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Halo |OT9| One Final Effort Is All That Remains

It's going to suck being the flagrunner on Ragnarok. At least before when you had to trek across all the open ground you didn't have a waypoint telling everyone your exact location.

I guess it'll be balanced by all of the people standing at the Mantis spawn waiting for it to appear.

:p
 

FyreWulff

Member
It's going to suck being the flagrunner on Ragnarok. At least before when you had to trek across all the open ground you didn't have a waypoint telling everyone your exact location.

I guess it'll be balanced by all of the people standing at the Mantis spawn waiting for it to appear.

:p

I can't wait for surfing the flag on top of the mantis
 
I don't like Ragnarok's aesthetics. Its very... Valhalla in HD-y. I wanted something special, like a little more snow, maybe at sunset. I have said this before, I know, but still.
 

Striker

Member
Bases done right, see; Blood Gulch, Coag.

Valhalla... not so much.
BG wasn't good for MP above 8 people. Waterworks, Headlong, even Containment and Coag's were above it. More entrances of attacking the base whether it's for rushing with the bomb, or pushing multiple players in for a flag run. It was often too confined and empty for something that's built for 16 players. I felt Avalanche was the same way.

Course there's a Laser. Like noted, how else you going to counter the Banshee bomb of death. Though I'm not sure this version will be as destructive if it can't run and hide to retain its shields and repeat the scenario.

but Laser has always been on valhalla
One change from BG/Coag in those games to Hemorrhage in Reach was replacing the Rockets with a Plasma Launcher. But now...
 
t1wCg.jpg

That was there in Halo 3.
 
Remake not a revision

Yeah, yeah.. but a little extra atmosphere wouldn't hurt, at least a time of day/season change. Im just so burnt out on just green grass and blue skies in Halo.. It somehow always looks bland rather than pretty and Forgeworld made it worse.
 

Petrichor

Member
Being the best BTB map in Halo 3 doesn't make valhalla a good map - it was just the least terrible.

Disappointed it's not waterworks, containment or coagulation to be honest.

... of course it could just be part of a forge environment and the real remake is still to come...right? RIGHT??
 
I wonder how fast/nimble the Mantis is. Probably going to be defenseless against a Spartan Laser.

-------
The more forge-able that bases are, the better. It would be nice to have the chance to build something different in that canyon.
 

Gui_PT

Member
Being the best BTB map in Halo 3 doesn't make valhalla a good map - it was just the least terrible.

Disappointed it's not waterworks or coagulation to be honest.

You wanted another coag? We've had one version of that map in each Halo.

Now Waterworks. that would've been awesome.
 
The Sparkast was really reassuring to someone who has a lot of reservations about the sandbox. In particular, this made my day:

•All turrets (vehicle and mounted) are more powerful.
•Warthog and Mongoose are sturdier, heavier, and more stable

AWWW YEAH!
 

Petrichor

Member
You wanted another coag? We've had one version of that map in each Halo.

Now Waterworks. that would've been awesome.

A coagulation remake rather than a blood gulch remake like hemorrhage would have been preferable to valhalla for me. Valhalla is just so flat and uninteresting compared to the halo 2 BTB maps.
 
Yup. Please do NOT put that thing in matchmaking, 343. You have plenty of other heavy ordnance that would work better, such as the Forerunner disintegration cannon thingy.
FRG, rockets, incinerator, railgun (maybe even the SD) – all are better options. There's absolutely no excuse for the Spartan Laser to be on Valhalla again.
 

BigShow36

Member
Im all for reducing randomness, but this is a non issue. If you have a problem with this then maybe we should ban random cross map sticks.

Totally different things. At least with "random" cross map sticks, the player is aiming and throwing those grenades. With randomized no-scopes, someone who is not aiming at an enemy can still get a kill. It's even more ridiculous when you consider that the binary rifle is a one shot kill.


