinity slayer.
I really would not be surprised to see friendly fire gone. It's more "friendly" to the masses and keeps asshats from trolling. I imagine it will be "on" in more competitive modes though.
I imagine the distinction between classic and new game modes would be the prefix infinity.
You can turn FF off in previous Halos, I'm positive you can do it in 4.
I'm with Viewtiful on this one. Terrible journalists have to be accounted for.
Here we go again...How do you guys feel about ordnance drops?
Personally i dont like it at all. If you're good enough to get multikills, you dont need assistance! lol I hate how in CoD they reward you for raping by enabling you to rape more.
I imagine the distinction between classic and new game modes would be the prefix infinity.
Incoming boner alert:
Dat animation.
The Forerunner weapons look pretty powerful, perhaps that's the risk added in the reward.It looks cool but I hope it doesn't ruin gameplay if you try and pick it up and the slow animation doesn't let me shoot my enemy and I die.
The shotgun reminds me of the Mauler. Haven't seen it one shot a person yet.The Forerunner weapons look pretty powerful, perhaps that's the risk added in the reward.
I'm liking this default control scheme.
Good thing i started using Default in Halo Reach to learn it again...
We already know you can cancel the animation by sprinting, don't see why it'd not cancel by shooting (Reach does this with first pick-up animations).It looks cool but I hope it doesn't ruin gameplay if you try and pick it up and the slow animation doesn't let me shoot my enemy and I die.
Word to the wise, you won't get far outside this thread with that kind of language.How do you guys feel about ordnance drops?
Personally i dont like it at all. If you're good enough to get multikills, you dont need assistance! lol I hate how in CoD they reward you for raping by enabling you to rape more.
Or better yet, we can harp on BJ's current awful setup until Frankie reassures us that control schemes aren't final.There's no way I'll ever go back to playing Halo without bumper jumper. Especially with the new jump height. I'll just have to learn how to throw nades with the face buttons.
I gave up on that about three minutes before the live campaign demo.I thought you were on a self-imposed blackout?
Word to the wise, you won't get far outside this thread with that kind of language.
How do you guys feel about ordnance drops?
Personally i dont like it at all. If you're good enough to get multikills, you dont need assistance! lol I hate how in CoD they reward you for raping by enabling you to rape more.
There's no way I'll ever go back to playing Halo without bumper jumper. Especially with the new jump height. I'll just have to learn how to throw nades with the face buttons.
I'm okay with AA being on a face button, because really, which one really needs the benefit of aiming while activation? There's jetpack, but you could just as easily allow jetpack to activate with pressing jump mid-air, like Red Faction.My ideal would be the Halo 4 default with AA on RB, Jump on LB and... well Melee on B to make it like classic Halo. Crouch on A then. As long as Toggle Crouch is available i don't need it to be on stick.
I'm okay with AA being on a face button, because really, which one really needs the benefit of aiming while activation? There's jetpack, but you could just as easily allow jetpack to activate with pressing jump mid-air, like Red Faction.
The only AA that doesn't toggle in Reach is jetpack. Sprint, evade, drop shield, camo, and hologram only need single button presses. I don't know if I'm forgetting something, I haven't played in a lo-- ARMOUR LOCK! Right, but it's not like you could do anything else while using it so it worked on the face too.Well, that's a no-brainer functionality for Jet Pack that does not exist for some reason.
AA works on a face button well as long as they're toggled on and off. Not all AAs in Reach work like that... wonder if they do so in Halo 4, outside jetpack.
Hopefully this is the "Recon" control scheme, I'd much prefer it over the default:
LT-Throw Grenade
LB-Sprint
RT-Fire Weapon
RB-Reload
Click Left Stick-Crouch
Click Right Stick-Zoom
A-Jump
B-Melee
Y-Switch Weapon
X-Whatever other AA is equipped
D-pad-Switch grenades
Hopefully this is the "Recon" control scheme, I'd much prefer it over the default:
LT-Throw Grenade
LB-Sprint
RT-Fire Weapon
RB-Reload
Click Left Stick-Crouch
Click Right Stick-Zoom
A-Jump
B-Melee
Y-Switch Weapon
X-Whatever other AA is equipped
D-pad-Switch grenades
This would be ideal within Halo 4's mechanics I think.Ideal Bumper Jumper in Halo 4:
Shoot: RT
Grenade: LT
Jump: LB
Melee: RB
Action/Reload: B
Use AA: X
Sprint: A
Switch Weapon: Y
Switch Grenade: Left/Right on D-Pad
Crouch: Click in Left Thumbstick
Zoom: Click in Right Thumbstick