RebornYeti
Member
Zeouterlimits said::lol
Pretty good. Crazy sausage > all.
:lol :lol
Was about to post this. I think it's better than Crazy Sausage though.
Don't hurt me.
Zeouterlimits said::lol
Pretty good. Crazy sausage > all.
Oh yeah. Well, I guess that solves that.Devin Olsen said:You mean can they roll backwards?
I am pretty sure this is shown in the vidoc...
Finding the time stamp right now
3:31 in the vidoc, the elite is definitely rolling backwards... twice
Demoncarnotaur said:The real question is what happens if you evade in mid-air.
OMG that is perfect hahaha :lolZeouterlimits said::lol
Pretty good. Crazy sausage > all.
Seriously? I thought it was really funny. It's a video for gamers by gamers. There's not much to be embarrassed about.Mr. B Natural said:Not sure what it means either, but I agree somehow. That vidoc made me feel embarrassed to be a gamer.
Mr. B Natural said:Not sure what it means either, but I agree somehow. That vidoc made me feel embarrassed to be a gamer.
Pappasman said:Seriously? I thought it was really funny. It's a video for gamers by gamers. There's not much to be embarrassed about.
The Lamonster said:So nothing from Amazon yet, eh? Fingers crossed :lol
Pappasman said:Seriously? I thought it was really funny. It's a video for gamers by gamers. There's not much to be embarrassed about.
So Clemens+Golden Retriever=Shake Appeal said:I think it should be obvious that Luke was hamming it up, and Timmins is just, well, Timmins. He's like a golden retriever who writes netcode.
:lolChrange said:I think we should all put bucket hats on our avatars to recognize Tyson's continued (some would say ridiculous) dedication to the fashion. :lol
Shake Appeal said:I think it should be obvious that Luke was hamming it up, and Timmins is just, well, Timmins. He's like a golden retriever who writes netcode.
Shake Appeal said:I think it should be obvious that Luke was hamming it up, and Timmins is just, well, Timmins. He's like a golden retriever who writes netcode.
bobs99 ... said:As much as I see the vidocs as a cool treat for us fans, its probably meant as more of a marketing tool. I also know the marketing guru's know better than me, but im still a little knocked by the decisions behind the Legendary edition of Reach.
might be really funny if youre twelve years oldbobs99 ... said:They are gamer dudez. You cant be some cold emotionless dev and make something as amazing as Halo. That said they were REALY funny with theyre over the top actions. :lol
A lit if lukems' persinality came out, especially when he was talking about the headshot weapons. I can see how it would be less funny if you hadn't followed the podcasts, and I DO hope that at least some of the next vidocs are for serious to the subject. But the subject of this one was "The beta kick ass" and I think they conveyed that. But if there's another vidoc on, say, AILetters said:They should go back to a more serious tone in the next one. People who are not familiar with the Bungie crew's individual personalities (the majority of the viewers) and didn't know they were doing it on purpose, were very annoyed by it, or at least most of the casual people I linked it to on msn were.
ManCannon said:The Vidocs actually are intended as something for the fans. They are definitely more insider than mainstream and that's by design. That said, in the past few months they've definitely taken on a much larger life, getting picked up much broader than they used to. And of course Jim keeps pushing the envelope in terms of production value and polish. Even so, for us, it is still meant as a chance for our team to pull back the curtain and talk to our fans. And honestly, that's one of the defining aspects of Bungie- people here genuinely do have that much fun working on, talking about and playing the games they build.
You'll see more traditional marketing efforts soon enough - things specifically aimed at the mainstream. The MP trailer was more along that lines and there's this thing on the horizon that fits that bill as well.
What decisions are you knocked by regarding the Legendary Edition? The lack of a Halo 2 style bonus disc? We got to work very closely with MGS on the concepts, the visual design, the packaging, the journal contents and the statue. Those aspects turned out pretty awesome - the design and packaging is pretty stunning, IMO. Financial models and COGs and stuff like that, stuff that sets the initial framework we needed to work within, isn't within our area of expertise. Once those parameters were set then it was about collaborating with MGS to come up with the cool content to fill it up.
Yeah, real bummer, any chance you guys would consider at least putting up that kind of behind the scenes stuff on Bnet after launch?ManCannon said:What decisions are you knocked by regarding the Legendary Edition? The lack of a Halo 2 style bonus disc?
So good to have an actual flag backSpasm said:
ManCannon said:The Vidocs actually are intended as something for the fans. They are definitely more insider than mainstream and that's by design. That said, in the past few months they've definitely taken on a much larger life, getting picked up much broader than they used to. And of course Jim keeps pushing the envelope in terms of production value and polish. Even so, for us, it is still meant as a chance for our team to pull back the curtain and talk to our fans. And honestly, that's one of the defining aspects of Bungie- people here genuinely do have that much fun working on, talking about and playing the games they build.
You'll see more traditional marketing efforts soon enough - things specifically aimed at the mainstream. The MP trailer was more along that lines and there's this thing on the horizon that fits that bill as well.
What decisions are you knocked by regarding the Legendary Edition? The lack of a Halo 2 style bonus disc? We got to work very closely with MGS on the concepts, the visual design, the packaging, the journal contents and the statue. Those aspects turned out pretty awesome - the design and packaging is pretty stunning, IMO. Financial models and COGs and stuff like that, stuff that sets the initial framework we needed to work within, isn't within our area of expertise. Once those parameters were set then it was about collaborating with MGS to come up with the cool content to fill it up.
Sikamikanico said:I guess the "Making of's" and other such short documentaries were more valued than you might think. I for one really enjoyed them.