That's not programed randomness, it's just players getting super lucky every once in a great while. Even if some scrub picks up the UNSC Sniper now, he could pull the trigger and get a cross map double no scope. Was his no scope random? Yes, but not because it was programed to be random, but just because he got incredibly lucky. It's just something that happens, you can't really eliminate that.

There's a big difference between a player getting a "lucky" cross-map no scope and hard-coded randomness. At least when I get no-scoped, even by the scrubbiest of scrubs, I know they were aiming at me when they pulled the trigger. I can live with that. Its really stupid to have it randomized.
 

Gui_PT

Member
A coagulation remake rather than a blood gulch remake like hemorrhage would have been preferable to valhalla for me. Valhalla is just so flat and uninteresting compared to the halo 2 BTB maps.

Matter of preference, I guess. I just think that map is overused and I've always enjoyed Valhalla. With AR BR starts.

nostalgia


Just like the Mech



Maybe the Laser is only there with custom settings, to show the Valhalla everyone knows?
 

senador

Banned
Valhalla (Ragnarok)! I'm pumped.

Did someone really just say Valhalla is flat and they'd prefer Coagulation? Blood Gulch had better bases? LOL

Some of the shit I read to get caught up is just bad. Wow.
 

BigShow36

Member
It's ok, you don't understand. You likely never played professionally. That's understandable as you lack insight to the games mechanics which made it good.

Glitches are illegal in leagues. I remember one match I had with a bunch of halo 2 players from gaf where we lost a game because someone dropped the oddball through the floor on warlock (this was on CAL-O... Open league had people who cheat anyways, same with CS until I became CAL-i) .. So we did have to spend time talking with cal officials and showing footage to show what happened.

But when the glitches are subtracted from the game and its played competitively (like in leagues) then it's far and above the best halo multiplayer game. That's what people were hoping from halo 3 and ended up being just an ok game. Then reach came and it's MP is kinda mediocre.

But keep being ignorant.

Do you think CS is cheat free? You think there isn't people who moderate their footstep speed to walk almost as fast as normal speed but don't walk fast enough to make sound? You think people don't texture swap levels and player models? You don't think people use aim bots? All the most popular online games have problems.

Halo 2 is not a good competitive game. The animation glitches were the only thing that most real competitive players look back on fondly. The shooting skill-gap was non-existent. How can that make for a good competitive shooter?
 

Stinkles

Clothed, sober, cooperative
Well that mission 3 preview that Frank played was glorious.

If anyone is wondering why I kept missing the Watchers and the Banshees (and kind of the Elites, but I was able to lead those shots) it's because there was RIDICULOUS lag in the AV system in the hall. Made me miss a neat little vignette, but we will put out a better playthrough at some point.
 

Vire

Member
If anyone is wondering why I kept missing the Watchers and the Banshees (and kind of the Elites, but I was able to lead those shots) it's because there was RIDICULOUS lag in the AV system in the hall. Made me miss a neat little vignette, but we will put out a better playthrough at some point.

Hehe, sounds good Frank.

Understandable.
 

DopeyFish

Not bitter, just unsweetened
If anyone is wondering why I kept missing the Watchers and the Banshees (and kind of the Elites, but I was able to lead those shots) it's because there was RIDICULOUS lag in the AV system in the hall. Made me miss a neat little vignette, but we will put out a better playthrough at some point.

You did seem frustrated lol

Halo 2 is not a good competitive game. The animation glitches were the only thing that most real competitive players look back on fondly. The shooting skill-gap was non-existent. How can that make for a good competitive shooter?

The shooting skill gap was nonexistent?

Well you certainly didnt play halo 2 at all because the gap is larger in halo 2 than any other halo game by a far margin
 
It's going to suck being the flagrunner on Ragnarok. At least before when you had to trek across all the open ground you didn't have a waypoint telling everyone your exact location.

I guess it'll be balanced by all of the people standing at the Mantis spawn waiting for it to appear.

:p
Are there any returning aerial vehicles besides the Banshee that have been announced? I wouldn't mind seeing some revamped versions of the Hornet or even the Falcon, but I won't be terribly disappointed if they don't come back.

