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Halo |OT4| Trust's a Tough Thing to Come by These Days

Risen

Member
This game isn't not one-shot game like COD still, where luck and twitch-reflexes matter more than thinking and tactics.

So wrong... I'm 36 with likely much slower "twitch-reflexes" than the general population, and played on a top page GB team for two years because of "thinking and tactics".


And maybe there is an audio cue as well? What's wrong with having both?

It's more of the game playing for you... sure, better players likely will still win the encounter, but many people do not like the premise of the game artificially inflating players abilities.

So what? That a problem because COD is popular or something? Didn't know Halo is a fringe game.

People here seem to be entitled and assume that Halo should be made for just Halo-fans.

Video games are business and loaning ideas from other games is done in purpose, to attract more people and to make more money. It is reality and it is not going anywhere, whining about it useless.

Many hard-core Halo fans are purists... be them casual type players, or very competitive. It's not about entitlement, nor about being made for just Halo fans in their eyes. It's about staying true to the values they perceived in the game starting in HCE. Just because there is a reality, doesn't mean people can't voice their dislike for that reality... BigShow may not voice his dislike in a non-abrasive manner, but his core premise is valid enough, and he has a right to it.
 
Ideal Bumper Jumper in Halo 4:

Shoot: RT
Grenade: LT
Jump: LB
Melee: RB
Action/Reload: B
Use AA: X
Sprint: A
Switch Weapon: Y
Switch Grenade: Left/Right on D-Pad
Crouch: Click in Left Thumbstick
Zoom: Click in Right Thumbstick

A good alternative would be Sprint moved to Left Thumbstick, Reload moved to A, and Crouch moved to B.

I would put sprint on X and armor ability on A, because in Reach when you have sprint and bumper jumper, it's on X.
 
I would put sprint on X and armor ability on A, because in Reach when you have sprint and bumper jumper, it's on X.

I'm more of fan of Halo 3's Bumper Jumper than I am of Reach's, so that is why I have it the way it is, but I wouldn't mind this either. Anything is better than what we'll potentially get in Halo 4. :/
 

Woorloog

Banned
The only AA that doesn't toggle in Reach is jetpack. Sprint, evade, drop shield, camo, and hologram only need single button presses. I don't know if I'm forgetting something, I haven't played in a lo-- ARMOUR LOCK! Right, but it's not like you could do anything else while using it so it worked on the face too.

Though it looks like the ones currently shown in 4 could work as toggles sans jetpack as you said.

Drop shield requires a moment of holding X, a moment that prevents me from aiming while doing it. Without aiming, i cannot shoot. (Not that i get to use Drop Shield much, nor do i even use it even if it is possible to use.)
Armor lock would save me so often if i didn't have to use it on X. A moot point due to it not being in Halo 4, however.
And jetpack was mentioned already.

But the point is, Halo Reach as abilities that do not work as simple toggle, so i have no reason to belive all abilities (outside jetpack) work as toggleable abilities in Halo 4.
 
I'm more of fan of Halo 3's Bumper Jumper than I am of Reach's, so that is why I have it the way it is, but I wouldn't mind this either. Anything is better than what we'll potentially get in Halo 4. :/
I just don't know who in their right mind at 343 thinks X for grenade makes any kind of sane sense. The whole point of Bumper Jumper is to have all the movement and combat abilities that could require aiming to not leave your thumb off the stick.
 

daedalius

Member
From HaloCouncil: http://halocouncil.com/f7/rof-br-h2vh3vh4-3417/
Halo 4 5 shot kill will take 56 frames. Exactly 1.87 seconds.

Halo 3 4 shot kill will take a little less than 51 frames. Less than 1.7 seconds.

Halo 2 4 shot kill will take a little less than 45 frames. Less than 1.5 seconds.

ZBDMR 5 shot kill ~1.5s

So, 5 shots with the H4 BR is .37 seconds slower than the H2 BR; roughly.

Significant? I personally don't really think so.
 

TheOddOne

Member
Some stuff I capped:
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daedalius

Member
But we still don't know whether Halo 4 BR can 4shot people. If it can... how fast it would kill?

Bestman tested it on someone standing still, it is currently 5sk.

