medicalmidget
Banned
kotaku
Yeah I know, but it seems more than plausible. Though I guess I should have mentioned that it was a rumor. Will fix.
kotaku
I suspect the Forge maps will have a 'default' map baked in, ala Hemorrhage and Paradiso.
......
http://kotaku.com/5924247/halo-2-high+definition-remake-said-to-be-in-development
Interesting, Halo 2 was one of my least favorites (if Halo Wars counts) but I would possibly buy this considering I haven't played Halo 2 in years. Would be interesting to see if this makes Halo 2's return in MLG.
No, not at all. Just the personal attacks I received for criticizing the game. As long as my opinion is opposed with a good rebuttal, I'm fine with that. I am not ok with people throwing fallacies all over the place.So you hate people who don't share the same sentiment as you? Or you just hate people who enjoy the game, I'm confused.
They shouldn't bother with a Halo 2 remake unless it's an actual remake and not a portmake like CE. CE had to be a portmake due to the stature/memories it had. Halo 2 was an unfinished game. I would not expect the market to buy an unfinished game twice.
They shouldn't bother with a Halo 2 remake unless it's an actual remake and not a portmake like CE. CE had to be a portmake due to the stature/memories it had. Halo 2 was an unfinished game. I would not expect the market to buy an unfinished game twice.
Which Halo game did you start with? Also, what didn't you like about Halo Wars? The multiplayer was crazy once you dove into it.
Not to mention they didn't remake the only part of the game fans actually wanted remade.
Not to mention they didn't remake the only part of the game fans actually wanted remade.
Not to mention they didn't remake the only part of the game fans actually wanted remade.
What part was that? Because the only controversy I can remember (wasn't huge into online multi then, watched my bros play a ton though) is the campaign.
EDIT: On second thought, taken out the assault rifle was a stupid move.
You wanted lockstep networking for versus multiplayer? Okay.
What part was that? Because the only controversy I can remember (wasn't huge into online multi then, watched my bros play a ton though) is the campaign.
EDIT: On second thought, taken out the assault rifle was a stupid move.
WTF part of "remade' do you not understand?
Played all the Halos, started with the first, but I'm not much of a RTS guy at all. I'm terrible at them, so I guess my opinion is slightly biased. I can understand the appeal, and playing the game with one of my friends who is really good made for some fantastic matches, but I did nothing to contribute other than being told what to do, haha.
He's talking about multiplayer not being remade in Halo CEA.
Taking out the AR was great
Thank you for proving my point lol.
Frankie has specifically referred to them as Forge "environments", so hopefully that's a sign that they are indeed environments, and 343 isn't having terribad default forged variants of them as a map in MM.
WTF part of "remade' do you not understand?
Ah my mistake, haven't played Anniversary Edition yet. So what, they just threw the multiplayer in there without touching stuff up and fixing bugs, exploits previously known?
gaf get online
jelyk
I understand the part where they would have had to change the multiplayer to make it even work in a non-lockstep enviroment so they basically had a lose-lose situation of terrible netplay or the hardcore fans bitching that the multiplayer wasn't 1:1.
Porting the maps to the current Halo game was the best option, especially since Reach has proven netcode.
Honestly, I would have preferred CE:A to have been CE remade in the Reach engine and export to Reach itself so you could play it in a modern engine with modern networking. Any Halo 2 remake should be made in the Halo 4 engine. No more "new layer running on top of original engine code" shenanigans.
Nope, just added some CE maps to Reach, And had a TU to attempt (and fail) to make the CE pistol in Anniversary playlists.
Did CE:A use a modified Reach engine?
This, this and this so much. From what we've seen of the shown Forge map no area seems to be able to fit a proper map. And the ground - once again - seem uneven in the 'flat' areas. Give me a flat area with a nice background and I'm set, please.I actually typed that first sentence intending it to counter your post, re-read the map names, and realized I'd just reinforced it. :lol
We've only seen one small part of one (big?) Forge map, but I'm a bit worried about it. My biggest issue with Forge World is how detailed it is. Yes, it's pretty and all the rocks and logs and coast and such are wonderfully realized, but with every detail added, it got less flexible and thus less useful as a Forge space; it was a canvas already painted on. This unnamed new space looked the same.
Sandbox was great because it was literally a big open space to make maps on. There was nowhere in all of Forge World as flexible. What I want is a really really big Sandbox, with the added ability to place hilly terrain (grass/sandy hill objects). A really detailed, chunky asymmetric space is not helpful when it comes to designing custom maps.
Again, we've only seen a glimpse. So I hope it's a very incomplete one.
