Except when you meet a douchebag team that exploits a ridiculous bug on Zealot.Matchmaking is target practice.
I'd never do that.Except when you meet a douchebag team that exploits a ridiculous bug on Zealot.
(I think I'd heard of this spawntrap bug before - but I'd never seen it in action. Maybe it's hard to set up, or something... but DAMN is the map broken when this gets exploited. )
Except when you meet a douchebag team that exploits a ridiculous bug on Zealot.
(I think I'd heard of this spawntrap bug before - but I'd never seen it in action. Maybe it's hard to set up, or something... but DAMN is the map broken when this gets exploited. )
Okay, serious question - why would you?I'd never do that.
This one. (Described here.) That video shows one guy spawnkilling a bunch of people who don't move off spawn for a second or two - but he's doing it almost alone. (He's got a buddy shooting runners, but the rest of the team is somewhere else.) Now imagine a team of 5 who set up on each spawnpoint... you don't even have to have people who don't react instantly to succeed, because THEY CAN'T MOVE. It's insane.what glitch?
Ah, yes. That happened to me close to my breaking point on Reach. Just wasn't something I was willing to put up with.Except when you meet a douchebag team that exploits a ridiculous bug on Zealot.
(I think I'd heard of this spawntrap bug before - but I'd never seen it in action. Maybe it's hard to set up, or something... but DAMN is the map broken when this gets exploited. )
Okay, serious question - why would you?
I can understand the concept behind objective holding. I don't particularly like it -but I can understand it.
This isn't objective holding, though; this isn't outshooting your opponents until the clock runs out... this is setting up a trap where they spawn in a very specific place, every single time, and you (or your teammates) beat them down from behind before they can move/duck/shoot/ANYTHING... over and over and over and over and over again.
It's LITERALLY shooting fish in a barrel. There is zero challenge, almost zero risk. (Every once in a while, one of us would spawn somewhere else - this is how I scored, in fact.)
What is fun about this? It's 11 minutes of your night spent doing... well, pretty much nothing. Are people REALLY that willing to waste lives?
Again - this is a serious question. I don't get it.
This one. (Described here.) That video shows one guy spawnkilling a bunch of people who don't move off spawn for a second or two - but he's doing it almost alone. (He's got a buddy shooting runners, but the rest of the team is somewhere else.) Now imagine a team of 5 who set up on each spawnpoint... you don't even have to have people who don't react instantly to succeed, because THEY CAN'T MOVE. It's insane.
I guess I'm amazed I've never run into this before. It actually seems pretty simple to set up.
People care that much to parade their K/D around and go online to brag about it.What is fun about this? It's 11 minutes of your night spent doing... well, pretty much nothing. Are people REALLY that willing to waste lives?
Again - this is a serious question. I don't get it.
lol - I'm closer to death, so time is more precious.I'm going to try and say this without being offensive because i have alot of respect for you, You're admittedly an older gentlemen time to you on a short scale id imagine has much more worth than it does for some 15-20 year old.
This band of players are also more prone to a fascination with trolling and/or padding stats and getting that crazy awesome k/d its easy for them to waste 10-15 mins abusing the game and to ruin your experience because they play for along time per session. People like you have commitments i assume and play short sessions and such want to get more from each game.
I'll say one thing about it; if you're able to spawn-kill the other team for an extended period of time then trueskill has failed miserably.Okay, serious question - why would you?
I can understand the concept behind objective holding. I don't particularly like it -but I can understand it.
This isn't objective holding, though; this isn't outshooting your opponents until the clock runs out... this is setting up a trap where they spawn in a very specific place, every single time, and you (or your teammates) beat them down from behind before they can move/duck/shoot/ANYTHING... over and over and over and over and over again.
It's LITERALLY shooting fish in a barrel. There is zero challenge, almost zero risk. (Every once in a while, one of us would spawn somewhere else - this is how I scored, in fact.)
What is fun about this? It's 11 minutes of your night spent doing... well, pretty much nothing. Are people REALLY that willing to waste lives?
Again - this is a serious question. I don't get it.
I'll say one thing about it; if you're able to spawn-kill the other team for an extended period of time then trueskill has failed miserably.
I'll say one thing about it; if you're able to spawn-kill the other team for an extended period of time then trueskill has failed miserably.
I'll say one thing about it; if you're able to spawn-kill the other team for an extended period of time then trueskill has failed miserably.
I'm going to try and say this without being offensive because i have alot of respect for you, You're admittedly an older gentlemen time to you on a short scale id imagine has much more worth than it does for some 15-20 year old.
This band of players are also more prone to a fascination with trolling and/or padding stats and getting that crazy awesome k/d its easy for them to waste 10-15 mins abusing the game and to ruin your experience because they play for along time per session. People like you have commitments i assume and play short sessions and such want to get more from each game.
Hey Stinkles, ban em from Reach.It is not 'crazy awesome k/d' if it's done though exploitation. They might just as well write their chosen K/D on a blackboard in colorful chalk. Cheating is cheating. Acting like it's clever satire or clever commentary on the game's failings ignores what they're doing. They're being douches to the other team. That's the main achievement here. Don't color it differently. It's also a form of victim blaming.
