nillapuddin
Member
expecting a flood of info when I wake up
tis game gun b gud
tis game gun b gud
i dont wanna have to quote it, god damn it looks good
They actually modeled her slit, or it's a very misfortune mistake.
IGN published a new video "Infinity Slayer on Exile". I haven't seen posted it yet. So yeah.
Why? Frankie talked about it freely. Not with a "Oh shit I have said it. I am going to burn in hell now! NOOOOO!" view.
Mmh source?
They actually modeled her slit, or it's a very misfortune mistake.
THESE ASTRONAUT "GRUNT" AVATARS ARE MAKING ME SAD!
God, I hate that thing. It has the exact same shape, proportions, even pose as some Super Hero Squad abomination.
I am not sure but could this be the PAX build?Wow, speed boost got a noticable increase. Hot damn.
They did, but those were crazy little space dude proportions, not at all like a generic cartoon representation of a human.To be fair, the Grunts have always had awkward proportions. I am sad that a cone backed, gas masked mouthed grunt will not be returning though. Such a weird thing to remove.
I don't think there would be any reason not to have a community playlist for Infection/Grifball. And from what i understand, it's 10 humans and 2 zombies, making it a 12 person hopper.
Fingers crossed.
Say Happy B-day to this Duncan fellow. Such a strange name.HAPPY BIRTHDAY NCSU DUCNAN!
Wow! So glad to hear this. I thought it was over for good.Not halo related at all, and I love you if you know these guys...
but Pure Pwnage is coming back!!!!!
http://www.youtube.com/watch?v=mpQGLTDkLN0&list=UUZSGBl8lJoFPEpCjhJ9M1BA&index=0&feature=plcp
Not halo related at all, and I love you if you know these guys...
but Pure Pwnage is coming back!!!!!
http://www.youtube.com/watch?v=mpQGLTDkLN0&list=UUZSGBl8lJoFPEpCjhJ9M1BA&index=0&feature=plcp
Quick Question for the chums.
Has 4 player split-screen been confirmed for simple multiplayer?
I also hope we can toggle off the helmet edges.
Pretty dissapointed with the fact they want to make a big budget movie. Just hurry up and make more webshows damnit!
EDIT: Woah apparently they already made like $75,000 from it.
I can give you free web shows, if you want?
I can give you free web shows, if you want?
I can give you free web shows, if you want?
Also, happy birthday Duncan, my love.
Pretty dissapointed with the fact they want to make a big budget movie. Just hurry up and make more webshows damnit!
EDIT: Woah apparently they already made like $75,000 from it.
Promo Code: EMCYTZT2231
Yeah. (Don't ask me where, but I think it was from a panel at either RTX or SDCC)
Really? Hasn't the previous split screen limit for campaign been 2 players? Cool if true.
not sure if posted but if you use
Promo Code: EMCYTZT2231
at newegg you can preorder halo 4 for $45 with free shipping. I dunno if their free shipping sucks ass or not though.
No. Not a bug. Weird emergent UI decision based on a number of factors. At first my mind was blown, because I found out about it in a review meeting internally, but then it was pointed out to me I had been playing like that for six months and never noticed - just like the grand majority of test subjects. That's the symptom, but the reason is slightly more layered.
* There are so many weapons that silhouettes become semi-meaningless. Sure you can see a plasma pistol, but by the time players get to concussion rifle versus plasma mortar, those start to lose mnemonic cohesion. You add in several geometric and semi-symmetrical forerunner weapons, DMR versus BR, increased necessary sandbox cycling in campaign, MP and SPOPs, playlist/mode cycling and several other scenarios you can fill in yourself, as well as multiple user selectable load outs, it became apparent through testing and data that the most effective method for payers to understand what their secondary weapon was - was the weapon switch button, followed surprisingly, by memory. The experience and data around those allow us to reduce UI clutter by one item. And the HUD, while in some ways more subtle In terms of saturation and brightness now, needs as much clarity and simplicitly as possible to increase immersion and enhance gameplay space without letting its animation and audio do more than increase the sense of 'place 'in the user FOV.
