A day late and a thousand dollars short, but here's a quick draft of a Valhalla actually forged for BR starts while keeping a similar weapon palette:
- remove all BRs from upper mid
- Laser now against Forerunner wall. The laser is not in the best spot to use it anymore, and teams must cooperate with their firing to retrieve it succesfully. Weapon loop established.
- Snipers now moved between center base and hill, but not on the side of the map that has the prime sniping spot (pelican). Weapon loop established, snipers must leave the hill or their base to resupply their ammo.
- Camo now in the caves for objective runners to break through the line. If the other team is too stupid to grab their camo, you can chain the camo into the other camo to stay camo'd across the entire map. This counters everyone having BRs and being able to engage everything on the map.
- The prize for the middle is now a single drainer
- BRs for resupply near backs of bases, so base holders can continue to defend their base while the hill holders must acquire BRs from dead bodies or head back to resupply. The center is now mroe dangerous to stay in than the bases.
all other minor weapons (SMG, PP) still in same places, but I don't remember all of them exactly so they're omitted.
- blue box indicates an added bit of cover for the forerunner wall area. Not a lot, but enough to create some safe side-spawns and control the BR at bit. I'd probably just put something close to the crates over there for Heavies but with less scenery clutter.