I actually typed that first sentence intending it to counter your post, re-read the map names, and realized I'd just reinforced it. :lol
We've only seen one small part of one (big?) Forge map, but I'm a bit worried about it. My biggest issue with Forge World is how detailed it is. Yes, it's pretty and all the rocks and logs and coast and such are wonderfully realized, but with every detail added, it got less flexible and thus less useful as a Forge space; it was a canvas already painted on. This unnamed new space looked the same.
Sandbox was great because it was literally a big open space to make maps on. There was nowhere in all of Forge World as flexible. What I want is a really really big Sandbox, with the added ability to place hilly terrain (grass/sandy hill objects). A really detailed, chunky asymmetric space is not helpful when it comes to designing custom maps.
Again, we've only seen a glimpse. So I hope it's a very incomplete one.
Yeah I know, but it seems more than plausible. Though I guess I should have mentioned that it was a rumor. Will fix.
I actually typed that first sentence intending it to counter your post, re-read the map names, and realized I'd just reinforced it. :lol
We've only seen one small part of one (big?) Forge map, but I'm a bit worried about it. My biggest issue with Forge World is how detailed it is. Yes, it's pretty and all the rocks and logs and coast and such are wonderfully realized, but with every detail added, it got less flexible and thus less useful as a Forge space; it was a canvas already painted on. This unnamed new space looked the same.
Sandbox was great because it was literally a big open space to make maps on. There was nowhere in all of Forge World as flexible. What I want is a really really big Sandbox, with the added ability to place hilly terrain (grass/sandy hill objects). A really detailed, chunky asymmetric space is not helpful when it comes to designing custom maps.
Again, we've only seen a glimpse. So I hope it's a very incomplete one.
My point was that I don't want 343 to try to create a "default map" out of Forge environment just to jam into matchmaking. The default Foundry and Sandbox maps were poor, and so were the Forge World maps.
Agreed that Sandbox was a great place to Forge. With even Reach's Forge tools, the possibilities with Sandbox would have been dramatically better than what you could do with it in H3's Forge. I agree that grassy area on the map we saw looks pretty useless to Forge on.
My point was that I don't want 343 to try to create a "default map" out of Forge environment just to jam into matchmaking. The default Foundry and Sandbox maps were poor, and so were the Forge World maps.
Yep I see where you're coming from there, I pretty much thought the same thing. However, if it is the same size as FW, I would say we really only saw about 1/5th of the entire map. I'm pretty hopeful that they use the same method as Bungie and incorporate several types of landforms to accomodate different types of maps.
This kind of got me thinking too...what if one of the unseen Forge environments is a massive, human-themed, INDOOR area...like perhaps a huge-ass docking bay on the Infinity...
:_o
Here's an idea: Keep that Forge shit out of matchmaking.
Thanks,
Vire.
not today. got up at 5:30 this morning for the apocalyptic movie shoot, too tired to function afterwards lol. yesterday was awesome though, didn't get the play longbow. dont think it would be very fun 4v4 anyway.Longbow looks like a solid map. Is anyone from gaf at RTX? Tunavi?
I agree, work on tweaking it and asking the Forge community if they had any input (if possible). Let the Forgers take over when the game launches and start implementing maps in December playlist update.
1 or 2 Forge maps per playlist. Maximum.Here's an idea: Keep that Forge shit out of matchmaking.
Thanks,
Vire.
Or instead of more boring canonical areas how bout a large area that looks like The Pit.
Forge maps should be in the community playlist, just like the one Reach had before they axed it. I should not be forced to play sub par garbage made by community members if I don't want to.
PLZ NO PLZ NO PLZ NO PLZ NO PLZ NO
I'm talking community maps not 343i, unless you guys don't want any Forge maps at all..
I want to see too.must see list
Your rants/rage were hilarious, however, you did make some valid points.Guys I just woke up and Forge is still gray, what's going on.
We are supposed to be weird, we are HaloGAF.
And by default: a zoojoo. Hype increased.not the kind of thing overdoz1z will care about. More like Louis Wu.
That was painful. He obviously never played a Halo game before.http://www.youtube.com/watch?v=xIYlP5FVPJQ&feature=player_embedded#t=0m44s
Prometheus Vision
Prometheus
I wonder if you can use Prometheus Vision while driving the Banshee
4REALZ^ THIS. Agreed. The countless trolls and ignorance was OP, until I went onto Waypoint lol JKNot Really
Huh, interesting. Not much point for ranks anymore is there?shzlss from THC talked to Frankie about ranks.
So basically, there is no more competition, I'll have no way of knowing how good the other player is?
Forge maps should be in the community playlist, just like the one Reach had before they axed it. I should not be forced to play sub par garbage made by community members if I don't want to.
I'm talking community maps not 343i, unless you guys don't want any Forge maps at all..
Forge maps should be in the community playlist, just like the one Reach had before they axed it. I should not be forced to play sub par garbage made by community members if I don't want to.