Shake Appeal
Member
Tashi0106 said:Eazy where did you get top 40% for me? I don't even see an Arena division next to my name. I think I only got like 3 Daily Ratings total.
Tashi0106 said:Eazy where did you get top 40% for me? I don't even see an Arena division next to my name. I think I only got like 3 Daily Ratings total.
Shake Appeal said:
lybertyboy said:Just a reminder that if you’re interested in having your Halo 3 or ODST clips appear on the Waypoint TOP 5 you can send them to the gamertag: HaloWaypoint or email: community (at) halowaypoint.com.
If the thought of leaving the comfy confines of GAF has you nervous, feel free to pm clips to me here.
Read most of them - he has some good points, but is garrulously over-worded for what he's trying to say in some instances.Blueblur1 said:Wow. 9,608 words.
Major Williams said:Read most of them - he has some good points, but is garrulously over-worded for what he's trying to say in some instances.
urk said:Word Bloom.
Deadly said:So the beta's over? Damnit I just finished all my exams =(
When he was here, you couldn't really see the bloom because it wasn't in our face. So it felt like there was no bloom, even though there really was.urk said:Word Bloom.
Swordbase is AWESOME for King of the Hill. It's "meh" to bad for everything else.vhfive said:I still dislike sword base.
Every game is "hey everyone camp the lifts" its fucking stupid. One flag is even worse "hey everyone throw you body onto the flag over and over again until we finally get it to the lift" not fun.
So true. King of the Hill - aside from Stockpile - has been my favorite gametype of the Beta. The addition of jetpacks, camo and sprint into the mix, plus the different hill sizes and shapes, make for some really great games.Dax01 said:Swordbase is AWESOME for King of the Hill. It's "meh" to bad for everything else.
After playing some KotH matches the other day, I've decided that it's the only objective mode that I enjoy. I don't enjoy anything else, and that says a lot.
My main gripes with the beta aren't with the loadouts or the AAs, but what Bungie has done to the core gameplay. I think that's why I have been having such a rollercoaster ride with this beta.
Hydranockz said:I am watching my brother play Reach atm. A friend of ours joined them and appeared to be muted. My brother couldn't unmunte him and he couldn't hear or be heard by anyone. They had to make a party to hear him. Has this been happening other people?
Top 90% of Onyx players (i.e. better than 10% of Onyx players). You hung in there by the skin of your teeth.Sean P. said:So last season I was onyx top 90%, is that top 90% of all Halo Reach players, or top 90% of all Onyx players?
Shake Appeal said:Top 90% of Onyx players (i.e. better than 10% of Onyx players). You hung in there by the skin of your teeth.
Tashi0106 said:Haven't uploaded any matches from the Beta to my Youtube. Here are 2 from last night.
Oddball Powerhouse
Arena 1610
Mindblown! I often mute guys left and right, that are not necessarily annoying me, when I'm by myself playing Slayer and just want some silence. Didn't know that screwed people up. Will start to use the Mute All Voice option from the Reach menu in those cases.bobs99 ... said:If enough people mute you on Reach you literally get voice banned. I think the systems a bad idea personally as I certainly dont want everyone I mute to get banned, especially when I just mute someone because hes on the phone or something. :lol
electricpirate said:Nice triple and exterminations in these .
and, wow, I learned like three new jumps, and hiding spots from these, Now I just need to remember them for fall release.
especially since jumps will be floatier again so they will be easier, amiright?
No doubt. Wish you would have posted this stuff earlier, Tashi.electricpirate said:and, wow, I learned like three new jumps, and hiding spots from these, Now I just need to remember them for fall release.
Sean P. said:So last season I was onyx top 90%, is that top 90% of all Halo Reach players, or top 90% of all Onyx players?
bobs99 ... said:Had a awesome moment on the beta just now, I had rockets, enemy had the face melter, he melted my rocket, which went flying off track but it still killed him - was nice.
Anyone wanna play? Going in alone is a bit dull.
Shake Appeal said:Top 90% of Onyx players (i.e. better than 10% of Onyx players). You hung in there by the skin of your teeth.
Gui_PT said:Wanna be my bro, bro?
squidhands said:Sooo...apparently night vision is happening in NT1 as a little glitch. Weird.
Shake Appeal said:As I understand it, and someone from Bungie please correct me if I'm wrong, only TrueSkill governs where you place in the Arena.
When you finish a game, the rating you have in that game is compared to the rating of other players in that same game. Basically the eight players are 'ranked' (or maybe you are ranked with just the four opposing players, I am not sure). When you rank better than players who are 'better' than you, TrueSkill scratches its chin and makes some changes. Similarly, when you rank worse than players who are 'worse' than you, your placement drops. When you rank according to its existing understanding (i.e. you, in Silver, get 1400, a Bronze player gets 1200, a Gold player gets 1500, and an Onyx player gets 1600), it does very little, as the system appears to be working, at least on the evidence of that one game.