FRG, rockets, incinerator, railgun (maybe even the SD) – all are better options. There's absolutely no excuse for the Spartan Laser to be on Valhalla again.
Indeed, there are plenty of new weapons that could easily take the Laser's place and would undoubtedly work better. It will be interesting to see how it's set up with the ordnance drops.
 

FyreWulff

Member
If anyone is wondering why I kept missing the Watchers and the Banshees (and kind of the Elites, but I was able to lead those shots) it's because there was RIDICULOUS lag in the AV system in the hall. Made me miss a neat little vignette, but we will put out a better playthrough at some point.

I had to fix all the TVs for the Halo Freeplay at PAX. You'd think PAX, a thing run by gamers would be able to get TVs properly set up... nope
 
I'd have to argue that this is an overly-simplified way of looking at the situation. I've had (and still have) many gameplay experiences where the competitive nature or the leaderboard features are a huge part of why I play them so much. That doesn't mean that I wouldn't enjoy the game without them, but they are another layer of enjoyment on top of the base game that also has the effect of extending replay value.

You talk about playing games simply for challenges. Why is it so bad that some people treat higher skill ranks as a challenge? I've gotten all acheivements and 100% on games like Super Meat Boy (106% in that case), Geometry Wars, Rock Band Blitz, Alan Wake, etc but I keep coming back to them to compete on leaderboards, because I find it fun and challenging to try to beat my score or my friends as well as moving up on the leaderboard positions. That doesn't mean that I think the games aren't fun otherwise, because I enjoy the shit out of them. I just enjoyed the leaderboard/ranking systems as well. In H2/H3, it was fun and challenging (not as challenging in 3) to rank up, cheaters aside.

I don't understand the criticism of people who enjoy these parts of games (assuming they're not jerks about it) and want to know if a product they're using their hard-earned cash to buy has a feature that they consider valuable. In a consumer economy, I feel it is a valid concern.

I completely agree and perhaps I wasn't too clear about my own stance (surprise surprise).

Firstly, I think my core thing is that, if the game itself is fun in a purely gameplay manner, then any thing on top of that (done well) is going to greatly improve the game. You list SMB, Geometry Wars, Rock Band Blitz and Alan Wake which, don't get me wrong, are totally enhanced by those leaderboards. What really makes that worthwhile, in my opinion, is the really solid gameplay those games offer.

Super Meat Boy has really tight controls and extremely challenging levels. Before you even know how you rank alongside your friends and the world, you see your time, you see your many failed attempts and you essentially see that one guy completing the course. It's so good. The game, purely at that level, is fun. The leaderboards totally enhances it though because you see the times people have. You know those times are possible and you know you can possibly beat those times. The really responsive controls and stuff reduces the differences to being player skill and mastering the elements.

My thought process is, is that, if I was to take SMB and give it some slightly less responsive controls or a level where something random could pop out and kill you, the leaderboards would still be cool and possibly fun, although marred by the bad gameplay in some way. The leaderboard needs to be a controlled environment where players can know they actually deserve that rank rather than getting lucky.

If Halo 3 had AR starts in every ranked playlist, would you still enjoy ranking up to a 50? I understand how the drive to achieve higher ranks is a powerful motivator in games. I just think that the underlying gameplay has to support the player.

Infinity Slayer isn't something I can say for certain is something I want to see ranks attached to. Because of the somewhat random factors, players would feel as though the game was giving them to chance to rank up, instead of the player using the game to rank up. I dunno :lol The EXP system is a bit more beneficial for those kind of things I think.

I just think that in order for those extra systems to work properly, the game has to offer substantial purpose and enjoyment. Obviously the type of game has to cater to whatever system is in place. In RBB, the powerups are not random. The firecracker and pinball are perhaps on the lower end of the skill tree but even the players that use them can still weigh up with anyone who goes for the streak multipliers and stuff.

I need more practice writing my thoughts into words :p
 
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