EazyB said:
I can't tell if this is a joke post or not.
I'll pretend you're being serious though.
Of course it'll be different in terms of kills and deaths, because it's an entirely different game in terms of jump height, speed, and armor abilities. Still, that said, Halo 3, with the jump height set from the moon, still had a major problem with grenades lying on the map. Think of the gold lift in Construct, for example. That place is a mad-house littered with frags and what else more -- the purple lifts are also a trap, or a goldmine, for grenades. That made the map pure garbage, especially since radar controlled everything.
Also, I Bungie needs to increase the melee lunge back to Halo 2/3 levels. Melees no longer feel powerful nor satisfying anymore, and are quite annoying to use.
Halo 2 or Halo 3's melee lunge have no business in this game. It was awful to begin with.
FunkyMunkey said:
Continue to ignore all evidence as to why luck-based bloom does nothing but take away from the fun factor in this game :lol.
And elitist? Hardly. I just can't stand people who can't explain why something is good, in the face of a mountain of reasons of why it's not. As I stated, no one here, including yourself, can come up with good reasoning for bloom. There are other ways to keep the DMR and pistol from becoming godlike than this shitty and half-baked idea. I know it's a strange concept, but I actually prefer to use my head and the ability to objectively look at a situation before I take a side. If one side is based around 100% logic and the other is full of people who would still play this game if it completely turned into Unreal Tournament 2010, which do you think I'm going to listen to?
And it's hard to hear you with all that Bungie in your mouth.
:lol :lol
Yeah, I'm a Bungie-whore. That's rich. I think you would fit right in at HaloReachSucks.com; dang, I said that before, just like the constant bloom, grenade, armor ability, and others. It's a recycling course and has gone from annoying to eye-gouging. Bungie went from Halo 1 to Halo 2, and it was a fairly large change of course. That's why Halo 1 loyalists were pissed off. We're in the same story here, and the Halo 1 players have become Halo 3 players, and we still haven't set up the forum for the anti-Reach discussion, yet.