For those that care, let's talk about stat tracking for Halo 4. As all of us know, Waypoint is pretty poor. It's not good at organization, speed, and/or linking. Not to bash too hard on their webteam, (mostly because I don't know the restrictions and requirements from the folks at Microsoft) but it is in dire need of repair. I think simplicity is the key for them to look at, similar to the MP design team. They need to get the core of the tracking and the UI in order for it to be successful.
This is not simple. It is a clusterfuck of information.
How can it be improved? For starters, remove the "All games" section. You should also be able to distinguish what is Matchmaking and what is not(custom campaigns, firefights, and multiplayer). After that, Firefight is essentially unlimited Campaign, and multiplayer is vastly different from either of the AI based modes. Once you have AI and MP distinguished, you can then branch out those modes. "Arena" is no longer a separate beast from "competitive", it has simply become another playlist. Add in a playlist sort feature with checkboxes (so you can lump certain similar playlists together). Add a map sort feature so I can see what maps I need improvement on. Maybe add the feature of map-viewing, so you can put in global and personal heatmaps, and possibly Atlas integration.
It will be key to make the UI experience as easy as possible. That will be crucial if some of the extras that I mentioned are added. Achronos and the bungie.net webteam did a stellar job with giving us information in a simple design. We were spoiled too much by Bungie. There were clear and concise ways to get to your service record. Waypoint's ways to get to your service record(and for that matter what the service record is) aren't clear.
Unnecessary redundancies in the main Waypoint menu.
These medals are incorrect. It shows a Hell's Jerome medal in the Hell's Janitor position.
Next on my agenda is medals. We've seen a vast amount of medals for Halo 4, whether some of these are actual medals or just white text, I don't know. But if we are going to have Distractions, I want to see how many times I've distracted an enemy.
Adding to this, it can be possible to truly see what type of player someone is better than commendations and the Waypoint awards. If these medals from in-game can be properly translated, then you can see how that player actually functions. Are they a ranged player or a close quarters player? Do they use vehicles or kill them(or both)?
As shown in the picture above, it's also going to be key to get the medals correct.
I never want to see this again.
The speed at which you can access your stats is atrocious. To access it in-game, it is a maze of menus. Make both speedy. Make both easy to navigate. If it is a Microsoft requirement that it use Silverlight, then I guess there's not a bunch you can do. If possible, drop the Silverlight. It is slow and also makes you install Silverlight to a computer. Let's say you're at work and want to check out your stats. You can't without installing which may be against your company's policies.
This happened while I was getting screens for this post.
Lastly, the linking. Have you tried linking to a file share? Have you tried linking to someone's game history? Have you tried linking to a Waypoint news article? If the answer is yes, then you've probably had some issues accessing restricted content. Restricted content that is publicly available... That's not correct. A box specifically for a link to the content would be nice and a good solution.
*Oh and an API for developers would be nice.