Well yeah, but you can only pull it off against terrible players.But that's not trueskill, it's a map exploit based on a broken spawning scheme.
Okay, serious question - why would you?
I can understand the concept behind objective holding. I don't particularly like it -but I can understand it.
This isn't objective holding, though; this isn't outshooting your opponents until the clock runs out... this is setting up a trap where they spawn in a very specific place, every single time, and you (or your teammates) beat them down from behind before they can move/duck/shoot/ANYTHING... over and over and over and over and over again.
It's LITERALLY shooting fish in a barrel. There is zero challenge, almost zero risk. (Every once in a while, one of us would spawn somewhere else - this is how I scored, in fact.)
What is fun about this? It's 11 minutes of your night spent doing... well, pretty much nothing. Are people REALLY that willing to waste lives?
Again - this is a serious question. I don't get it.
If only there was a tool in the game to fix the exploit.It is not 'crazy awesome k/d' if it's done though exploitation. They might just as well write their chosen K/D on a blackboard in colorful chalk. Cheating is cheating. Acting like it's clever satire or clever commentary on the game's failings ignores what they're doing. They're being douches to the other team. That's the main achievement here. Don't color it differently. It's also a form of victim blaming.
Reminds me of that Halo 2 mod where the other team makes you spawn in one place and you get 4 BRs lighting you up the instant you spawn.
Reminds me of that Halo 2 mod where the other team makes you spawn in one place and you get 4 BRs lighting you up the instant you spawn.
Boom!If only there was a tool in the game to fix the exploit.
It's LITERALLY shooting fish in a barrel.
This would be true only if there was an ACTUAL barrel with ACTUAL fish that you were shooting. "Literally" means word for word, without exaggeration. Your example was not literal.
I suppose I've never really taken your definition of 'terrible' seriously... but still. Setup seems to go like this:Well yeah, but you can only pull it off against terrible players.
We were fish. Zealot's lower level was the barrel. Glug glug.This would be true only if there was an ACTUAL barrel with ACTUAL fish that you were shooting. "Literally" means word for word, without exaggeration. Your example was not literal.
Since always.Um since when does spawn trapping people equate to cheating?
This is literally douchey
Since always.
Since always.
Which is borderline shameful. All it takes is an extra Flag Away zone. It is so odd to me that the same folks who mysteriously removed Hologram from Objective gametypes (Bungie) because of a possible exploit would drag their feet so hard on fixing situations like Zealot and Prisoner (which, to be fair, was fixed--was that the same fix you were working on?). At least now we have confirmation that they even know there's a problem with it.It is. Zealot's spawns are completely broken. But neither Bungie or 343 are interested in updates of maps that are just spawn changes.
Since always.
I've seen some very high-level play on The Pit, where precise setup and map control led to a spawntrap situation that was nearly impossible for pros to break out of. I remember being impressed with the skill and coordination it took to make it happen.Wat? No, especially in a competitive game this is the furthest thing from the case.
Is it fun? No. Does it ruin "casual" play? Yes, but it's not cheating in the least.
I've seen people try it against us and with fairly even teams it either fails before it's even set up or if they do succeed in setting it up it falls apart fairly quickly. I think the fact that you've rarely encountered it says enough. Unless the teams are imbalanced it will rarely happen.I suppose I've never really taken your definition of 'terrible' seriously... but still. Setup seems to go like this:
Grab the enemy flag, drop below the base. Stay alive long enough to have all your teammates kill the opposing team. (This part requires either luck or greater overall skill. It doesn't require that the less-skilled team be 'terrible' - just that it be unable to stay alive long enough to kill the flag carrier. Given that it was a two-flag game, and that at least one person was probably headed to pick up the OTHER flag, it's not even unreasonable.)
That's it. Once you're below their base, with the flag in hand... you've forced their spawns. Period. Set up for fast kills, play out the 12 minutes.
Again, I guess I'm most surprised that it hasn't happened to me before now.
I've seen some very high-level play on The Pit, where precise setup and map control led to a spawntrap situation that was nearly impossible for pros to break out of. I remember being impressed with the skill and coordination it took to make it happen.
This is something totally different. It doesn't take any real skill or coordination - it takes knowing about the glitch, and it takes your opposing team NOT knowing about it.
Remember Carneyholes? Where Chris Carney built secret ammo stashes into Halo 2 maps during testing, so he could pull out a Rocket Launcher when nobody was expecting it?
That's what this is. Our mistake was not realizing it could happen.
Is there some schedule I'm missing? If there is, I have no idea when I should be playing.
Well the guys responsible for Reach at 343i could fix it if you ask them no? If its a budget issues I will pay pal you the $$$It is not 'crazy awesome k/d' if it's done though exploitation. They might just as well write their chosen K/D on a blackboard in colorful chalk. Cheating is cheating. Acting like it's clever satire or clever commentary on the game's failings ignores what they're doing. They're being douches to the other team. That's the main achievement here. Don't color it differently. It's also a form of victim blaming.
so when people find that overpowered loadout combination in halo 4 will that be considered cheating as well?
Pretty much. People gripe about anything that is effective... and kills them consistently.