Latvian Hitman
Member
1-Flag is in
1-Flag is in
1-Flag is in
1-Flag is in
1-Flag is in
1-Flag is in
right? right?!?!
The only thing 343 has shown or discussed is 2-flag. Make of that what you will.
1-Flag is in
1-Flag is in
1-Flag is in
1-Flag is in
1-Flag is in
1-Flag is in
right? right?!?!
Grifball now uses the oddball...
All of it is a little strange considering they have said time and time again many months ago how they were going to emphasize more objective based modes in the game (hence the story on how they were building more maps for said gametypes). Two Flag and Dominion doesn't strike me as much.Maybe they wanted to reduce the number of modes so they could go the COD route and have each mode be its own playlist. That wouldnt bode well for 1 flag if thats the case. Its hard to justify not having KOTH.
That doesn't change the giant rooms players will sit in while players have to sprint across the entire map to finally begin shooting him/her.Was best set. We can throw the ball now, son.
1-Flag will not be missed. Neither will any other turn-taking gametype. Or even regular old Assault.
Pare that shit down, 343. I got you.
1-Flag will not be missed. Neither will any other turn-taking gametype. Or even regular old Assault.
Pare that shit down, 343. I got you.
1-Flag will not be missed. Neither will any other turn-taking gametype. Or even regular old Assault.
Pare that shit down, 343. I got you.
I will accept a stripped down and focused MM experience.
I have to agree - that said I haven't enjoyed king of the hill/ assualt or any objective mode except ctf for a long time.
I could live with regicide and oddball being cut tbh - I would want any Ffa hopper to be slayer only.
I mean I'm someone whose ideal Halo playlists would look like this:
..
TS
CTF
BTB
Misc.
Where will the mammoth fit into multiplayer? Or is it spartan ops only?I was hoping for a sandtrap-esque map with it included. Would be awesome!
I'm assuming there is going to be an objective playlist. There is no way they cut 2 of the quintessential halo gametypes.
Just because you got a fancy shmancy new avatar doesn't mean you can act all serious. See, this is the problem when you change avatars. It's like I don't know you anymore.I will accept a stripped down and focused MM experience.
1-Flag will not be missed.
Haven is a small/medium map. Why will one of the last two remaining maps have Mammoths?Well, going by rough size, from smallest to largest, the maps revealed so far are:
- Adrift - Small/Medium
- Solace - Medium
- Abandon - Medium
- Haven - Medium
- Complex - Medium/Large
- Ragnarok - Large
My guess is that there won't be any smaller maps, and the other two yet to be revealed maps will both be BTB maps.
One of them WILL have one or two Mammoths. It must.
We've given them tons of chances, and they've never taken the bait. I'm assuming that their silence speaks volumes. I wouldn't hold out much hope for Assault or King.
Not anymore. Grifball is based on Oddball in H4.
Just because you got a fancy shmancy new avatar doesn't mean you can act all serious. See, this is the problem when you change avatars. It's like I don't know you anymore.
Isnt the other map we are waiting on
"the biggest MP space ever in a halo game"
?
Or am I remembering incorrectly
Haven is a small/medium map. Why will one of the last two remaining maps have Mammoths?
Team King of the Hill is sometimes good if the hill is predictable and the map suits it.
FFA King of the Hill is just dicerolls.
Oddballs explode?
You can play assault with CTF settings anyway.
New map is called Abandon
You can get access to this and other special custom armor mods when you buy specially marked cases of Duderitos and kegs of Mountain Derp.As another marketing method, I'd really like to see a write-up on Waypoint detailing the design history of each multiplayer map: the fiction behind them, what they set out to do with it, the gametypes it's made for, and so on. I especially would like to hear their thought processes on Ragnarok.
Basic KotH hasn't been strongly emphasized by Bungie in a while. I remember it in Lockout and Turf, but it hasn't been a strong gametype since in any non-MLG environment.I have to agree - that said I haven't enjoyed king of the hill/ assualt or any objective mode except ctf for a long time.
Abandon, for instance, looks to be a perfect fit for one-sided objective.
What if.. they only changed Grifball to use the OB so you can pass it?
As Napsta said Grifball is built on Assault. Assault is in the game in some form.
You can get access to this and other special custom armor mods when you buy specially marked cases of Duderitos and kegs of Mountain Derp.
