I was genuinely recommending the game, not insulting you.
Great to see your mature enough to carry a discussion without "Stick it up your ass".
Too accurate? Take cover. Too strong? Take your time. Movement speed? I didnt find it to be a problem at all. Restricting level design? Clearly you just want to complain about this game. The levels were great. The only restrictive level was Nightfall and that was restrictive for a reason.
I've frigging played CODs and i really don't want to play them again. Don't particularly like their single player. Infinite enemies and all that.
Taking cover doesn't help when the AI instagibs you before you can get to cover. Slow movement speed doesn't help. Even worse is the weak strafing speed (fuck inertia in Reach).
Too strong is not fun because i'd like to keep moving, not get stuck on the same area for long time.
Taking time is not fun, this is not a cover-based shooter. Halo 3 and earlier Halos didn't have this issue because powerful weapons made brutal, fast firefights possible, if risky and fun change to being more careful. In Reach, taking time is pretty much necessity. Sure, trying to kill many enemies quickly is possible but due to many small things, it is frustrating. Bloom, slow plasma pistol charge and weak tracking, slow movement, awfully badly bouncing grenades, accurate enemies...
The level desing is not very good. Many encounter areas are weakly desinged lacking cover, lacking viable routes or being just plain uninteresting.
Halo 3 had some issues with area desing as well... but the encounters itself were far more interesting.
EDIT various half-assed features don't help. Friendly AI is a horrible driver. The friendly AI is generally unhelpful compared to earlier Halos were it at least worked just fine as cannon fodder. The squad hiring mechanic is a good example of this as well. The armor abilities are nearly non-existent in the campaign, and the AI is immune to some of them (holos, camo, neither fools the AI in solo games, in co-op they do work to some extent)-