What in the holy fuck was that?!Popeck said:Has this been posted yet? A scary german music video: http://www.youtube.com/watch?v=kgHqOVKNf8w.
That was called the best way to start your day. The ironic part was at the end: © 2010 Sony Entertainment.CHEEZMO said:What in the holy fuck was that?!
Looks like I picked a bad week to quit sniffing glue.Popeck said:Has this been posted yet? A scary german music video: http://www.youtube.com/watch?v=kgHqOVKNf8w.
And why is he wearing a trash bag underneath the MC armor?CHEEZMO said:What in the holy fuck was that?!
You got rated homes, it's just sometimes difficult to see. Here is your commendations page, in the upper right next to your rank (sergeant) if you move your mouse over the recycle-ish symbol it notes that you were division 1 last season. It says last season but it really is in context to this season, arena is basically over.Reluctant-Hero said:Damn, I don't think I was ranked into a division for the Beta. I played arena on four different days and a minimum of 3 games on each of those days. What were the minimum number of ranked days you needed to be placed into a division?
Ssparks said:You got rated homes, it's just sometimes difficult to see. Here is your commendations page, in the upper right next to your rank (sergeant) if you move your mouse over the recycle-ish symbol it notes that you were division 1 last season. It says last season but it really is in context to this season, arena is basically over.
TheOddOne said:http://i43.tinypic.com/280jw5f.gif[IMG]
Elton John and a Borg :lol[/QUOTE]And the guy's favorite mustachioed roadie, right up in the front.
Blueblur1 said:Juices' Halo: Reach Beta Impressions
I largely disagree with him. Different strokes for different folks.
*hi5* Same here!! But I only played Arena the first 3 days and then never again,Brainboy said:Hell yeah. Bronze Top 20% here.
Leaving now, but will read later, I enjoy his opinions even when I disagree.Blueblur1 said:Juices' Halo: Reach Beta Impressions
I largely disagree with him. Different strokes for different folks.
ur welcomeRaide said:Thank you to the kind soul that rendered my clip.
LOLShake Appeal said:Who would have thought, say, a year ago, that Juices would be offering some of the more positive impressions of the Reach beta?
Church RvB said:I was really hoping for a more in-depth Arena analysis. Something along the lines of your best day, your worst day, your best game, your worst game, highest position (Ex: Onyx Top 50%) lowest position (Ex: Gold Top 30%). I hope these things can be in the retail version.
Shake Appeal said:Who would have thought, say, a year ago, that Juices would be offering some of the more positive impressions of the Reach beta?
I think this is by design. It gives you (and other players) opportunities to break out of their current Division by placing higher in games than higher-rated players.Photolysis said:Top 30% silver here. Of course not that the ranking system means much when you go in alone and get put with randoms from steel and bronze (as gold/onyx) and get matched up against a full team of gold/onyx players.
He's good on the Arena: party chat, proximity chat, etc.Gui_PT said:'Twas a great read indeed.
Agree with all of his suggestions.
On the other side of the coin, to claim that it adds "interference" or does anything but provide you with feedback on the current potential bullet spread is also plain wrong. "I should decide how accurate I am" is not a mutually exclusive concept in the context of a system that is intended to emulate and provide suggestive interpretation of recoil effects.Photolysis said:It was never there for the Pistol/BR. It is a completely new mechanic for precision weapons.
To claim it always existed and is merely visible now is just plain wrong.
Shake Appeal said:I think this is by design. It gives you (and other players) opportunities to break out of their current Division by placing higher in games than higher-rated players.
On the other side of the coin, to claim that it adds "interference" or does anything but provide you with feedback on the current potential bullet spread is also plain wrong. "I should decide how accurate I am" is not a mutually exclusive concept in the context of a system that is intended to emulate and provide suggestive interpretation of recoil effects.
Shake Appeal said:I think this is by design. It gives you (and other players) opportunities to break out of their current Division by placing higher in games than higher-rated players.
He's good on the Arena: party chat, proximity chat, etc.
Although, like a lot of people, he doesn't grasp how exactly the ratings factor into how you ultimately place. I think Bungie need to explain that what the rating is exactly doesn't matter, that it's how it compares to other ratings within that game (i.e. whether you have 1400 or 1600 is irrelevant, provided the opposition have 1300).
Dirtbag said:I must admit this beta has been a rollercoaster for me.
The game is fun for sure, no question there.. that's definitely a plus.
But the more I play it, the more things are bothering me about it at the core.
Plenty of things could be fixed and it might be the sum of the faults that are weighing down the experience for me. I'm having a hard time placing anyone 'fault' above the other.