If it was not for the free 1 month of live codes that got whored to hell and back I would have expired live sometime next month, I also did not own ODST until yesterday, the vidoc pushed me over the edge to buy it finally.-Yeti said:So, is anyone unfortunate enough to not have Xbox Live during the Beta?
ManCannon said:None of us are saying thate documentaries and commentarires aren't valued. We know people dig them. It's part of the reason we're doing more VIDOC and insider stuff before launch. As to why it's not specifically included in the SKU, there are reasons, but they aren't "nobody would want this stuff." That said, many of us would still love to release this type of content post-launch anyways, even if it's not burned to a disc.
How curious..ManCannon said:As to why it's not specifically included in the SKU, there are reasons, but they aren't "nobody would want this stuff."
More or less. Personally, I'd want to see/hear more behind the scenes stuff rather than have a statue (as cool as it is). I want to learn about stuff like this without having to wait nearly three years after the fact. I love learning about the authors of these maps, why they did what they did, and the evolution of their projects from start to finish. I want to see how the entire campaign was thought up and how it evolved over time to the finished product.ManCannon said:What decisions are you knocked by regarding the Legendary Edition? The lack of a Halo 2 style bonus disc?
ManCannon said:The Vidocs actually are intended as something for the fans. They are definitely more insider than mainstream and that's by design. That said, in the past few months they've definitely taken on a much larger life, getting picked up much broader than they used to. And of course Jim keeps pushing the envelope in terms of production value and polish. Even so, for us, it is still meant as a chance for our team to pull back the curtain and talk to our fans. And honestly, that's one of the defining aspects of Bungie- people here genuinely do have that much fun working on, talking about and playing the games they build.
You'll see more traditional marketing efforts soon enough - things specifically aimed at the mainstream. The MP trailer was more along that lines and there's this thing on the horizon that fits that bill as well.
What decisions are you knocked by regarding the Legendary Edition? The lack of a Halo 2 style bonus disc? We got to work very closely with MGS on the concepts, the visual design, the packaging, the journal contents and the statue. Those aspects turned out pretty awesome - the design and packaging is pretty stunning, IMO. Financial models and COGs and stuff like that, stuff that sets the initial framework we needed to work within, isn't within our area of expertise. Once those parameters were set then it was about collaborating with MGS to come up with the cool content to fill it up.
electricpirate said:Question sketch/urk, does Timmins talk with his hands like that in the office, or is that just reserved for vidocs?
Wait...it's childish to enjoy winning in Halo?Chinner said:might be really funny if youre twelve years old
"oh man its so good to own people cause im so ownage and then i say something funny"
you: "LOLOLOLOLOLOL"
just stupid pandering to appeal to mw audience.
Shake Appeal said:I don't think the Vidoc was even aimed at "gamerz", or the MW2 crowd like some people said. I find it strange that people could watch it and not realize that Luke is just having fun. Even if I hadn't heard Luke talking for hours and hours on podcasts and 1up Shows over the years, I still can't picture myself taking his performance in that video seriously. You'd have to be a very literal, humour-deficient person to be bothered by it.
Well I was hoping for more stuff like what was found in the Halo 3 extras. Stuff like a tour of Bungie studios, the "How-to Guide" for connecting to Xbox Live, and, most importantly to me, commentaries on the cutscenes of Halo 1 and 2. I would like something like that for Halo 3 and ODST.ManCannon said:What decisions are you knocked by regarding the Legendary Edition? The lack of a Halo 2 style bonus disc?
Well that's good to hear.ManCannon said:With Reach being our last Halo game, I know we'll have a desire to close this chapter and reflect on it all so I think it's pretty safe to say that there will be some degree of post-launch content produced by us.
yay!Spasm said:Bonus avy
![]()
ManCannon said:Timmins is animated and crazy in real life too. On the podcast his hands are flailing as well. That is not an act.![]()
Mine ends May 1st :/ Can't find any bloody $30 year deals.-Yeti said:So, is anyone unfortunate enough to not have Xbox Live during the Beta?
ManCannon said:Personally, I don't have any room in my house for a statue, but I can't deny it looks cool.
Dax01 said:Stuff like a tour of Bungie studios.
Yes! Can't wait to see what the new place looks like.ManCannon said:Oh that's a certainty. We're moving into a swank new place later this year and it will mark the return of snickering-sketch to the cinematography and directorial seat for a low-fi walkabout.
Not a Jellyfish said:...did you confirm if Team Crazy King is or not? Saw it in the vidoc and got excited for some mindless fun.![]()
big ander said:So Clemens+Golden Retriever=
![]()
:lol
ManCannon said:Timmins is animated and crazy in real life too. On the podcast his hands are flailing as well. That is not an act.
re: Legendary - Personally, I don't have any room in my house for a statue, but I can't deny it looks cool. Hopefully between the Ltd. and Leg. people can find what works best for them. I will say that for hardcore fans, the journal turned out way more awesome than I even thought it would. The content, the craftsmanship... really top notch stuff.
With Reach being our last Halo game, I know we'll have a desire to close this chapter and reflect on it all so I think it's pretty safe to say that there will be some degree of post-launch content produced by us.
re: the in-game unlocks - I will tell you that this is a very polarizing subject within our own team. There's no denying the compelling arguments and data from the marketing and retail folks but still, it does feel "dirty" on some levels. That said, it's just icing on the cake, I never heard a discussion that directly tied in-game flair to a retail price. It was actually added in, after much discussion, after the main components were already locked.
bobs99 ... said:As for the in game unlocks its sort of nice hearing it wasnt something that we could have all had till the marketing guys decided to lock it away, it does seem less 'dirty' when looking at it from that aspect.
So thanks for the response!