There's a bit too much of him, at times. In Regicide he's constant.
I think it's Ellis. Dude is cavalier.Awesome gameplay. Pro tip for whoever's gameplay POV that was, you're sprinting yourself into deaths
Me too, and I've no issue with his delivery here. I just question the need to announce so many things, especially updates on who has the flag or not. It starts to lose impact or even distract. I get that they saw a problem with how poorly objectives were being communicated, but having him call out everything in addition to the HUD showing PROTECT, CAPTURE, etc. with timers is kind of over the top.I'm talking more of his overall presentation, I love over the top announcement.
Congratulations 343, you've made Halo sound exactly like every other first person shooter. Nothing except for the drained shield sound effect and Respawn timer sounds like Halo. And some of those Steitzer takes sound terrible. Especially "Enemy Team Scored." The game sounds like hot garbage.
DMR has 14 round magazine instead of 15.
moar gameplay with lightrifle and armory
edit: doesn't make it through the whole armory :/...and dexterity makes me want to cry
Will there be an option in the sound menu to disable the announcer voice (locally)?
My point is not the quality of the sounds. It's not about the bit rate or it sounds bad because they held the mic too far away from the gun when they recorded the sound. My point is that it sounds decidedly like a standard military shooter with generic sci-fi sound effects thrown in. It does not sound like Halo. The guns don't sound the same, the grenades don't sound the same, the vehicles doesn't sound the same, the man cannon doesn't sound the same, the flag being stolen audio cue doesn't sound the same. I'm fine with them adding new sound effects for new weapons and vehicles but changing everything else for the sake of change? Fuck that.It sounds different, but as someone who was decidedly not sold on the audio before plopping those headphones on - you are incorrect. The game sounds incredible.
I do have some problems with aspects of the sound design, but the quality of most individual sounds isn't one of them.
Tashi, I agree with you about the grenade indicators (see just after the 10 minute mark).
It's weird how the change of tech made a very similar character design appear in such a different light.Exactly, while she certainly looks like she could be a real woman, they exaggerated her features from past iterations seemingly to make her more sexy, which is strange since she was fine before. Now she is super curvy, with huge hips and plus sized breasts and it just seems weird for Cortana. As you said, its not an unbelievable body type, but for her it seems out of place.
My point is not the quality of the sounds. It's not about the bit rate or it sounds bad because they held the mic too far away from the gun when they recorded the sound. My point is that it sounds decidedly like a standard military shooter with generic sci-fi sound effects thrown in. It does not sound like Halo. The guns don't sound the same, the grenades don't sound the same, the vehicles doesn't sound the same, the man cannon doesn't sound the same, the flag being stolen audio cue doesn't sound the same. I'm fine with them adding new sound effects for new weapons and vehicles but changing everything else for the sake of change? Fuck that.
My point is not the quality of the sounds. It's not about the bit rate or it sounds bad because they held the mic too far away from the gun when they recorded the sound. My point is that it sounds decidedly like a standard military shooter with generic sci-fi sound effects thrown in. It does not sound like Halo. The guns don't sound the same, the grenades don't sound the same, the vehicles doesn't sound the same, the man cannon doesn't sound the same, the flag being stolen audio cue doesn't sound the same. I'm fine with them adding new sound effects for new weapons and vehicles but changing everything else for the sake of change? Fuck that.
Curious, what sounds did you feel were not "Halo" in Reach?Halo 4 changed more in "halo" in sound than Reach ever did.
Is your belief diminished in any way as a result of this? To me, it seems as though people who enjoy winning will still enjoy winning, but now there are just hooks for more people to enjoy the game. If they added those things in to give players the same enjoyment you get from your reward, is it really a bad thing?
It sounds different, but as someone who was decidedly not sold on the audio before plopping those headphones on - you are incorrect. The game sounds incredible.
I do have some problems with aspects of the sound design, but the quality of most individual sounds isn't one of them.
Don't know if anyone posted yet but here's the full PAX panel.
https://www.youtube.com/watch?v=vRvV8FN034I&feature=player_embedded
It's weird how the change of tech made a very similar character design appear in such a different light.
Halo 3 was the first time she got semi-naked breasts (she was rather flat in 1, plus the dark parts usually made large parts of her chest invisible, and in 2 she looks more like she's wearing a catsuit), but the way she was shaded made her nakedness hardly noticeable. Now, in 4, she's "properly" shaded, making the outline of her breasts stand out at all times. It's just impossible to ignore the "naked babe" part of her design.
I think mocap might have also added to the awkwardness of her new appearance. All the little movements that probably wouldn't be there if she was animated entirely by hand take away from her previously confident stance, making her look rather uncomfortable.
It would probably be less problematic if she was still the one in charge, in full control, but if she's going to spend the game looking scared and freaking out, while an almost entirely male cast stands around staring at her... things are going to get pretty awkward.