I quote 'fault' because who am I to decide whats a fault or a choice or what.
bobs99 ... said:Huh? I never knew about this, please explain?
I actually dont think I understand the arena system at all. :lol
As I understand it, and someone from Bungie please correct me if I'm wrong, only TrueSkill governs where you place in the Arena.bobs99 ... said:Huh? I never knew about this, please explain?
I actually dont understand the arena system at all I dont think. :lol
At the conclusion of a game, players will be ranked according to their rating for that game, and it is this ordering of players that is fed into the TrueSkill black box to determine which Division you belong in.
Shake Appeal said:Comparing Day Ratings is utterly, utterly wrongheaded (someone who says "I got over 1600 every day and my friend who got 1400s placed above me!" doesn't grasp how the system works). The only reason Day Ratings exist is to ensure that players play a minimum number of games and days to qualify for placement, and for "personal scorekeeping", as Bungie put it.
Dirtbag said:I must admit this beta has been a rollercoaster for me.
The game is fun for sure, no question there.. that's definitely a plus.
But the more I play it, the more things are bothering me about it at the core.
Plenty of things could be fixed and it might be the sum of the faults that are weighing down the experience for me. I'm having a hard time placing anyone 'fault' above the other.
I quote 'fault' because who am I to decide whats a fault or a choice or what.
There is a lot to like about the beta, and what the game could become.
What I find amazing is how the AA's (armor lock aside) and loadouts in general are my smallest gripes and these are the biggest additions to the formula yet. They radically change things, yet its sum of the rest that just bugs the shit out of me. I thought for sure there could never be a sloppier mp mode then heavies on standoff/valhala, and then I played Invasion and have to really wonder.
It's amazing that boneyard being the biggest halo map yet, is totally unfit for vehicle combat. That's quite an accomplishment.
I've grown to love swordbase now for slayer and slayer alone. The noob-launcher neesd to be nerfed or something, but the map is pretty fun, and with the AA's it's pretty hard to completely camp out without getting creeped on. I think the biggest problem with the swordbase is the strength of the new radar.
Powerhouse is pretty damn fun as well for slayer and stockpile. I think the blue team's flag spawn needs to be directly across from the red flag spawn for grenade line of fire equality, but its much better then stockpile on swordbases (yikes).
blah blah blah, what else to say.
Please do something about the vehicles, they handle so poorly, are fragile as hell, don't kill fast enough outside of the tanks... I mean the banshee feels like I'm driving a flying bus, it really does. And have fun turning a warthog turret to face an elite.... its a hoot.
At the end of a game, compare your rating to the rating of other players (for that game) and perform a quick mental ranking of those ratings. Rank high, and you are moving up. Rank low, and you are moving down.electricpirate said:I think that's the point when you say, "okay this system is way too complex, we need to either expose more clear data, or we need to make the system easier to understand."
I love the season based model though, I look forward to scratching my way up from my lowly bronze in the final release.
Shake Appeal said:As I understand it, and someone from Bungie please correct me if I'm wrong, only TrueSkill governs where you place in the Arena.
When you finish a game, the rating you have in that game is compared to the rating of other players in that same game. Basically the eight players are 'ranked' (or maybe you are ranked with just the four opposing players, I am not sure). When you rank better than players who are 'better' than you, TrueSkill scratches its chin and makes some changes. Similarly, when you rank worse than players who are 'worse' than you, your placement drops. When you rank according to its existing understanding (i.e. you, in Silver, get 1400, a Bronze player gets 1200, a Gold player gets 1500, and an Onyx player gets 1600), it does very little, as the system appears to be working, at least on the evidence of that one game.
The key sentence was in a BWU:
So if a game has just begun, and you've only got to, say, 1200 or something, and then the entire opposing team quits... your having 1200 hasn't harmed you in the least, because you're still outranking the other teams ratings in that game, and that's what will be fed into the TrueSkill system and determine your placement.
Comparing Day Ratings is utterly, utterly wrongheaded (someone who says "I got over 1600 every day and my friend who got 1400s placed above me!" doesn't grasp how the system works). The only reason Day Ratings exist is to ensure that players play a minimum number of games and days to qualify for placement, and for "personal scorekeeping", as Bungie put it.
Gui_PT said:Yeah, I actually didn't know for a long time and then read about that somewhere.
Btw, get on later so we can Battle Bro it on a Banshee =P
I still dislike sword base.electricpirate said:Good post.
It's weird to see how oppinions seem to have flipped on swordbase; after everyone was hating it like crazy, now everyone seems to be enjoying it. I know I've come to really like 1 flag CTF on it, but I think that's because I just love really offensively balanced 1 flag maps. (I h8 burial mounds for 1 flag so much)
vhfive said:I still dislike sword base.
