ElzarTheBam
Member
Thanks Cyren.
Ideally I'd like a slightly slower movement speed than the MLG settings but the addition of sprint and fixed grenades. The option of BR or DMR is a huge plus also. Seems like H4 fits that mold.Well, I doubt most of us want a faster game than Reach MLG settings are currently.
I know I don't; I just want it to be more balanced, non-nuke grenades, no crappy inertia, etc.
Spawn trapping 2v2 gameplay, hmmm...
I want the average kill speed to be close to or longer than Reach. I want the max kill speed to be faster.
Like I said, just because you may not may not understand it or grasp it doesn't mean its not there.
And if you think that teamplay didn't matter in Halo CE, you have absolutely no understanding of the game.
Don't know, the Camo AA isn't available in the E3 build.
You are impossible to have a conversation with. I provide reasons why, you just answer with "you're just incapable of understanding it".
A fundamental part of game design is the more power given to an individual, the less teamplay matters.
Couple things:
Check PM GhaleonEB.
Couple things:
1) Hardlight Shield deflects splatters
2) The text for a sticky kill is really bad. "Stuck Him!" Really?
3) Having crouch on the left stick is going to be really powerful. I don't think I've seen anyone crouch in these videos, so throwing a crouch into your strafe is probably going to throw a lot of people off
But I LIKE that all Halo games except the first one have rewarded team play.)
Elite Slayer should have been Needle Rifle/Plasma Repeater and one frag. No different. No Elite Slayer involved in BTB since there is vehicles. That's how it should've been, but unfortunately was not. Elite Slayer BTB was a joke in both H3/Reach with it becoming Ghost Wars than anything else.Another missed opportunity. A lot of what makes Elite Slayer bad is the starting weapons and, of course, Armor Abilities. Heretic Slayer, using only human starting weapons and grenades, really would have made the game more like older Halos IMO (read: better). Meh, whatever; after playing just a little H4, I won't be surprised if I don't touch Reach's multiplayer again.
We were told lots of things. It's actually seeing it take place and being there at launch and going through the several months after (and in DLC map quality) to fulfill that promise. Playlist management, jamming every gametype in every map, loadouts being relegated to specific playlists, etc.Pretty sure Frankie/David already told us that Loadout limitations will be in place for certain playlists, but I bet you already knew that.
Fiiiiiiiiiiiiiiiiiinally
https://twitter.com/k_wolfkill/status/223502589755531264Anyone got videos of the FUD panel? I can't find anything.
I know that feel bro.I need to do more with my life, I did pretty much nothing over these last couple hours
I need to do more with my life, I did pretty much nothing over these last couple hours
That's not true at all. Forcing a player to rely soley on teammates doesn't make the actual strategy of a game any deeper. In fact, it makes it shallower because you are limiting the options a player has at any given time. If you force them to constantly be around teammates just to be effective, you essentially remove thousands of options a player would otherwise have.
waS going to post something eeriLy similar.I don't know if somebody noticed it already, but I have the a feel, that CyReN has all the information 1st. Eerytime, when there is something new, he has it. It's amazing. Thanks, dude.
waS going to post something eeriLy similar.
thanks for the Updates cyRen.
tooeasy?
So basically you don't want to be burdened with strategy or choice while playing in a game. You want every player to be able to fix every situation on their own. How does teamplay still matter under this. If you have every option available at all times then there's no point to choosing options. This would be like a football team that's 11 quarterbacks.
When you throw out all pretense of choice, gating, and map control via teamplay in favor of giving 100% control to every player, what's my motivation for helping the rest of the team?
So basically you don't want to be burdened with strategy or choice while playing in a game. You want every player to be able to fix every situation on their own. How does teamplay still matter under this. If you have every option available at all times then there's no point to choosing options. This would be like a football team that's 11 quarterbacks.
When you throw out all pretense of choice, gating, and map control via teamplay in favor of giving 100% control to every player, what's my motivation for helping the rest of the team?
I'm not saying I'm talking about Big Show or anything, but some people are more concerned about blowing smoke up their own ass instead of having a real conversation. Obviously you know that, but your posts are falling on deaf ears lately with some folks.
Teamplay didn't really matter in Halo 1
You have my attention.
Do I even need to say it?
DatassHalo 4
Darksiders 2 Collectors Edition 21st August
Transformers Fall of Cybertron 4th August
Harry Potter Wizard Collection 10th September
Tekken Tag Tournement 2 We Are Tekken Edition 4th September
Borderlands 2 Ultimate Loot Chest 21st September
Marvel Phase One 25th September
DragonBall Z: Budokai HD Collection 12th October
Dishonored 2nd October
Assassins Creed 3 Freedom Edition 31st October
WWE '13 Mike Tyson Edition 2nd November
Halo 4 Limited Edition 6th November
Halo 4 Console 6th November
Call Of Duty Black Ops 2 13th November
Disney Epic Mickey 2 Power of Illusion 23rd November
If you don't agree with me, you're just blowing smoke up your ass and not listening.
HaloGAF +20
The ghost went over his head and just clipped the HLS. It would be similar to how in other halo games when you get clipped by a vehicle and take damage but don't die. There have been numerous reports that HLS doesn't protect you from a splatter, one of Bravo's vids off the top of my head.Dude using Hardlight Shield doesn't get splattered at about 00:38.
The ghost went over his head and just clipped the HLS. It would be similar to how in other halo games when you get clipped by a vehicle and take damage but don't die. There have been numerous reports that HLS doesn't protect you from a splatter, one of Bravo's vids off the top of my head.
Dude using Hardlight Shield doesn't get splattered at about 00:38.
The ghost for the most part flew over him though, maybe it needs a full on ram?Dude using Hardlight Shield doesn't get splattered at about 00:38.
When Gaf goes down I feel scared.
Imagine what she would do to herself with that sword....
Do I even need to say it?
DatassHalo 4
FUCK YEAH! How long is the Sparkast? I hope an hour. Please not an hour. I am not allowed to get late to work again.No sleeps till new Sparkast. Will hit after today's panel.
No sleeps till new Sparkast. Will hit after today's panel.
Ug. :\
Do I even need to say it?
DatassHalo 4
No sleeps till new Sparkast. Will hit after today's panel.
She should show us.Imagine what she would do to herself with that sword....
No sleeps till new Sparkast. Will hit after today's panel.