However, I don't know if I agree that 1/3rd of a second is very significant overall. Escape mechanisms, player aim, and range will likely have much more effect on the outcome of a gun battle.

A 4sk H4 BR would kill faster than H2 BR / ZBDMR, like ~1.3-1.4 from that person's captured data. Although this would hopefully be rare.
 
Ideal Bumper Jumper in Halo 4:

Shoot: RT
Grenade: LT
Jump: LB
Melee: RB
Action/Reload: B
Use AA: X
Sprint: A
Switch Weapon: Y
Switch Grenade: Left/Right on D-Pad
Crouch: Click in Left Thumbstick
Zoom: Click in Right Thumbstick

A good alternative would be Sprint moved to Left Thumbstick, Reload moved to A, and Crouch moved to B.
Bolded: No, not for me. Crouching and aiming at the same time is a must.

As for the rest, yep, this is exactly what I want. I really wish frankie can just tell us all the control schemes, it seems so trivial to be withholding that information. Idea: put them in the next halo bulletin, quick and easy.

I think sprint on A and AA on X is the way to go. In reach, it is possible to jetpack with bumper jumper by clawing (hit x with right index finger.) This is not ideal, of course, but would be easier than hitting A.
 

Falagard

Member
Bestman tested it on someone standing still, it is currently 5sk.

However, I don't know if I agree that 1/3rd of a second is very significant overall. Escape mechanisms, player aim, and range will likely have much more effect on the outcome of a gun battle.

It's not only about the 1/3 of a second, it's also that you have to land 5 shots. That's 25% more shots. Add in the escape mechanisms, such as the thruster, and ...
 

daedalius

Member
It's not only about the 1/3 of a second, it's also that you have to land 5 shots. That's 25% more shots. Add in the escape mechanisms, such as the thruster, and ...

A better player can land those shots better than a worse player, I fail to see why this would be a bad thing. Forcing a player to land more shots in the same kill time period widens the skill gap.
 

Fracas

#fuckonami
Light rifle looks like a power weapon, fires slower aswell. I dont even know if its in MP. my guess is 2-3 SK scoped 4SK unscoped if its in MP.

Wasn't it in a vid? One of those IGN ones. I'd guess it's properties are fairly similar to the DMR. Looks like it fires a bit slower, but does more damage per shot.
 
Being at E3, waiting for an event that isn't happening until this evening, and NOT being able to go into the actual main event sucks. So. Much.
 

Blueblur1

Member
Ideal Bumper Jumper in Halo 4:

Shoot: RT
Grenade: LT
Jump: LB
Melee: RB
Action/Reload: B
Use AA: X
Sprint: A
Switch Weapon: Y
Switch Grenade: Left/Right on D-Pad
Crouch: Click in Left Thumbstick
Zoom: Click in Right Thumbstick

A good alternative would be Sprint moved to Left Thumbstick, Reload moved to A, and Crouch moved to B.
Left and Right on the D-Pad for Grenade Switching isn't realistic because those are already reserved for ordnance drops but Up on the D-Pad would totally work. Make it so Stinkles!
 

Lumination

'enry 'ollins
I don't mind the time it takes to 5sk with the BR as much as I mind the clip size. You need to have enough ammo to get a full triple without reloading.

Having that extra AA really fucks with controls. The only feasible way to have bumper jumper AND aiming with jetpack is to have jetpack mapped to jumping in mid-air, which will never happen. Next best scenario is to map AA to RB and melee to B, which still isn't ideal. Time to learn how to claw, guys?

Also, insert CoD-in-my-Halo hate.
 

Woorloog

Banned
I want a controller that works by thinking/visualizing. I think/visualize what i want to do and that happens
*grenade there (a point i think would be a good place for a grenade)*
And the character automatically aims there and throws the 'nade.

This way we don't need to complain and discuss about control schemes.

Kinect is old-fashioned next to this.
 

Overdoziz

Banned
That is true, I guess I just don't see that as being very significant in the scheme of getting kills/killed.
I see one more shot as one more shot potentially missing. Also, having less shots to kill means that missing a shot gives you more of a penalty than with 5-shot.
 
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