Every game is "hey everyone camp the lifts" its fucking stupid. One flag is even worse "hey everyone throw you body onto the flag over and over again until we finally get it to the lift" not fun.
The only lift that's really getting camped hard is gold lift, and once you change your strategy centering around the center room lift, you'll probably find the map opens way up. I rarely go up that gold lift unless my team is up there.vhfive said:I still dislike sword base.
Every game is "hey everyone camp the lifts" its fucking stupid. One flag is even worse "hey everyone throw you body onto the flag over and over again until we finally get it to the lift" not fun.
Agreed, that lift becoming part of that entire hallway would be great.bobs99 ... said:My one and only problem with sword base is that lift room, I have never seen an enclosed broom cupboard type room on a Halo multiplayer map before, for good reason. If they just opened that up a little to make it harder for people to camp it, ill be happy.
Shake Appeal said:At the end of a game, compare your rating to the rating of other players (for that game) and perform a quick mental ranking of those ratings. Rank high, and you are moving up. Rank low, and you are moving down.
More or less.
Well, people with high Day Ratings are more likely to be doing well, though the Day Rating itself has no influence on anything (other than qualifying you for placement). But if one player grabs 1400 scores consistently playing the minimum number of games, they are likely winning most of them, placing above their opponents, and so rising in placement. Whereas someone who plays 20 games on a given day and carves out a higher average, but who wins and places well less consistently (e.g. they have a bunch of games where they only scored 1000-1200, and were getting beaten) is probably more or less staying where they are.bobs99 ... said:Thanks for the explanation, thats cleared things up a fair amount for me - so essentially the daily rating doesnt actually mean anything. Im not sure its worth even giving that information to the players, it just overcomplicates it and makes you think thats what theyre ranking you with.
It isn't vital, because you can lose and still place above other players in that game (and so still move up), but it will likely inhibit your mobility severely.bobs99 ... said:and essentially winning is VITAL in the Arena
That "small boost" is designed to kick one player above the other in the ratings even if they had a similar performance, based on whether or not their team won. So if you go 10-10-5 and a guy on the other, winning team also goes 10-10-5, you will nonetheless rank below him in that game, and move downward in the placements, while he moves up. That's why that 4% downward adjustment for losing is crucial.bobs99 ... said:I was under the impression that each game was treated seperatly, and wasnt exactly going in with a winning mentality, I was simply trying to get the most kills/ assists to get the highest rating, winning was just a small boost to that rating.
Depending on how elastic TrueSkill is (it's far more elastic than in Halo 3, at least), it may take a while to convince the system that it had the wrong impression of you. But if you consistently win matches against Onyx-level people (and consistently outrank them in individual games), you will, sooner or later, be Onyx yourself.bobs99 ... said:So why is the fabled jump between divisons so hard? Surely if you win all your games and get matched against Onyx level people, if you get good ratings against them you would jump up?
Shake Appeal said:Well, people with high Day Ratings are more likely to be doing well, though the Day Rating itself has no influence on anything (other than qualifying you for placement). But if one player grabs 1400 scores consistently playing the minimum number of games, they are likely winning most of them, placing above their opponents, and so rising in placement. Whereas someone who plays 20 games on a given day and carves out a higher average, but who wins and places well less consistently (e.g. they have a bunch of games where they only scored 1000-1200, and were getting beaten) is probably more or less staying where they are.
It isn't vital, because you can lose and still place above other players in that game (and so still move up), but it will likely inhibit your mobility severely.
That "small boost" is designed to kick one player above the other in the ratings even if they had a similar performance, based on whether or not their team won. So if you go 10-10-5 and a guy on the other, winning team also goes 10-10-5, you will nonetheless rank below him in that game, and move downward in the placements, while he moves up. That's why that 4% downward adjustment for losing is crucial.
Depending on how elastic TrueSkill is (it's far more elastic than in Halo 3, at least), it may take a while to convince the system that it had the wrong impression of you. But if you consistently win matches against Onyx-level people (and consistently outrank them in individual games), you will, sooner or later, be Onyx yourself.
Make the wall that separates the lift and hallway destructible. I'd love to be able to blast a hole in the wall with a shotgun and throw a sticky at the dude camping the lift. Just being able to break glass on Sword Base isn't enough, I want a map to have the capability to strategically change by weapon damage.Dirtbag said:The only lift that's really getting camped hard is gold lift, and once you change your strategy centering around the center room lift, you'll probably find the map opens way up. I rarely go up that gold lift unless my team is up there.
Agreed, that lift becoming part of that entire hallway would be great.