Zoso Achilles
Member
I suppose that's just something that can never be tested, unless you decided to remake every map in halo history. Valhalla just wouldn't be my choice, nothing more.Still literally true.
I suppose that's just something that can never be tested, unless you decided to remake every map in halo history. Valhalla just wouldn't be my choice, nothing more.Still literally true.
Halo 3's could graze your toe and you'd be dead.
Yes, I totally wasn't top 5 on the head to head leaderboards. I totally didn't beat Karma in the only 1v1 we played. You got me there; never played Halo 2.
"nonexistent" was hyperbole, obviously. However, the shooting skill gap in Halo 2 was not good. The game had MASSIVE aim assist.
where did you play him?
I didn't create it, found it on google. Was gonna use the Stewie Griffin one, but would of probably got banned for the word 'bitch' in it.
Thanks, looks really beautiful but larger than I anticipated.
Hope it plays well with 4 vs 4.
If anyone is wondering why I kept missing the Watchers and the Banshees (and kind of the Elites, but I was able to lead those shots) it's because there was RIDICULOUS lag in the AV system in the hall. Made me miss a neat little vignette, but we will put out a better playthrough at some point.
Online.here's the part where you write it off cause it was online even though it was on his host.
Look, I'm not going to keep arguing with you about Halo 2. If someone wants to believe that Halo 2 was some uber-competitive masterpiece, thats fine. I can't argue against blind nostalgia and it's a waste of time. Go play it on XBC.
I think this is a big reason why Valhalla made it in. With universal sprint it's functional for 4v4 slayer, very good for 5v5 obj. and hopefully still a great BTB map. It is a single map that fills all those needs for the initial map set and it is popular with fans of the previous numbered game. 10 maps plus 3 forge environments is going to feel like a big change from Reach's launch maps.Looks great. The shipping map set are clearly a huge step up from Reach.
Coming from Reach I think all these maps are going to look big at first but then play smaller. Faster base speed, plus sprint for everyone, plus tons of UI elements telling you where the action is will likely compress the action.Looks like a big team map to me. Seems a little too big for 4v4.
and what was his gamertag?
Coming from Reach I think all these maps are going to look big at first but then play smaller. Faster base speed, plus sprint for everyone, plus tons of UI elements telling you where the action is will likely compress the action.
TagHeuer Aquaracer WAF2110-0 but it looks weird because I hate metal bands because they tear out your wrist pubes, so I swapped it for a rubber strap from one of their proper diving watches. BTW, this is the only nice "thing" I have ever owned. Apart from my TV. I have a crap car, crap clothes, etc, etc.
I don't remember, sorry. You can choose to believe it was or wasn't him if you want; like I said, I really don't care. I have absolutely nothing to prove here.
If you want to think Halo 2 was the most skillful Halo game, that's your perogative.
Nope, not watching a bit of it. I've seen some of the .gifs, but keeping as fresh as possible for campaign.
Guess I'll be the only one calling the Binary Rifle the zero one. /tooclever
Nice. Killcams continue to surprise me every time they pop up, not that I'm all that opposed to them. I thought it was tough to get a full idea of the layout of Solace from videos, but this is on a whole new level. It's also one of the few maps that I don't immediately have a comparison to an older map for. Hopefully we get more video of it, and the rest of the unannounced maps soon. Seems like the launch lineup beats both Reach and 3 handily.
I thought with proper adjustments to the weapons and vehicles, it seemed like a decent decision for a Halo 4 based Objective map. But with its size and all sprint, it's going to be much different.It is a single map that fills all those needs for the initial map set and it is popular with fans of the previous numbered game. 10 maps plus 3 forge environments is going to feel like a big change from Reach's launch maps.
Shit just got real.
If it's anything like Reach then all maps with the Banshee are already ruined. Did they at least nerf it to hell?
This is true - Valhalla isn't a huge map, and it will play smaller with universal sprint. I can see it working for 4 or 5 man teams.I think this is a big reason why Valhalla made it in. With universal sprint it's functional for 4v4 slayer, very good for 5v5 obj. and hopefully still a great BTB map. It is a single map that fills all those needs for the initial map set and it is popular with fans of the previous numbered game. 10 maps plus 3 forge environments is going to feel like a big change from Reach's launch maps.
oh? i thought shit got real when your argument got destroyed
Nah, I did see you played with and against him.
The only time against was an FFA
(hint: he won)
http://www.bungie.net/Stats/GameStatsHalo2.aspx?gameid=132963395&player=BigShow36
I'm not sure why the game is or isn't showing up. It may have been under a different gamertag; it was on Warlock if that helps. Like I said, you can choose to believe me or not, I really don't care. I'm not here to try and prove I used to be really, really good at Halo.
Your opinion of Halo 2 is laughable and immaterial at this point, but you tried to claim I never played. I pointed out that, yes, I did play and I played with the best. You may not be able to find the 1v1 I'm talking about, but I think an FFA with Karma, Shook, and Anarchy should prove the point just fine.
This is true - Valhalla isn't a huge map, and it will play smaller with universal sprint. I can see it working for 4 or 5 man teams.
What point is that exactly? :lol
oh it does. main force in final selection.
Please tell the dev team's first collective thought when making the layout was "how do we accommodate the DMR?"
The point was that I know what I'm talking about when it comes to Halo games, Halo 2 included.
I'm not sure why the game is or isn't showing up. It may have been under a different gamertag; it was on Warlock if that helps. Like I said, you can choose to believe me or not, I really don't care. I'm not here to try and prove I used to be really, really good at Halo.
Your opinion of Halo 2 is laughable and immaterial at this point, but you tried to claim I never played. I pointed out that, yes, I did play and I played with the best. You may not be able to find the 1v1 I'm talking about, but I think an FFA with Karma, Shook, and Anarchy should prove the point just fine.
Please tell the dev team's first collective thought when making the layout was "how do we accommodate the DMR?"
edit: I'm not trying to be rude, just to be clear.
And on top of that, nothing you said disproves what I said. Ok you're so good. Why aren't you a pro like he is? Wait. Must be that disparity kicking in.
There's still some significant LoS, even if you can't shoot from base to base.You mean the big ass hill in the middle and rocks/trees all over the place don't cut down sightlines enough in your opinion?