Photolysis said:Arena complaints.
Photolysis said:Thanks for the info. But it's still completely broken when your team is completely unmatched verses a good team:
1. Because of the slow time to kill and lack of teamshooting, you get a lot less kills/assists. This isn't a reflection on how bad you played, simply your teammates were unable to finish the kill. I know this cost me a lot of kills/assists in Arena when I ended up on a completely unbalanced team. I'm sure I've had games where I went something like 1300, whereas with better teammates to finish off the kills it would have been 1600+ or something.
Teamwork is hugely important for getting those kills.
2. Even if you play well, there's still the loss penalty. Against a good team, I could play fantastically well yet come in 5th place rating wise because of the loss penalty which is more punishing the better you play. (The system is also kind of broken here as well because you can suicide and go negative but still get excellent ratings because the system weights deaths as 1/3 kills/assists).
3. With a good enough team, which you would expect at high levels of play, they will always be teamshooting. When I used to play high level Team Slayer in H3 verses 50s, you would almost always see the winning team with 48-50 assists or something like that. Potentially even more than 50 assists in some cases. With no backup from your team you get completely destroyed in 2v1. It's right that teamwork wins, don't get me wrong. But how is it a fair comparison of skill when I never had a chance?
As you can see, having a completely mismatched team can easily drag you down with them due to these many factors. And then the system going "hey you're onyx and you keep losing to these gold/onyx guys ... I guess you're not that good" and treating the results as a significant indicator of skill. It's broken beyond belief.
It's just a huge chain of mistakes.
JaggedSac said:It is as good as you can do in a team game type. Your individual skill at a team based game type. It is a much, much better indication than the ranking in Halo 3. How would you do it differently?
Also, you could just play the FFA arena game type in the full release.
Right, it's similar to a situation in Halo 3's Team Slayer where you are matched up with players who are all ranked much higher than you. If you lose, it's not going to hurt you much, as it conforms to TrueSkill's expectations. If you win, it's a significant upset that forces the system to reconsider what it 'knows' about the players involved.electricpirate said:You're under the assumption that your rating will be heavily punished for that loss, but if shake is correct, you go into that game, where you are outmatched, you get whooped by people who it seems should whoop you, and your rating doesn't really move up or down in that situation.
Schmitty said:So is the beta going down at 12 AM PST or do we get to play all of the 19th as well?
JaggedSac said:How would you do it differently?
You're under the assumption that your rating will be heavily punished for that loss, but if shake is correct, you go into that game, where you are outmatched, you get whooped by people who it seems should whoop you, and your rating doesn't really move up or down in that situation.
I'm just guessing they will probably turn it off around the same time they turned it on, sometime around 11 PST (speculation). Everyone should try and get on tonight and get a good party going, right now Me, Gui, and Bobs are rocking some Invasion right now if anyone wants to join our partay.Schmitty said:So is the beta going down at 12 AM PST or do we get to play all of the 19th as well?
Photolysis said:Some of the other stuff could also be handled by fixing the rating algorithm so that deaths are the same as kills/assists. If I go -15 with 20 kills and 1 assist the system should not be saying "hey, that guy's a damn good player", it should be saying "wow, that guy's a maniac who charges in and costs his team".
This. I can't stand it when I do way better than the randoms I'm paired up with, yet I end up with a rating lower than the lowest guy on the winning team.One other change that might be worth including is if you do significantly better than your teammates then the game gives less weight to a loss. Or the game could simply look at the raw performance rating instead of the mere position. Seems kind of strange that the game could treat soul-crushing defeats the same as the narrowest win, and only base it on where you came out of the list of players.
Same boat here. Everyone says "go play ffa" but it's just not the same.Fundamentally, I enjoy team games far more than FFA. I personally think Halo plays at its best in team games too.
I believe that this is the exact reason why I have changed divisions 2 separate times in the Pre-season when supposedly once you are placed in a division you are supposed to be pretty much stuck there. I go in solo and play with randoms like 90% of the time, so my rating fluctuates to both extremes (1100 to 1700+) depending on who it is I'm matched up against/teamed up with. When I get teamed with players my skill level who can support me I often dominate and go on win streaks, but when I have teammates below my skill level I also do bad, since Reach depends so much on your teammates assisting you with these prolonged, drug-out firefights.But it also sees me being crushed along with them and thinks "hey, he's onyx... he shouldn't be losing to these players so much, clearly he can't be that good after all". If the teams were balanced of course that would be the case and the results are significant.