It's an almost invisible and very subtle change for a very subtle improvement in the experience on balance. In certain game modes, Snipers for example, it's easy to see why it doesn't matter. But ironically player load outs vastly improve player awareness about what secondaries are. Worst case scenario, you will barely notice and get used to it. Best case scenario it will streamline your experience and in a hyper edge case, save your life when an enemy Tag appears in that extra real estate.
That's an experiential description, not necessarily the design breakdown.
This post pretty much sums up my thoughts upon reading Frankie's explanation. It's not necessarily bad and I'm pretty sure that it won't take away from my enjoyment, but I found it kind of weird too.Not that I really care, but spotted this on HBO and thought it was pretty weird. I dont really use the weapon silhouettes myself outside of Fiesta which I never really play so its honestly not a big deal, but it seems like the UI design on the game is totally schizophrenic considering we have people here asking if its possible to remove the white text, the helmet overlay stuff etc for a streamlined UI.
Not complaining, just thought it was a odd post - I think the in game UI is something I have to try for myself before judging it, and I dont think I will miss weapon sillhouettes, but I do think I prefer medals to white text. I mean we have heard a few times that the white text becomes invisible after time.... so how do we know if we got a double, a triple etc? Medals where a much cleaner way of quickly displaying that info.
Am I right in thinking medals have been replaced with the white text in terms of as a UI element? I might be crazy but I dont think I saw them in the few videos I watched? - If im wrong (which I most certainly think I am) then good lol!
This post pretty much sums up my thoughts upon reading Frankie's explanation. It's not necessarily bad and I'm pretty sure that it won't take away from my enjoyment, but I found it kind of weird too.
I think I heard the no medals thing was a bug or something in the last build but not seeing them again in the latest videos is kind of weird... I hope they're not gone, they're actually very good-looking by now.
This post pretty much sums up my thoughts upon reading Frankie's explanation. It's not necessarily bad and I'm pretty sure that it won't take away from my enjoyment, but I found it kind of weird too.
I think I heard the no medals thing was a bug or something in the last build but not seeing them again in the latest videos is kind of weird... I hope they're not gone, they're actually very good-looking by now.
HAPPY BIRTHDAY NCSU DUCNAN!
pbf_death_abacus.jpg
Thanks, everyone.
Player population decline in America, increase in Mexico.Reach's netcode or whatever has seriously gone to shit.
I can give you free web shows, if you want?
Also, happy birthday Duncan, my love.
Does somebody wants to help us with the ODST achievment Endure? We need 1 person, so, if you want to help us, that would be amazing.
GT: CrazY CroaTia
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Happy Birthday Duncan.
Player population decline in America, increase in Mexico.
Because we are a family and a family knows the date of his family member's birthday.Edit: Happy birthday, Duncan! How does everyone know who's birthday is when, exactly?
If you ask me the medals still look pretty bad.
http://i.imgur.com/xoGoR.png[img]
6 of the 8 shown here are grey, white and blue and from the videos (mostly the UNSC weapon trailer) it seems like a lot of the other medals also have the same color scheme. Medals should be easily distinguishable from each other and this is achieved the easiest having more varying colors. I'm pretty sure even multi-kills all have the same color and the only difference is that there's more stars the higher the multiplier is. What happened to double being yellow, triple being blue, overkill being orange, etc.? You could see what you got in a quick glance which is what was so great about it.
I guess it doesn't matter that much because Mr. Steitzer screams everything into your ear and there's the white text in the middle of your screen but I still think it's a step backwards.[/QUOTE]
From what I've seen, the double and triple kill medal do look much like each other. It's once again 343 changing pretty iconic stuff for no apparent reason but wanting to show it's their game now.
Does somebody wants to help us with the ODST achievment Endure? We need 1 person, so, if you want to help us, that would be amazing.
GT: CrazY CroaTia
Please do this, they are so drastically different from other Halo game types and what most would consider the core gameplay of Halo that it makes sense to keep them separated.insert offspring joke