Here's some changes I'd like to see in objective gametypes:
King of the Hill:
-Only have 3 hill locations and have a set rotation sequence; Middle, side 1, middle, side 2, repeat.
-Dynamic.
-Shouldn't be played on segmented maps.
-Place the hills near the center (all 3 of them) so you don't have to walk for a minute to get to the hill if you happen to spawn on the other side of the map.
-Don't have any cover in hills, only just next to it.
Oddball:
-Only have 1 Oddball reset location. Losing the Oddball because it reset to their side of the map makes no sense and only frustrates.
-Should not be played on room-based maps (*cough*Sword Base*cough*). Maps where you're never really safe from enemy fire for long our the best maps for Oddball. Keeps things moving.
-Hot Potato needs to go. It is a gametype created to lazily solve the problem of people hiding in a corner with the ball. What Bungie should've done instead is make maps where movement with the ball is promoted.
Stockpile:
-Only have 4 flag stands. Having more than 4 can result in an unfair advantage for either of the teams.
-Should only be played on symmetrical maps.
-Put the flag stands near the center of the map so a team doesn't just get a flag for free because it's on their side of the map.
-Have the flags be collected every 2 minutes. 1 minute seems short. Also, the flags are now collected at every X.10 mark. It would make more sense if they were collected exactly when the timer reaches a full minute making it easier to keep track of when they're getting collected.
-Make it DMR starts.
Capture the Flag:
-Only have one 2-Flag variant. No pro, classic, speed, slayer, whatever bullshit.
-For 4v4 the recovery time should be about 3 to 5 seconds, reset time 10 to 15. Also counts for 1-Flag.
-Flag juggling should be on at all times.
-Neutral and 3-Flag can go the way of the dodo.
-1-Flag should only be played on asymmetrical maps and 2-Flag only on symmetrical maps. Don't mix them up.
Assault:
-Neutral Bomb or 1-Bomb only. 2-Bomb doesn't work with only 4 (or 5) players on a team.
-The arm and defuse time are fine as it is right now. I think it's a 5 second arm/defuse time while it explodes after 15 seconds? Sounds about right.
-Playing Bomb with 5v5 on 4v4 maps (like Asylum) really doesn't work. It's extremely hard to arm bombs if you're playing against a competent opponent.
Headhunter:
-Get rid of the hills. Let us score points the moment you pick up someone's skull.
-Skulls shouldn't rolls around, it doesn't make it more fun, only frustrating. Just make them float in the air in the locations where you killed a player.
-By doing this Headhunter would change dramatically but would become less of a fringe gametype. It could actually be played more competitively. It would also mean that people can't hold multiple skulls. You jsut kill someone, get their skull and score a point immediately. You can also pick up your teammates' skulls to prevent the enemy from scoring.
Territories:
-3 hills, no more, no less. One in the middle and 2 around them on each side of the map. Similar to the KotH hill locations.
-Score limit should be much higher than it is right now. Matches shouldn't be over after 2 minutes.
-Should only be played on symmetrical maps that aren't segmented too much. Boardwalk is laughably bad for this gametype.
A big problem with objective gametypes lately is the fact that they've been kind of a last minute thing. Bungie didn't even have a "flag stolen" notification. That's how little they cared about objective. They just entered some random numbers in the gametypes settings and were done with it. Applying the changes I've named would make them all less gimmicky and more consistent. You'd actually be able to properly play them competitively.
Keep in mind that this list applies to 4v4 (or 5v5 now) only. For BTB different settings should be used. BTB only should have CTF and Bomb though, maybe territories.
Lolz.i'll leave ya with this one not that it's a big deal or anything..but Perfect Dark will be a release game for the Durango as well. So i've been told.
Dude works in Spartan Ops, he won't be done for a while lolThe upside of being sick, David, is that you can chill on your couch and read our (somewhat) horrible opinions all day!
Feel better man! You just completed Halo 4!
I've got a question about Waypoint. When they ban one of your accounts, you get a message saying you've been banned presumably, yet once you are banned, you are unable to view the messages. What's the point?
Ok, top of page.
Unsuccessful troll is unsuccessful.
I like the simplicity of what you said Over
Sym = 2 Flag
Asym = 1 Flag
PERIOD
Solace looks AMAZING. Visually and layout wise. Im also really liking the tweaks in Flood mode..The sound they make is creepy as hell.
So awesome.
What if.. they only changed Grifball to use the OB so you can pass it?