One of the major reasons TO is a failure, I feel. I've played the list in a team of five and seen guys quit in the pre-match lobby at the mere sight of a full team, many times. If ever a list needed party matching then TO is in most desperate need.
Its other major problem is that quitting is more detrimental in Objective than it already is in other lists. And yet it's almost customary for one player to quit after going down a single map in CTF. DIDO will remedy this problem though.
Agreed.
God forbid, you score the flag in a 1 flag game, they will quit, and you will have 3 rounds of complete boredom.
I seriously hope 343 offer a more streamlined objective mode in H4, it is my favorite playlist in all the Halo's.
Reach objective in terms of the whole playlist is an abysmal mix of unnecessary and more importantly unfun gametypes.
I have to say I am perfectly happy with the scale of the visual changes 343 are making. The way I look at Halo 4 is that it is somewhat of a reboot - it isn't Bungie's Halo anymore, it's 343's take on Halo and they should be allowed to develop it however they wish, without being chained down by the past. I'm looking forward to a game that captures the Halo feel but is still fresh both in its visuals and gameplay mechanics.
The problem with the Jackal with people is that it has no real similarities to its predecessors, I like the design. I'll also be reasonable to the fact that as you said, it's 343's take on Halo.
Now, if 343 changed the design for Halo 5, then I'd question what they were up to in terms of design continuity.
Also Halo tonight Myyke, also did you DL that transformers demo?