My point is not the quality of the sounds. It's not about the bit rate or it sounds bad because they held the mic too far away from the gun when they recorded the sound. My point is that it sounds decidedly like a standard military shooter with generic sci-fi sound effects thrown in. It does not sound like Halo. The guns don't sound the same, the grenades don't sound the same, the vehicles doesn't sound the same, the man cannon doesn't sound the same, the flag being stolen audio cue doesn't sound the same. I'm fine with them adding new sound effects for new weapons and vehicles but changing everything else for the sake of change? Fuck that.
I agree the quality is good, but its not halo... They changed more than I thought... the announcer is terribad..
I miss marty soooooo bad :/
also they listened gaf grenades are useless from what I seen... firecrackers lol
The sprint sway animation is great though....
Good. I came back to playing Reach after a few months of no videogames at all, and the grenades were the thing that caused me rage more than any other. The second cheapest thing in the game.also they listened gaf grenades are useless from what I seen... firecrackers lol
How big is the file size? Try compressing it. I was having a similar problem - but with video, not audio - and the file size was a lot bigget than needed.
Will there be an option in the sound menu to disable the announcer voice (locally)?
The difference here is that 343 is working on a established franchise. So yes, I do expect them to use the sound files for the returning weapons and items. These changes are like changing the sound effects that play when Mario is powered up by a mushroom or collects coins or like when Sonic picks up rings. Those sound effects are iconic and distinctive parts of the series; of the experience.Did you want them to just go into 3/Reach and start copy pasting? It's a new sound team, they have their vision just like Marty and the gang had theirs.
Speaking of audio, I miss that distant crackle of the BR that 3 had.
My point is not the quality of the sounds. It's not about the bit rate or it sounds bad because they held the mic too far away from the gun when they recorded the sound. My point is that it sounds decidedly like a standard military shooter with generic sci-fi sound effects thrown in. It does not sound like Halo. The guns don't sound the same, the grenades don't sound the same, the vehicles doesn't sound the same, the man cannon doesn't sound the same, the flag being stolen audio cue doesn't sound the same. I'm fine with them adding new sound effects for new weapons and vehicles but changing everything else for the sake of change? Fuck that.
Nothing feels floaty about the movement. In terms of actual speed and jump height, it's in that ballpark, but it doesn't "feel" like Halo 3's movement and jumps at all. It doesn't "feel" like any prior Halo game in that regard.so no inertia what so ever? Does it feel to floaty.....
Seem funny they make ever thing sound more metaly and heavy.....:/ but no weight to it...
As long as the core gameplay is good, and the game emphasizes that core gameplay and gunplay, then the game will be fun, and the rest of the stuff will sort of just fall into place. That's how Halo 4 feels.As long as the core is right, the rest of it can be edited per playlist. Reach didn't nail any core element and I still managed to put in 4k games, I have higher hopes for 4 given all of the positive impressions.
You always pull out the Magnum, or "Flagnum" when you pick up the flag. It doesn't matter what weapons you had prior to getting the flag.I'm still catching up, but is this true? I thought you'd only be able to wield a magnum if you had one on you already?! This would kinda suck.
It's a bit tricky, I couldn't really get it down in the limited time I had with it.is the new grenade as useless as it looks?
GAF invasion. We changed the call tags when you played an FFA game so we would know who we were and I don't think anyone changed that call tag on that Xbox for the rest of the day.The call sign in that vid was Uhas, GAF invasion, or coincidence?
David told us that the damage was different when scoped versus unscoped. I think it's 4sk and 5sk, but I'm not sure.Light Rifle 6sk unscoped? And by the looks of the panel, 4sk scoped? Can anyone confirm this?
- regen. huge question mark still. havent heard any impressions and only saw a glimpse of it in one video where its use wasnt demonstrated.
- hectic pace. looks much crazier then my playing style. could just be due to the show atmosphere, or it could be due to universal sprint and game changes. undecided.
You know what's weird? The vidoc still isn't up on Waypoint. You'd think that 343 would put their media on their own site, right?
Cool, thanks for posting! Im watching it now, its really interesting hearing about the design process. Here are some more concept images from the Knights that were in the panel:
At one point it seems they looked like Flood, at another they looked like Gundams.
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I like the Foodlike ones. With a different color palette, they would look like combat-effective Engineers.Cool, thanks for posting! Im watching it now, its really interesting hearing about the design process. Here are some more concept images from the Knights that were in the panel:
At one point it seems they looked like Flood, at another they looked like Gundams.
The difference here is that 343 is working on a established franchise. So yes, I do expect them to use the sound files for the returning weapons and items. These changes are like changing the sound effects that play when Mario is powered up by a mushroom or collects coins or like when Sonic picks up rings. Those sound effects are iconic and distinctive parts of the series; of the experience.
to be honest, HaloGAF rolled over the devs like a Hummer over baby rabbits